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Usually capping your fps to the same as your monitor refresh rate is good, and your cpu won't have to push hard for unnecessary fps, but some game would definitely need you to be 60 or below or the ingame physics will messed up or become incredibly unstable, like FO NV, and GTA IV
but vsync will cap it at refresh rate
fast sync will let it go higher, but only display full frames, capping at refresh rate, dropping the extra frames it creates
usually, it saves some energy, makes less heat and so on
but in some games internal physics are bound to amount of current FPS. For example, forza horizon games are updating physic every frame, so without a fps cap driving control is way smoother and predictable
1. Doing so by syncing it, or...
2. Doing so to keep noise or power consumption or heat lower and don't mind screen tearing.
I'd personally sync it, but that's a matter of opinion.
Locking to 75 and setting NVIDIA VSync = Fast should do just fine.
NVIDIA CP has 2 settings for Max FPS.
Max FPS = whatever game or app is front and center
Background FPS = all the background apps, set this to 30
- V-Sync (works but I avoid it)
- MSI Afterburner/Riva Tuner (works but I see no point)
- Frame limiter in Adrenaline
- Radeon Chill
Radeon Chill is interesting as it lets you set two frame caps. For example 144-60fps for gameplay and 30 or even 24fps for cutscenes for more cinematic feel and less power consumption.
Actually the lower number works when you don’t move camera and works surprisingly well. I like this feature way more than I thought I would.
Radeon settings like frame cap, drivers upscaling, frame generation(beta drivers), sharpening can be set per game.