Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
How very off topic.....
i know every ms helps, when it has the latest data before creating the next frame
but from 500 to 1000 will add from 0 to 1 more ms
not a huge amount or enough to change anything, esp when human reaction time is far greater than that
https://www.youtube.com/watch?v=Qw9oX-kZ_9k
We're not talking about monitor refresh rate or response times.
I second this...
dpi is just how many units the mouse tells the os it moved in 1in
windows mouse smoothing and speed tell it how far to move on the display
I'll go ahead and believe the NVIDIA Engineers over your obviously incompetent understanding of system latency.
Go back one page, I already did.
Here is a direct link incase you can't figure out how to click the pagination buttons.
https://steamcommunity.com/discussions/forum/11/4030223299340662868/#c4030223299346972534
Just ignore and throw jester awards back at him whenever he says something stupid.
Here it is again since you seem to fail at clicking that thread and then clicking the image
https://www.igorslab.de/wp-content/uploads/2020/09/Latency-Scheme-1.jpg
(The above diagram is from the NVIDIA LDAT documentation on measuring total system latency)
Notice how those segments aren't "Stacked" ; like the "game latency" and "render latency" are within (and stacked ontop of) the "PC Latency"....
That is because they are separate things which again are
to total system latency. Increasing polling rate decreases the input latency from the input device; and thus reducing total end-to-end latency.
LOL he deleted the comment
You don't SEE polling rate, you FEEL polling rate through the use of the device, the average polling rate for the vast majority of mice these days is between 1000~2000Hz and very often it's a configurable setting.
i.e. if your mouse has software like iCUE, set polling rate to 125Hz and you'll actually notice how much slower it is. Monitor refresh rate is a completely different specification even though both are measured in hertz.
Again, unless you blink then you'll only be able to see the 60Hz