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报告翻译问题
Whereas I never got on board the "60fps or it's awful!" train, so "only" 60fps doesn't bother me. (ex: played CP2077 at release with low-30's fps, and thought it was fine - RX 570, 1080p, med/high settings) And the few times I've tried it (now that I've got a bigger GPU and 144hz monitor), I couldn't really tell the difference of above-60 framerates.
I'm sure it also matters what games one plays. I don't do fast-twitch multiplayer pvp, for instance (I've heard people say that uber-high framerates are important for esports-level pvp shooters)
For me though, if it gets too high, I just get dizzy.
But the way I was possibly reading the post was that changing the refresh rate from 60 to a slight value below would fix it (maybe I was reading this part wrong?), so I thought it was being stated that moving to a non-60Hz value would remedy it.
It's not that it was a non-60Hz value and while they are similar in nature the issues you're describing is different than the issue that I think _|_ was talking about. I think the issue they are referring to was with the moiré patterning resulting from the frequency difference between the sound and the difference color signals. NTSC shifted the frequency down slightly to avoid this.
The issue you're describing is similar in that it is another frequency distorting the frequency of the AC power but I don't think you're talking about the same issue.
VR has to run in 90+ FPS in order to not make people physically ill when using the headset because it's at that point where things get smooth enough for the eyes.
The 30 FPS remark is so easily debunked I can't believe people still believe it's true.
https://www.testufo.com/framerates-versus
If you can't tell the difference, something is wrong with you or your hardware only support 30 FPS.
You're right about 30 FPS but above 240 FPS? No, US army did test on their fighter pilots and they capped out at around 220 FPS.
Actually, the difference between 30 and 50FPS is huge, unless you are using motion blur.
220FPS and 360FPS have a difference of 1.4ms and knowing that the average response time is around 200ms, the tests become expensive and the results are close to measurement errors.
Frametimes are just as important if not more important than frames per second, because it's the amount of time that each frame takes to render.
The standard frametime for 60 FPS is around 16.7ms, while for 30 FPS, it's 33.3ms. The lower your frametimes, the more smoothly that frames are rendered, which is the real reason why high framerates look so much smoother on a high refresh rate display, if for some reason your frametimes were still 16ms or higher even at 144Hz, it wouldn't give the full benefit.
That said, once you cross the 240 FPS mark, the benefits heavily drop as frametime improvements become so minimal when you step up to 360, 420, etc.
Nah its the third one and a native Switch game. Its simply 30fps in motion, Its so bad the backgrounds have the judder vibration from bluray movies lol.
edit: this explains better when i is displayed on new displays
https://www.youtube.com/watch?v=xKMWjRlIvrY
They aren't talking about the game cube first game. They are talking about Luigi's Mansion 3 on Nintendo Switch. It's not interlaced. It is just 720p @ 30fps hand held, and 1080p @ 30fps when docked to a TV.
EDIT: And for clarity, it barely maintains 30fps and has fairly significant frame pacing issues in handheld mode so it stutters pretty badly.
no it's not. It is 720p30 and the stuttering is because it struggles to maintain 30fps.
https://www.youtube.com/watch?v=uBrDxX-X5iQ&t=23s
^ You can see the frame time inconsistency in this.
You can also get it to fairly stable 60fps if you mod the game if you have a hacked switch and/or running it with a rom hack via emulation on Yuzu by dropping the resolution down to 432p60 in handheld or 720p60 in docked.
So you mean like...
Well i did say Switch and Luigis Mansion 3 is the only one on the Switch. Sadly for me i have to give Zelda Xenoblade and Luigi a miss for now but no doubt will be good remasters in future.
1080p+ 60fps is when these games become good and thus i call them early access. I think Nintendo know what they are doing too with double buffered games