Questa discussione è stata chiusa
stuttering in some games after gpu upgrade
After changing 1060 3gb to 6600 non-xt some of my games started stuttering a lot.Usually the stutter goes away after running around the same area for a while.Some game don't have any stuttering.The thing is I'm upgrading my old PC with a PCIE 3.0 mobo.Could that be the cause?As far as I know there's basically no differnece between pci 3.0 and 4.0 on 6600 and 6600xt
Ultima modifica da 𝔗𝔥𝔦𝔫𝔤𝔲𝔰 𝔄𝔠𝔱𝔲𝔞𝔩𝔦𝔰; 27 ago 2023, ore 19:40
< >
Visualizzazione di 91-105 commenti su 132
Messaggio originale di Illusion of Progress:
Messaggio originale di emoticorpse:
You know in that one reddit thread that I just posted (later realized it was a guy on an AMD system instead of Intel lol, but probably still relevant), one of the posts in there explains what you just said about textures and stuff needing to be re-compiled after driver or other kind of update. I just noticed that he kind of mentioned the same thing. So since it seems like he just mentioned it comes back after a driver or other update I'm wondering if that implies that AFTER the shaders are rebuilt is the gaming is perfectly fine UP UNTIL another update of some kind?

If so all of this is perfectly normal and expected behavior?. I don't remember him specifically stating if it happens like every single time he re-launches the game though even if he hasn't done any updates.
Not sure what you're referring to, but there's a number of things that can cause the shaders to need rebuilt (driver change is 100% one of them, and a game update could be one too). When the shaders aren't yet compiled, you'll get this stuttering if the game ever needs a shader that is not yet compiled, and it goes away after that (since it can used the "cached" shader on next occurrences of needing it).

And yes, this is 100% normal. I said it way earlier in the thread that I think OP might not have an "issue".

That being said, the first part of the video posted there does seem awkward and I'd say that might be some issue. High frame rates and relatively smooth frame graph but awkward choppy feeling (and it's just consistent the entire time so that's not really shader compilation, which is typically more brief when entering new levels/areas/whatever). Once they set v-sync it's 100% smooth though. I'm not sure what to make of that part. I'd personally just play with v-sync myself. 100 FPS means nothing if it's looking/feeling like that.
That video was choppy due to some bugged filtering option in AMD driver.The game itself was smooth as shown in the overlay.
https://youtu.be/kAk7UJsHc_c?si=NhviVp-07SDPqenr
This video stutters the same way when ingame framerate is above 60fps
Messaggio originale di $ D@rk Re@per $:
Messaggio originale di Illusion of Progress:
Not sure what you're referring to, but there's a number of things that can cause the shaders to need rebuilt (driver change is 100% one of them, and a game update could be one too). When the shaders aren't yet compiled, you'll get this stuttering if the game ever needs a shader that is not yet compiled, and it goes away after that (since it can used the "cached" shader on next occurrences of needing it).

And yes, this is 100% normal. I said it way earlier in the thread that I think OP might not have an "issue".

That being said, the first part of the video posted there does seem awkward and I'd say that might be some issue. High frame rates and relatively smooth frame graph but awkward choppy feeling (and it's just consistent the entire time so that's not really shader compilation, which is typically more brief when entering new levels/areas/whatever). Once they set v-sync it's 100% smooth though. I'm not sure what to make of that part. I'd personally just play with v-sync myself. 100 FPS means nothing if it's looking/feeling like that.
That video was choppy due to some bugged filtering option in AMD driver.The game itself was smooth as shown in the overlay.
https://youtu.be/kAk7UJsHc_c?si=NhviVp-07SDPqenr
This video stutters the same way when ingame framerate is above 60fps

That video looks to me like the game malfunctioning and spazzing out internally because of the engine for some reason. That doesn't look symptomatic of any kind of hardware underperforming or anything.

Looks like the game is just bugging out, which would make sense if the fps/info shows good performance.

I can't read what that stuff says because of language but do you always run it with TressFX? Do you customize the settings? Have you tried toggling off any of those antialiasing (if that's what it is) type things or features? Looks like it might be one single feature causing that stuff.

Does that also clear up though after a while or is that permanent?
Ultima modifica da emoticorpse; 30 ago 2023, ore 10:40
Messaggio originale di emoticorpse:
When you re-installed Windows both times (or even previous times) did you install your directx thing? as well as your vcredistributables?

Those are two pre-requisites I always install first thing alongside actual drivers and all that stuff.

Do you do that? If not I would just to see if it helps any. Kind of doubt it will but I still do it out of habit and I never really have issues.

