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why is dlss not available for all video games ever?
seriously. ive been using it since around February of this year and every game ive tried that has it runs smooth like butter.

can someone pls explain to me why nvidia hasnt made the tech available for all rtx cards to simply be switched on/off for all video games out there??? for instance - i would love to play wolfenstein new order/new colossus with dlss because for whatever reason those games run poorly on my 3050 RTX TI despite many games released as recently as this year run like a dream...

if nvidia made dlss available for all rtx cards then amd would be dead tomorrow and everyone would be able to enjoy games at 60+ fps all day every day baby
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Bad 💀 Motha 2023년 12월 22일 오전 3시 19분 
Because it needs to be implemented into a game, it's not something the GPU can just force on/off.
Omega 2023년 12월 22일 오전 3시 23분 
Various reasons depending on the version DLSS we are talking about.

DLSS 1 needs to be trained on each game.

DLSS 2 and later needs extra information to function such as motion vectors and the depth buffer, this is information only the game's rendering pipeline can provide.


Similar story with FSR.

FSR 1.0 works on any game, since it is basically just a fancy upscaler.

FSR 2.0 and later started using depth buffer and motion vectors aswel.
Omega 님이 마지막으로 수정; 2023년 12월 22일 오전 4시 25분
Pocahawtness 2023년 12월 22일 오전 3시 52분 
If they did that then there would be no need to buy a new video card.

I read, some years back, that ultimately new video cards would be all about new software not hardware. NVIDIA are just trying to turn software in to firmware to get people to buy new cards.

Having said that, I am sure that a firmware solution is better than a software solution.
Bad 💀 Motha 2023년 12월 22일 오전 4시 06분 
Pirate☠️Pocah님이 먼저 게시:
If they did that then there would be no need to buy a new video card.

I read, some years back, that ultimately new video cards would be all about new software not hardware. NVIDIA are just trying to turn software in to firmware to get people to buy new cards.

Having said that, I am sure that a firmware solution is better than a software solution.

Not really, the raw performance is there each gen like it should be. Game devs are often being lazy and their poor optimization is making some GPUs look terrible.

I refuse to use any FSR/DLSS crap; it always looks like crap, like you'd have to be half blind to not see how terrible it looks in most games.
Bad 💀 Motha 님이 마지막으로 수정; 2023년 12월 22일 오전 4시 07분
C1REX 2023년 12월 22일 오전 4시 21분 
moon sugar님이 먼저 게시:
DLSS requires implementation by developers. If you want to upscale games that don't support DLSS, then you have three options:

1. Check if a DLSS mod is available for the game.

2. Use Nvidia Image Scaling (NIS) from the Nvidia Control Panel. It's not as good as DLSS, but it works with any game.

3. Try third-party upscalers such as Magpie or Lossless Scaling. You can find more about them on YouTube.

You can upscale anything, even movies, to 4K if you want.
Agent 2023년 12월 22일 오전 6시 48분 
Bad 💀 Motha님이 먼저 게시:
Not really, the raw performance is there each gen like it should be. Game devs are often being lazy and their poor optimization is making some GPUs look terrible.

I refuse to use any FSR/DLSS crap; it always looks like crap, like you'd have to be half blind to not see how terrible it looks in most games.
True. The blurring and artifacting is super noticeable on DLSS and FSR.
Guydodge 2023년 12월 22일 오전 8시 03분 
Stacked님이 먼저 게시:
Bad 💀 Motha님이 먼저 게시:
Not really, the raw performance is there each gen like it should be. Game devs are often being lazy and their poor optimization is making some GPUs look terrible.

I refuse to use any FSR/DLSS crap; it always looks like crap, like you'd have to be half blind to not see how terrible it looks in most games.
True. The blurring and artifacting is super noticeable on DLSS and FSR.
untrue dlss3 is leaps and bounds above the dlss of yesterday.i think the real problem
here is.people needing to build correctly and have realistic expectations and accept
the limitations of their hardware.building a rig where 60fps is your goal is fubar right
out of the gate.even the most powerful cards and cpu are going to fall short.in newer
AAA games.gamers have lost sight of a well balance system all in the name of higher
resolution.if your running say a 3060/4060 that is a 1080 rig and right now there is no
setup capable of 4k with a balanced experience.without tanking your setting and ending
up with lesser graphic and gameplay had you just built it for 1440.(or 1440 vrs 1080 for
lesser cards )

to rely on dlss/fsr when building a system to reach your intended target is futile.
the end result will be a subpar experience at best.think about it this way you lose
about 30fps per year do to up coming advancement in games and need more
powerful hardware.so when you build you need to shoot for the highest fps as
possible or your throwing yourself into a never ending pit of upgrading.i try to
build all my rigs to hold a 144fps and each year i lose about 30fps when
i hit 90fps at med/high setting i build again normally every 3-4 years.build smart
and you wont have to rely on parlor tricks to have a great gaming experience
even when games are optimized like crap you have the power to brute force them.
and this is where dlss/fsr can help prolong the life of your pc,not as a build goal.

i run a 13900k and a 4090 @1440 and will be for another 2 to 3 years with high fps
and great graphics experience with high/ultra graphs and effects in tact no upgrades necessary.effects are the true immersion !
Guydodge 님이 마지막으로 수정; 2023년 12월 22일 오전 8시 30분
Electric Cupcake 2023년 12월 22일 오전 9시 00분 
Because it's obsolete compared to RSR.
De Hollandse Ezel 2023년 12월 22일 오전 9시 47분 
techniques like that have historicly never quite catched on.

like the feature for voodoo cards of days old only added to 4 or 5 games.
the games that had it blew all others of the era out of the water.. but it was just to much a niche product.... and a lot of work to program it in.

