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stream from pc to deck
When I'm playing on the deck, it's because the wife is using the PC. I'd love to be able to stream games from my PC but it makes the computer unusable so not a viable option. I don't understand why it has to mirror the game on the source computer when streaming.
Like streaming videos from my host pc on Plex. I know this is much simpler but it's the same idea. I can still game on the host PC while someone else streams a movie from it to another TV. It doesn't have to mirror on my PC to stream it.
Because streaming a video is simply another device loading up that file from external storage; thats how that works. It's not live-streaming the content when you are streaming a video file over a network connection from say your Phone or Deck from your PC's drive(s).
But when streaming a game, the host PC must run that game on its end and do all the work required to run it; that is the difference here. The game can't run in the background or minimized, it has to run front and center as if you were actually playing the game; as that is exectly what you are doing. The only thing the Deck is doing is receiving network information to display the game, and then data is sent from Deck to PC when you use your inputs; such as the Controller for example. In turn the Host PC does those inputs in the game and the visual results are sent back to the Deck; etc. etc. rinse and repeat.
What it is not is the same idea.
Streaming Video over LAN is just a file being loaded onto the other device.
Streaming a game is not a matter of the Deck running the game files; the Host PC has to run those files and thus run the whole game itself.
Big difference; nothing alike.
You have to run a host OS and a guest OS, which means you'll be using a minimum of 5GB of RAM, and if you have a hexa-core processor (maybe an iGPU too) then there shouldn't be a huge performance hit.
There is no sharing your primary work/gaming PC. You need it when you need it; period.
If the PC becomes slow to other tasks while gaming then that means the game is using most of what's available (even if it's only of one thing, like CPU or RAM).
Entirely different things. Serving a video stream is much less computationally demanding than games can be. The video already exists as a file and it merely needs to be sent over a network. There's nothing to "compute". You have way, way, way more than enough hardware for do that and still have a lot of reserves. Games need to be computed, and also send it over the network like with streaming. For game streaming, think of it just using the device you're streaming to as a network attached monitor and input. That's all it is. The host PC still has to entirely run the game. And you (seemingly, from the way you describe it) don't have more than enough hardware for doing that and having reserves for uninterrupted general use alongside it.
1) Have two computers on same steam account on same LAN.
2) Start game on computer 1.
3) Go and bring up steam on computer 2, game should be listed as running.
4a) If game is not installed locally to computer 2 there will simply be a green connect button on the game, and the game should stream when you connect.
4b) if the game is installed locally, tap the arrow on the right of the play button and select the remote machine of choice, play button will change to connect.
I did state that I recognized that streaming video was simpler (and thus not the same thing)... I do understand the basics of how streaming works for plex and for games. I do them both. I was just using the comparison to describe what I meant when I discussed it running in the background so that I can still use my computer for other tasks. Maybe I should have forgone trying to use an example. I also know that it can't currently be done without running 2 operating systems. I was only ever suggesting that it would be nice if steam had such capability.