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번역 관련 문제 보고
DLSS 1 needs to be trained on each game.
DLSS 2 and later needs extra information to function such as motion vectors and the depth buffer, this is information only the game's rendering pipeline can provide.
Similar story with FSR.
FSR 1.0 works on any game, since it is basically just a fancy upscaler.
FSR 2.0 and later started using depth buffer and motion vectors aswel.
I read, some years back, that ultimately new video cards would be all about new software not hardware. NVIDIA are just trying to turn software in to firmware to get people to buy new cards.
Having said that, I am sure that a firmware solution is better than a software solution.
Not really, the raw performance is there each gen like it should be. Game devs are often being lazy and their poor optimization is making some GPUs look terrible.
I refuse to use any FSR/DLSS crap; it always looks like crap, like you'd have to be half blind to not see how terrible it looks in most games.
1. Check if a DLSS mod is available for the game.
2. Use Nvidia Image Scaling (NIS) from the Nvidia Control Panel. It's not as good as DLSS, but it works with any game.
3. Try third-party upscalers such as Magpie or Lossless Scaling. You can find more about them on YouTube.
You can upscale anything, even movies, to 4K if you want.
here is.people needing to build correctly and have realistic expectations and accept
the limitations of their hardware.building a rig where 60fps is your goal is fubar right
out of the gate.even the most powerful cards and cpu are going to fall short.in newer
AAA games.gamers have lost sight of a well balance system all in the name of higher
resolution.if your running say a 3060/4060 that is a 1080 rig and right now there is no
setup capable of 4k with a balanced experience.without tanking your setting and ending
up with lesser graphic and gameplay had you just built it for 1440.(or 1440 vrs 1080 for
lesser cards )
to rely on dlss/fsr when building a system to reach your intended target is futile.
the end result will be a subpar experience at best.think about it this way you lose
about 30fps per year do to up coming advancement in games and need more
powerful hardware.so when you build you need to shoot for the highest fps as
possible or your throwing yourself into a never ending pit of upgrading.i try to
build all my rigs to hold a 144fps and each year i lose about 30fps when
i hit 90fps at med/high setting i build again normally every 3-4 years.build smart
and you wont have to rely on parlor tricks to have a great gaming experience
even when games are optimized like crap you have the power to brute force them.
and this is where dlss/fsr can help prolong the life of your pc,not as a build goal.
i run a 13900k and a 4090 @1440 and will be for another 2 to 3 years with high fps
and great graphics experience with high/ultra graphs and effects in tact no upgrades necessary.effects are the true immersion !
like the feature for voodoo cards of days old only added to 4 or 5 games.
the games that had it blew all others of the era out of the water.. but it was just to much a niche product.... and a lot of work to program it in.
SLI same thing, most games never supported it.. and a good bet, given it now is no more.
this DLSS thing likely will also remain only implemented in a handfull of titles before it too goes the way of the dodo.
so unless you expect for you game a LOT of extra short term demand from specifficly nvidea users, over all users with older gpu's and radeon gpu's... its just not worth the programming resources...
But which one have you been using and at what resolution. FSR is inferior to DLSS. I've played some games at 4K DLSS performance mode and they look better than native 4K.
No, not sure what you're reading but 3DFX were hella popular and the Glide API was the most advanced and preferred API to use at the time. Their cards were also the top performers.
The only reason 3DFX fell behind wasn't because their features didn't catch on but because they failed to add more modern features in their newer cards and then tried to shift from making just the GPUs to making entire cards and it was to much for them to take on at once.
That and Nvidia literally started a FUD campaign against them.
While I admit some games work "perfect" with DLSS/FSR but one big issue is people WORSHIPING DLSS and claiming its perfect and FSR is trash while also complaining devs are targeting DLSS and not optimizing.
Scalers are a fall back option and should be seen as such. They are there to make your lower resolution render look better than it normally would. Thats it.
No Game have I seen where FSR was ever a good option to use.
I generally play at 2160p/60 16:9 or 1440p/165 21:9
Nvidia does not have domain over game devs or any special pull to make anyone sign or agree to such terms. The majority of games don't have it because no one with a brain would accept it. It's likely that big studios are exempt from the enforcement of certain provisions.
For the developer, or even independent programmer / sofware engineer / project manager / debugger. they gain nothing from adding in a proprietary technology that does nothing besides sell more Nvidia GPUs.
Go and ask Nvidia why it can't be done on the driver side. They will make every excuse they can, but the reality is that it's all BS just like the nonsense with RTX 3000 not being able to do frame gen (then they later admit it was possible
The only true reason is that they don't want control of their code to move outside of their hands.
Drivers can be shared and sent anywhere and they can also be modified and extended and that's dangerous. That's dangerous because it will disprove a lot of the nonsense that Nvidia says about previous generations of their own hardware, and when that's exposed it will cut into profit margins.
In this day and age proprietary code and methods are not meant to do anything besides protect profit and obfuscate -- two things you should keep in mind if you are the type to support for companies that practice it.
The only loser at the end of the day is going to be you, the consumer, when promises fall short. Make sure to direct your anger at the proper channels: Nvidia.
I have not and will not ever touch any code with such a license and if that should bother anyone, then they can simply skip the game or software I am working on.