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and all you're doing is being petty and arguing over semantics with people that don't even care, while also using language that lumps the majority of gamers with yourself to make illusion feel as small and insignificant as possible, and the way you've addressed the topic since the first comment has been arrogant and combative in the way you address people's supposed understanding of it, and yet you expect people to run with their tail between their legs in response
Because you want higher fps while not really loosing any real fidelity?
1440p or using dlss and notably higher fps is worth it over just going 4k.
Kunovega, you are wrong.
Heck, please give us an example of where both the cpu, ram and gpu are all perfectly balanced in perfirmance while gaming.
Everything has a weak spot and that us all a bottleneck is really.
As an example, I have a 4090 and a 13900k, both heavily overclocked (3150 and 5.8 respectively) all Water-cooled, paired with ddr4 runing at 4133.
In my case my ram is holding me back a bit, if I swapped thst out for 8000HMHz ddr5, then the 13900k woukd be the weak point, a 14900k running at 6GHz would improve that a bit more and depending on settings could push the 4090 to be the limiting factor.
Get all of them balanced and you'll realise your motherboard might be holding back your memory or your memory controller on the cpu, there is always a bottleneck.
A limit of performance is still holding back something else somewhere in the chain.
a more balanced system will be limited by multiple things at nearly the same time
but it really depends on loads, more cpu heavy games or games that need fewer faster cores need a faster cpu, or games that are more graphic heavy or if running at higher res need a more powerful gpu
any component reaching 'design limit' is going to slow other components, that is a bottleneck
That's not how it works. You can have a balanced system where none of the parts hold each other back and they all reach their full potential within their design parameters.
This is what you keep failing to understand. You think if all bottlenecks are removed the FPS would be infinite, you said this earlier, but that's not what would happen, they all simply perform the best they can. This is measurable.
Alternatively if you have components preventing them from reaching these limits, those are your bottlenecks.
Bottleneck is specific to when one part is holding back another, not to when the part itself has reached its own limitations.
Just because you can't figure out how to build a balanced system doesn't change what the term means.
You keep pointing at your own systems and going "well I have a botlteneck so everyone must have one" that doesn't matter, it's not what I'm talking about.
Every individual component has a max limitation, if all of them reach that limit, you have no bottlenecks, you simply have the top performance your set of parts is capable of.
---
You need this explained? Buy the best GPU; the best CPU and more RAM than either of them can use; if all 3 are doing the best they can then they are not bottlenecking anything. Yes, you'll have an upper limit of performance, but that's exactly what it is the best any of them can give you regardless of what they are mounted with.
Alternatively if you have the best GPU and a CPU that can only manage it at half its performance, or not enough RAM to fully service either of them, you have a bottleneck while both the CPU and RAM are achieving the best they can do within their limits, you've bottlenecked the GPU because it's being actually held back from performing in full.
You're confusing identifying the top end possible performance of a specific part with the term bottleneck where in a bottleneck isn't your upper limit it's specifically when you can identify that a component isn't able to reach its own full potential due to a specific other part.
You're failing at this completely.
Every source I linked earlier in this thread explains this extensively
This is the only thread I've seen anywhere in decades that attempts to use this word wrong and I seem to be the only one that bothered to provide sources backing up what I said
I'm done here, you've all decided to ignore what you were shown and argue over something you aren't grasping
and make sure you don't get the 8gb 3060, it's slightly weaker due to the memory bus changes and just poor value overall
And eventually, something will limit performance.
That is what a bottleneck is!
No! This a current technical limitation. A bottleneck is where either the CPU can't process enough data to feed the GPU, or the GPU can't process enough data from the CPU. Either one results in a performance hit, usually resulting in an fps drop.
Hell, it can be a ram speed bottleneck in certain cases, but a bottleneck is different to an upper performance limit.
And what the majority says, does, or thinks on any given thing doesn't make something right, and you should probably know that. That's called appealing to the masses. Again, I'm more interested in you substantiating yourself.
Sure they are. That's what a bottleneck is. It's the weakest link in the chain that is preventing the rest from performing faster. Just like how a neck of a bottle is narrower than the rest and would impedes the rate at which fluid was poured from it. That's... why it's used as a term.
If something is at its limit, and something else isn't, then by literal definition, the part at its limit is also a bottleneck. You're trying to argue that it can't be because it's at its potential without realizing that these are not mutually exclusive things. So why are you pretending they are? It can be reaching its own potential for itself while still serving as a bottleneck for letting the entire rest of the PC run beyond where it currently is. And that's precisely how it goes, because we would have to have infinite performance on tap (which we don't) for there to never be a limit. There is always a limit, or always a bottleneck.
To the contrary; I understand the distinction you're proposing quite well. I'm simply straight up rejecting that notion that some bottlenecks count, and others don't and therefore aren't bottlenecks.
There is no truly balanced system, one part will always be more powerful than another so will be held back, even if by only a ammount.
Honestly I thought I explained that rather clearly using my own system as an example (showing even the fastest pieces have this issue).
But, perhaps you could give us an example of component choices where everything is in perfect harmonious balance.
I mean, it doesn't exist, but I'd like to know what you think this mythical setup is.
and 1080p, a 3060/ti isn't going to perform at over 100 fps consistently at 1440p with decent settings in nearly as many games
if you pulled your claim from a bottleneck calculator then that's why it makes no actual sense, everyone knows the differences intel puts out per generation is usually tiny.
high fps take more cpu and gpu
high res takes ore gpu
vsync off fps would be 999999999999999999, each sub pixel displayed would be shown from its own complete frame
are you saying a perfectly 'balanced' system could still be way under performing, at <1fps
1440p is close to 2x the 1080p pixel count
or 1080 ultra extra wide 3840x1080 is 2x 1080p
but stick to res numbers, width x height if possible
4k is almost acceptable, as its 4x full hd