SLI same thing, most games never supported it.. and a good bet, given it now is no more.

this DLSS thing likely will also remain only implemented in a handfull of titles before it too goes the way of the dodo.

so unless you expect for you game a LOT of extra short term demand from specifficly nvidea users, over all users with older gpu's and radeon gpu's... its just not worth the programming resources...
De Hollandse Ezel 님이 마지막으로 수정; 2023년 12월 22일 오전 9시 48분
Obsessive Power 2023년 12월 22일 오전 9시 50분 
Bad 💀 Motha님이 먼저 게시:
I refuse to use any FSR/DLSS crap; it always looks like crap, like you'd have to be half blind to not see how terrible it looks in most games.

But which one have you been using and at what resolution. FSR is inferior to DLSS. I've played some games at 4K DLSS performance mode and they look better than native 4K.
The_Abortionator 2023년 12월 24일 오전 2시 22분 
De Hollandse Ezel님이 먼저 게시:
techniques like that have historicly never quite catched on.

like the feature for voodoo cards of days old only added to 4 or 5 games.
the games that had it blew all others of the era out of the water.. but it was just to much a niche product.... and a lot of work to program it in.

SLI same thing, most games never supported it.. and a good bet, given it now is no more.

this DLSS thing likely will also remain only implemented in a handfull of titles before it too goes the way of the dodo.

so unless you expect for you game a LOT of extra short term demand from specifficly nvidea users, over all users with older gpu's and radeon gpu's... its just not worth the programming resources...



No, not sure what you're reading but 3DFX were hella popular and the Glide API was the most advanced and preferred API to use at the time. Their cards were also the top performers.

The only reason 3DFX fell behind wasn't because their features didn't catch on but because they failed to add more modern features in their newer cards and then tried to shift from making just the GPUs to making entire cards and it was to much for them to take on at once.

That and Nvidia literally started a FUD campaign against them.
The_Abortionator 2023년 12월 24일 오전 2시 24분 
Stacked님이 먼저 게시:
Bad 💀 Motha님이 먼저 게시:
Not really, the raw performance is there each gen like it should be. Game devs are often being lazy and their poor optimization is making some GPUs look terrible.

I refuse to use any FSR/DLSS crap; it always looks like crap, like you'd have to be half blind to not see how terrible it looks in most games.
True. The blurring and artifacting is super noticeable on DLSS and FSR.


While I admit some games work "perfect" with DLSS/FSR but one big issue is people WORSHIPING DLSS and claiming its perfect and FSR is trash while also complaining devs are targeting DLSS and not optimizing.

Scalers are a fall back option and should be seen as such. They are there to make your lower resolution render look better than it normally would. Thats it.
christian.hintzsche 2025년 1월 26일 오전 12시 25분 
DLSS is baked into the Engine. you just have to set a checkjmark
Bad 💀 Motha 2025년 1월 26일 오전 1시 03분 
I always try to never use DLSS except set to Quality.
No Game have I seen where FSR was ever a good option to use.

I generally play at 2160p/60 16:9 or 1440p/165 21:9
AmaiAmai 2025년 1월 26일 오전 1시 09분 
Because it's closed source, you cannot modify it without permission, and requires game developers to sign an NDA and promise not to improve or optimise it without permission UNLESS Nvidia lets you. Oh and in the future if you make a competing technology or work on one, Nvidia might sue you.

Nvidia does not have domain over game devs or any special pull to make anyone sign or agree to such terms. The majority of games don't have it because no one with a brain would accept it. It's likely that big studios are exempt from the enforcement of certain provisions.

For the developer, or even independent programmer / sofware engineer / project manager / debugger. they gain nothing from adding in a proprietary technology that does nothing besides sell more Nvidia GPUs.

Go and ask Nvidia why it can't be done on the driver side. They will make every excuse they can, but the reality is that it's all BS just like the nonsense with RTX 3000 not being able to do frame gen (then they later admit it was possible :steamhappy: ).

The only true reason is that they don't want control of their code to move outside of their hands.

Drivers can be shared and sent anywhere and they can also be modified and extended and that's dangerous. That's dangerous because it will disprove a lot of the nonsense that Nvidia says about previous generations of their own hardware, and when that's exposed it will cut into profit margins.

In this day and age proprietary code and methods are not meant to do anything besides protect profit and obfuscate -- two things you should keep in mind if you are the type to support for companies that practice it.

The only loser at the end of the day is going to be you, the consumer, when promises fall short. Make sure to direct your anger at the proper channels: Nvidia.

I have not and will not ever touch any code with such a license and if that should bother anyone, then they can simply skip the game or software I am working on.
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