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번역 관련 문제 보고
Hes clueless and wants to question me. FYI i own a AW3424DW and vg259qm both gsync one module one otherwise and 280hz all over his 144hz.
Hurr i own 175hz gsync ultimate oled AW3423DW and 280hz gsync compatible VG259QM. I dont care about your caps lock but stop spouting info on gsync when A clueless and B doing it wrong.
You need to take a deep calm breath and go read the gsync guide.
But why? There is no reason to lol? If you read the guide the reason is your too lazy to setup nvcpl so you set it to on in game. Even when it doubles the input lag and latency to 16ms.
Lol
Congratulations on having the same input lag as a 60hz monitor, Your totally gimping your 144hz refreshrate.
Fine then enjoy your way, Best of luck but your telling other people about gsync thats the problem. You cant comment on it when doing it purposly wrong. Also there is a right and a wrong way, I sent you the guide on the right way and you admitted you prefer the wrong way.
P.S you only need to setup the nvcpl globally once too, Then it works in nearly everygame. Theres no reason to do it on a per game basis. And no need to therefor set vsync on in any modern game for any logical reason.
Enjoy 14ms frametime when it should be 6.9ms. Not sub > 20ms.
Oh really, then why is it that I NEVER have any problems in running any game. Every game I play is smooth, my graphics card (Asus ROG Strix OC 2080 Ti) never goes anywhere near 95c and is more around the 65c range. The only time I ever hear the fans on my card are when I turn them up to full manually when I'm benchmarking in 3DMark.
I have a decent PC case (Corsair 680X) with plenty of air flow (3x140MM Fans for exhaust, 3x120MM fans for intake at the front of the case and 2x140MM fans for intakes at the bottom of my case) with it all set to balanced although a lot of the time I can run my case cooling on quiet from the iCue software no problems at all. My whole case is barely audible underload, in fact for the most part the only sound I really get out of my PC is my WD Black HDD drive.
I have no heating problems with my PC at all and I have been running this setup now for just about 4 years. Not once have I had any problems running unlimited FPS with V-Sync turned off when GSync is enabled or heating problems.
I have built my own PC's for over 25 years, I know how to maintain them and get the best out of my PC. I have always turned V-Sync off in games.
Main monitor 180Hz 1440p
Second monitor 240Hz 1080p upscaled to 1440p
both GSync enabled
You don't know what you're talking about so go chill.
Gsync on, Vsync off. It may well work ok when on, but it should be off with gysnc on.
The End.
What screen tearing? I haven't seen screen tearing since the early 2000's. Besides that why I have GSync monitors, it stops screen tearing. I have plenty of frame rates, I don't get a half or a third of the frames, how can I if I have my settings set to unlimited...
Tearing with gsync and vsync off happens if the games frametimes are not optimal you see it more at lower refresh rates - chief blurbuster
For me i have to turn vsync on in the nvidia control panel as i see a vertical line like a scan line even with my fps capped. I cant comment on how that would look at say 360hz or 500hz but theres still tearing with gsync and vsync disabled. Only gsync on and vsync on in the nvidia panel provides me with a non distracting experience in most games this is the way 99% of people use gsync. For reference this is at 277fps on a VG259QM.
Translation:
I'm wrong so therefor "there is no correct way" so I can try to save my tiny ego.
It's odd how you changed to that tone after Rod gave an actual reputable source that says your claims were wrong.
Gsync On
Frame limit in NVCP
VSYNC on in NVCP
VSYNC off in-game
VSYNC and frame limit in NVCP prevent higher frame rate than monitors max Gsync range from tearing. Having VSYNC on in-game results in double or triple buffering because the game has no clue wtf the GPU driver is doing and isn't aware that you may or may not have Gsync. It has to do VSYNC as if it is the only thing that is happening. VSYNC on in-game just adds a significant amount to input delay for no benefit at all.
Btw its been updated. Most info on gsync fps capping predated Nvidia Reflex games. Now in the big titles that support reflex in games especially those with reflex boost like Counter Strike 2 etc cap the fpa for you. So you have no need to set the fps cap in them games as its smart enough to know.
An example is the article says at 240hz reflex will cap you at 224fps thereabouts. The higher you go the more the number increases it used to be 3fps below refresh. Not many people know this info.
I'm sure you know more than blurbusters... for sure. 100%
You vastly under estimate blurbusters for your own ego. The site is the number one for testing this stuff and its so complex that if you bothered to read thier guide you might be quiet. I cant believe your playing down blurbusters lol.
He can maybe not see the odd vsync scan line that zips across the screen. At very high fps it is hard to see but blurbusters say it exists and ive seen it exist at 277fps. So yes but these people use a cap below the refreshrate so they wont ever see 300fps on a 240hz they will cap at 237 and see 237. Thier input lag and performance will be the lowest and best yours but they will have a very odd vsync line maybe he plays a game with a very well optimized frametime and he may only get one single line zip actoss his screen and it becomes harder and harder to see. So to him maybe he does have no tearing. I can barely see my tearing at 277fps but i find it distracting like jaggies so i enable vsync.
Your mistake though where you cant comprehend and admit your mistakes is you seem to think having vsync on ingame is fine. The only case this would ever work without adding an entire new frames delay would be if you enabled gsync but disabled vsync in the nvidia control panel. Which is the reverse of how its supposed to be done. The reason is you dont know what secret optimizations or settings are linked to ingame vsync like triplebuffering which is the worst thing for gsync and buffers 3 entire frames!!! Using nvidia control panel vsync set to on fixes and avoids all issues.
Had you did this simply put you would be optimal and have 6.9ms input lag and frametimes. Your persistence in using ingame vstnc likely results in not 6.9ms but 14ms and potentially 20ms total. If the game has no option for triplebuffering to be disabled then you can assume you have 3 frames and a total of 20ms lag. 19.7ms if you want to be really picky about the numbers.