Directx I suppose you can just google, vcredistributables I get from here https://www.majorgeeks.com/files/details/visual_c_redistributable_runtimes_aio_repack.html

I'm not sure if someone will respond with "those have nothing to do with this and won't fix anything". They might even be right, but I still do it anyways and would try it if I were you. Obviously reboot after. See if it helps. Should only take a couple minutes.
I always thought directx files install themselves automatically as a part of the driver and/or the game.VCredistibutables are already installed according to win11 apps tab
Messaggio originale di $ D@rk Re@per $:
Messaggio originale di emoticorpse:
When you re-installed Windows both times (or even previous times) did you install your directx thing? as well as your vcredistributables?

Those are two pre-requisites I always install first thing alongside actual drivers and all that stuff.

Do you do that? If not I would just to see if it helps any. Kind of doubt it will but I still do it out of habit and I never really have issues.

Directx I suppose you can just google, vcredistributables I get from here https://www.majorgeeks.com/files/details/visual_c_redistributable_runtimes_aio_repack.html

I'm not sure if someone will respond with "those have nothing to do with this and won't fix anything". They might even be right, but I still do it anyways and would try it if I were you. Obviously reboot after. See if it helps. Should only take a couple minutes.
I always thought directx files install themselves automatically as a part of the driver and/or the game.VCredistibutables are already installed according to win11 apps tab

Well, you may already have them both come to think about it since a lot of programs automatically snatch them up from the internet during install. I think even Nvidia driver grabs them and you probably need them at some point so you may already have them.

I think I forget I'm in a unique situation since I pretty much block everything from internet access unless I need to to connect for a reason so it probably wouldn't grab those things on my system.
but not sure. I still install them manually anyways.

I'd try it anyways if I were you. If not I understand.
Messaggio originale di emoticorpse:
I can't read what that stuff says because of language but do you always run it with TressFX? Do you customize the settings? Have you tried toggling off any of those antialiasing (if that's what it is) type things or features? Looks like it might be one single feature causing that stuff.

Does that also clear up though after a while or is that permanent?
I did.It was on my old CPU so there's that.It behaves the same way as Hunt and RotTR i.e. framtime spikes happen only when something shows up on the screen for the first time
Messaggio originale di $ D@rk Re@per $:
Messaggio originale di emoticorpse:
I can't read what that stuff says because of language but do you always run it with TressFX? Do you customize the settings? Have you tried toggling off any of those antialiasing (if that's what it is) type things or features? Looks like it might be one single feature causing that stuff.

Does that also clear up though after a while or is that permanent?
I did.It was on my old CPU so there's that.It behaves the same way as Hunt and RotTR i.e. framtime spikes happen only when something shows up on the screen for the first time

Hey what hz is your monitor? does it match up with the 60 fps in the game when you play it? if you sync them to the same fps/hz does it fix anything?

Also is there a setting for 2-pass rendering in that game? can you disable it?
Ultima modifica da emoticorpse; 30 ago 2023, ore 10:54
Yeah, it's just shader compilation (or asset loading) if it's only the first time. Not really a GPU problem. You can minimize it with faster hardware but it's just a reality of not having infinite performance. Even the fastest CPUs and GPUs have this occur in a lot of games.

It will be more pronounced on higher frame rates if the dips are more drastic. That's partly why I suspected you felt it only after you started getting more performance with a faster GPU.

For example, imagine playing on 60 FPS and a drop comes to 52 FPS. You might feel it, but not so bad right?

Now imagine you're playing at a variable 90 FPS to 130 FPS or something, and a hitch comes to 60 to 70 FPS. Even if the drop point is a bit higher, it might feel worse. Your frame rate is already variable and has more "drastic" drop points on top of that.

Resident Evil 2 had people with Core i9 9900Ks (fastest CPU to exist at the time) complaining of asset loading stutter, and I never really felt it on my Core i5 2500K (which was just below requirements for the game). I came to the conclusion it might be because I actually had the "drops" but they barely registered because as I said, I was playing at 60 FPS and a momentary drop to 54 FPS or 56 FPS didn't bother me.

People get used to these high frame rates and then stuff like this bothers them more. Which makes sense.
Messaggio originale di $ D@rk Re@per $:
That video was choppy due to some bugged filtering option in AMD driver.The game itself was smooth as shown in the overlay.
Then what is the issue if it was actually smooth when playing and it was just a video thing? The video (otherwise) seemed fine to me.
Messaggio originale di emoticorpse:
Messaggio originale di $ D@rk Re@per $:
I did.It was on my old CPU so there's that.It behaves the same way as Hunt and RotTR i.e. framtime spikes happen only when something shows up on the screen for the first time

Hey what hz is your monitor? does it match up with the 60 fps in the game when you play it? if you sync them to the same fps/hz does it fix anything?
60hz with a strange 59,94hz option.Syncing fps doesn't get rid of major frametime spikes
Edit: never heard of such thing as 2 pass rendering.Are you referring to double buffered vsync?
Ultima modifica da 𝔗𝔥𝔦𝔫𝔤𝔲𝔰 𝔄𝔠𝔱𝔲𝔞𝔩𝔦𝔰; 30 ago 2023, ore 10:58
Messaggio originale di $ D@rk Re@per $:
Messaggio originale di emoticorpse:

