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https://youtu.be/kAk7UJsHc_c?si=NhviVp-07SDPqenr
This video stutters the same way when ingame framerate is above 60fps
That video looks to me like the game malfunctioning and spazzing out internally because of the engine for some reason. That doesn't look symptomatic of any kind of hardware underperforming or anything.
Looks like the game is just bugging out, which would make sense if the fps/info shows good performance.
I can't read what that stuff says because of language but do you always run it with TressFX? Do you customize the settings? Have you tried toggling off any of those antialiasing (if that's what it is) type things or features? Looks like it might be one single feature causing that stuff.
Does that also clear up though after a while or is that permanent?
Well, you may already have them both come to think about it since a lot of programs automatically snatch them up from the internet during install. I think even Nvidia driver grabs them and you probably need them at some point so you may already have them.
I think I forget I'm in a unique situation since I pretty much block everything from internet access unless I need to to connect for a reason so it probably wouldn't grab those things on my system.
but not sure. I still install them manually anyways.
I'd try it anyways if I were you. If not I understand.
Hey what hz is your monitor? does it match up with the 60 fps in the game when you play it? if you sync them to the same fps/hz does it fix anything?
Also is there a setting for 2-pass rendering in that game? can you disable it?
It will be more pronounced on higher frame rates if the dips are more drastic. That's partly why I suspected you felt it only after you started getting more performance with a faster GPU.
For example, imagine playing on 60 FPS and a drop comes to 52 FPS. You might feel it, but not so bad right?
Now imagine you're playing at a variable 90 FPS to 130 FPS or something, and a hitch comes to 60 to 70 FPS. Even if the drop point is a bit higher, it might feel worse. Your frame rate is already variable and has more "drastic" drop points on top of that.
Resident Evil 2 had people with Core i9 9900Ks (fastest CPU to exist at the time) complaining of asset loading stutter, and I never really felt it on my Core i5 2500K (which was just below requirements for the game). I came to the conclusion it might be because I actually had the "drops" but they barely registered because as I said, I was playing at 60 FPS and a momentary drop to 54 FPS or 56 FPS didn't bother me.
People get used to these high frame rates and then stuff like this bothers them more. Which makes sense.
Then what is the issue if it was actually smooth when playing and it was just a video thing? The video (otherwise) seemed fine to me.
Edit: never heard of such thing as 2 pass rendering.Are you referring to double buffered vsync?
I don't get th e 60 hz part? so your monitor is 59.94 hz?
Well, as far as the 2-pass thing I looked in this thread https://www.reddit.com/r/HuntShowdown/comments/u8xlir/fps_is_atrocious/
and some guy towards the bottom says that. You can check it out, he says...
"Disable 2 pass rendering in Advanced tab of graphics settings.". That's all he says?
The game was smooth as the shader cache had probably been created by that time
I see this as a possible culprit. I think I even remember being in this situation though in the past when I had a 60 hz monitor, and I'm also pretty sure it's common. But I would still look into it I suppose. Have you tried manually putting 60 hz as a custom resolution?