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Rapporter et oversættelsesproblem
it's like saying fallout 4 takes 500gb of space with mods, sure if you have that many mods installed, but the actual size of the game is much smaller
You said that no game uses more than 32GB, that's not true, and it doesn't matter if it's vanilla or modded, it wasn't even a factor when you said that because you didn't think it'd be disputed, apparently.
It's like people choosing to play Fallout unmodded, it just hardly happens on PC because the mods make the games what they are.
i played fo4 for several hundred hours before mods
except i'm not wrong, you're the one that is shifting the goalpost
"usually modded", again, where's your source?
The game can use more than 32GB, with or without mods is irrelevant, doesn't change the fact that it can, and you said that no game could use that much memory. CS1 can, and at some point CS2 will be able to as well. You were wrong, not talking about it any further because all you're doing now is trying to shift focus after saying nothing for almost an hour, clearly bothered by the fact that you lost a pointless argument when you said that no game uses more than 32GB, and your only defence is that mods don't count because you're suddenly a vanilla game purist when it's convenient.
How about, ignoring the whole tangent in regards to mods... Star Citizen would like to have a word with you.
It will use well over 50GB of ram if you have it available.
Games will often allocate all the memory available, doesn't mean it's doing anything with it.
While there are the odd exception, notably using a crazy ammount of mods, even then it is often allocated not needed, 99.9% of games will run fine at 16GB, a handful want a couple more.
I'll take 32GB of better, faster ram over 64GB of slower that won't ever really be needed, atleast not until the memory is outdated.
Hence specifically responding to "no game uses more than 32gb ram".
And I'd concur with your general notion, however, further I'd look more at balancing what it is being used for and what platform its being used on. For example assuming the OP is on a DDR4 board with 4 DIMM slots; they could get plenty fast 4x16GB DDR4 4000MT/s CL14 kit for 64GB of memory. Also, if they are for example on a 3rd Gen Ryzen platform then getting something slightly faster is actually going to be slower because it will need to decouple the FCLK and MEMCLK from a 1:1 ratio.
Also, SC will actually actively use well over 32GB if you have it depending on what is happening in-game where you are at. But it also isn't anywhere near optimized nor is it typical; however, that wasn't the point being made.
Example, my last PC's mainboard was certified to work with max 12GB ram but worked with 48gb no problems.
What board says 12GB Maximum RAM on it?
Maybe 16 or 32 GB but not 12.
The ram limits are mainly based on the Chipset so you can't do anything to over come that limitation.
So if a Motherboard says 64GB Max then it's most likely limited to 16GB per slot. Even if 32GB exists, not going to work on that board in a single slot.
That would be some hideously expensive ram that is very unlikely to be possible to even get stable without A LOAD of tuning, very unlikely on xmp, 4 sticks is simply a lot for the controller to handle.
Though based on op mentioning they like overkill, I suspect they bought atop tier 2 dimm board aimed at overclocking.