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回報翻譯問題
I'm not sure how you run a LCD monitor above it's native resolution. Regardless if you're trying to display an image greater than 1920x1080 on a 1080p screen you invariably have to zoom out, which would make features "smaller". Some games may have UI scaling you could offset your complaints, but not every game is going to be designed around the hoops it sounds like you're jumping through.
Realistically if you want to run (and display) games at more than 1080p, you need a 1440p or 2160p monitor. Everything else is just half-measures and trade offs.
If a game offers in-game upscale % then use this islnstesd of DSR. For example running games like GTAV or RDR2 at 1920x1080 then in-game set Upscale yo around 1.25% or higher and you'll end up with crisper graphics without smaller UI
This will vary. I would suggest trying it both ways and seeing which is preferable.
As you said, doing it with the game's internal rendering options will usually leave the UI alone.
But sometimes it doesn't seem to give as nice of results. I tried this in some games and despite setting it up to 400%, there was still noticeable aliasing (namely with electrical lines and fences) in some instances for some reason.
The problem is how the upscaling works. If I leave the Desktop at 1920x1080, enable DSR 178% which is 2560x1440p then when you apply this in-game it won't apply in reality. It will still be displaying at 1920x1080. Only way for the DSR to actually apply is changing the OS Desktop screen res first before even launching said game
It might depend on things like GPU, drivers, display, connection type to the display, full screen vs borderless full screen, and game.
As far as I know DSR/VSR is just setting a custom resolution (though nVidia uses nearest neighbor downsizing and Gaussian blurs it with a smoothness/sharpness setting, and AMD uses Lanczos downsizing). Sounds like some games might not pick up these resolutions unless you set the desktop there first or something?
Yes they show the screen res in-game but switching it is not actually changing is what I'm saying. Do you not understand?
You can also verify it with benchmarks
The sharpest setting is 0% smoothing. Smoothing = blurring in graphics.
If the game's HUD is too small I increase the size in the game.
If your desktop shrinks you are doing it wrong. In the control panel you enable the possibility of DSR. But you actually turn it on in the game's control panel setting and in the game.
Maybe the simplest explanation is the likeliest. Maybe when I say it works for me one way, it's because it does.
It is, after all, pretty difficult to confuse native rendering and downsized rendering for the same thing if you know what you're looking for. And it's especially telling when screenshots turn out, unsurprisingly, higher than the native resolution. Almost like they are internally rendered to a higher frame buffer or something and it's working as it should.