Hey what hz is your monitor? does it match up with the 60 fps in the game when you play it? if you sync them to the same fps/hz does it fix anything?
60hz with a strange 59,94hz option.Syncing fps doesn't get rid of major frametime spikes

I don't get th e 60 hz part? so your monitor is 59.94 hz?
Messaggio originale di $ D@rk Re@per $:
Messaggio originale di emoticorpse:

Hey what hz is your monitor? does it match up with the 60 fps in the game when you play it? if you sync them to the same fps/hz does it fix anything?
60hz with a strange 59,94hz option.Syncing fps doesn't get rid of major frametime spikes
That's normal on a lot of displays, my own included. Windows shows it as 59.950 Hz.
Ultima modifica da Illusion of Progress; 30 ago 2023, ore 10:59
Messaggio originale di $ D@rk Re@per $:
Messaggio originale di emoticorpse:

Hey what hz is your monitor? does it match up with the 60 fps in the game when you play it? if you sync them to the same fps/hz does it fix anything?
60hz with a strange 59,94hz option.Syncing fps doesn't get rid of major frametime spikes
Edit: never heard of such thing as 2 pass rendering.Are you referring to double buffered vsync?

Well, as far as the 2-pass thing I looked in this thread https://www.reddit.com/r/HuntShowdown/comments/u8xlir/fps_is_atrocious/

and some guy towards the bottom says that. You can check it out, he says...

"Disable 2 pass rendering in Advanced tab of graphics settings.". That's all he says?
Messaggio originale di Illusion of Progress:
Yeah, it's just shader compilation (or asset loading) if it's only the first time. Not really a GPU problem. You can minimize it with faster hardware but it's just a reality of not having infinite performance. Even the fastest CPUs and GPUs have this occur in a lot of games.

It will be more pronounced on higher frame rates if the dips are more drastic. That's partly why I suspected you felt it only after you started getting more performance with a faster GPU.

For example, imagine playing on 60 FPS and a drop comes to 52 FPS. You might feel it, but not so bad right?

Now imagine you're playing at a variable 90 FPS to 130 FPS or something, and a hitch comes to 60 to 70 FPS. Even if the drop point is a bit higher, it might feel worse. Your frame rate is already variable and has more "drastic" drop points on top of that.

Resident Evil 2 had people with Core i9 9900Ks (fastest CPU to exist at the time) complaining of asset loading stutter, and I never really felt it on my Core i5 2500K (which was just below requirements for the game). I came to the conclusion it might be because I actually had the "drops" but they barely registered because as I said, I was playing at 60 FPS and a momentary drop to 54 FPS or 56 FPS didn't bother me.

People get used to these high frame rates and then stuff like this bothers them more. Which makes sense.
I used to play with about 40-60fps and now I'm playing with the same fps but higher graphics.I'm talking about large frametime spikes,not just little fps dips.It's a different thing.The screen just freezes for half a second


Messaggio originale di Illusion of Progress:
Then what is the issue if it was actually smooth when playing and it was just a video thing? The video (otherwise) seemed fine to me.

The game was smooth as the shader cache had probably been created by that time
Messaggio originale di emoticorpse:
Messaggio originale di $ D@rk Re@per $:
60hz with a strange 59,94hz option.Syncing fps doesn't get rid of major frametime spikes

I don't get th e 60 hz part? so your monitor is 59.94 hz?
No it's pure 60hz but it also has a 59,94hz option
Messaggio originale di emoticorpse:
Messaggio originale di $ D@rk Re@per $:
60hz with a strange 59,94hz option.Syncing fps doesn't get rid of major frametime spikes
Edit: never heard of such thing as 2 pass rendering.Are you referring to double buffered vsync?

Well, as far as the 2-pass thing I looked in this thread https://www.reddit.com/r/HuntShowdown/comments/u8xlir/fps_is_atrocious/

and some guy towards the bottom says that. You can check it out, he says...

"Disable 2 pass rendering in Advanced tab of graphics settings.". That's all he says?
Ok now I got it.I think I've tried messing around with this option too
Messaggio originale di $ D@rk Re@per $:
Messaggio originale di emoticorpse:

I don't get th e 60 hz part? so your monitor is 59.94 hz?
No it's pure 60hz but it also has a 59,94hz option

I see this as a possible culprit. I think I even remember being in this situation though in the past when I had a 60 hz monitor, and I'm also pretty sure it's common. But I would still look into it I suppose. Have you tried manually putting 60 hz as a custom resolution?
< >
Visualizzazione di 91-105 commenti su 132
Per pagina: 1530 50

Data di pubblicazione: 27 ago 2023, ore 16:03
Messaggi: 132