安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I believe that the main problem is lack of VRR/FreeSync/G-Sync support.
Playing a game in full screen or in windowed mode can also have an effect.
Get someone to display two displays side by side. Ill guarantee they notice an oddness about 60fps on 120hz display. And the 60fpa on a 60hz display will look normal. Theres a weird vibration,pulsating effect. Vrr gsync doesnt fix it.
,,;,,;,,;,,;
,;,;,;,;,;,;
uneven frame pacing looks stuttery
,,;,;,,;,;,,;,;
,;;,;;,;;,;;
In order for there to be no screen tearing, there must be synchronization between the frames of the video card and the refresh of the monitor, if there isn't no wonder why this happens.
Otherwise, if you have a super high fps at low hertz monitor, there is still screen tearing, but it's way harder to notice