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stuttering in some games after gpu upgrade
After changing 1060 3gb to 6600 non-xt some of my games started stuttering a lot.Usually the stutter goes away after running around the same area for a while.Some game don't have any stuttering.The thing is I'm upgrading my old PC with a PCIE 3.0 mobo.Could that be the cause?As far as I know there's basically no differnece between pci 3.0 and 4.0 on 6600 and 6600xt
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Showing 76-90 of 132 comments
emoticorpse Aug 30, 2023 @ 8:05am 
Hey just to be sure, you did install your chipset drivers and got them from Intel site right?

Also take a look at this guy's thread on Reddit I think.... https://www.reddit.com/r/HuntShowdown/comments/yze89t/horrible_stuttering_frame_drops_on_amd_system/

Look at that main response up top. Looks pretty thorough and maybe that guy points out something you might not have tried?

Last edited by emoticorpse; Aug 30, 2023 @ 8:27am
It's Chase Aug 30, 2023 @ 9:03am 
Yeah that's AMD GPUs for you, it might also be because your motherboard only supports PCIE 3.0, and the RX 6600 supports 4.0.

Sell it and buy an RTX 3070.
Originally posted by emoticorpse:
Hey man, I have to ask and I hope this isn't like a breach of your privacy but I googled your specs trying to find something related to your motherboard/hardware setup and found this. Does happen to be your video or just some other guy with a similar (but maybe worse) issue?

https://www.youtube.com/watch?v=2eLJBIxNYJ0

Edit: Nevermind if it's you, I realize it is lol.

Out of curiosity are you always streaming while gaming? or while you're playing and doing these tests in the thread are you streaming while gaming? or recording while gaming?
Thanks for finding that though. I asked for a video earlier in the thread but none was ever posted. I figured OP found it too much effort to make one, which I'd have understood. Odd if it was made but never shown though.

I'm not seeing anything substantially odd in the metrics, but I'm definitely observing some awkward pacing that not even the frame graph explains.

I notice though that once you set v-sync it clears it up.

This sounds like what I may have said earlier in the thread (but you answered with it happens even at 60 FPS).

If you want to dig further, enable the PCI Express link state utilization (can't remember what Afterburner calls it but it exists). I would highly doubt this is your issue but it'd rule it out.
Originally posted by $ D@rk Re@per $:
No I'm not streaming at all.I record little pieces of gameplay using AMD software sometimes.This one I recorded after everything loaded in so there's practically no stuttering.It comes back after updating or reinstalling drivers
This 100% describes it as a result of shader compilation. Every time driver version is changed, the shaders need rebuilt.

This is why consoles don't deal with this. The hardware is all the same.

PCs have too many combinations of OS, GPU, and drivers to make pre-compiling them practical.
Originally posted by $ D@rk Re@per $:
Originally posted by smallcat:
You re hitting 7.4GB VRAM usage , lower the graphics quality a little . It s highly possible the committed VRAM to exceed the amount of your GPU .
well,first off 7,4gb isn't close to maximumstutter
FWIW, when I get up to anywhere around 5.5 GB (on a 6 GB GPU) and above, that's when I notice there's a chance the system starts dipping into system RAM for VRAM needs. The reason is you might have ~500 MB left, but the next allocation it tries to do might be a vast portion of that or even above it. Maybe it's the system "paging out" VRAM data that isn't immediately being used to keep something open for immediate VRAM needs (similar to how Windows itself deals with actual RAM management). It's close enough to be calling it into question for sure.
emoticorpse Aug 30, 2023 @ 9:32am 
Originally posted by Illusion of Progress:
Originally posted by emoticorpse:
Hey man, I have to ask and I hope this isn't like a breach of your privacy but I googled your specs trying to find something related to your motherboard/hardware setup and found this. Does happen to be your video or just some other guy with a similar (but maybe worse) issue?

https://www.youtube.com/watch?v=2eLJBIxNYJ0

Edit: Nevermind if it's you, I realize it is lol.

Out of curiosity are you always streaming while gaming? or while you're playing and doing these tests in the thread are you streaming while gaming? or recording while gaming?
Thanks for finding that though. I asked for a video earlier in the thread but none was ever posted. I figured OP found it too much effort to make one, which I'd have understood. Odd if it was made but never shown though.

I'm not seeing anything substantially odd in the metrics, but I'm definitely observing some awkward pacing that not even the frame graph explains.

I notice though that once you set v-sync it clears it up.

This sounds like what I may have said earlier in the thread (but you answered with it happens even at 60 FPS).

If you want to dig further, enable the PCI Express link state utilization (can't remember what Afterburner calls it but it exists). I would highly doubt this is your issue but it'd rule it out.
Originally posted by $ D@rk Re@per $:
No I'm not streaming at all.I record little pieces of gameplay using AMD software sometimes.This one I recorded after everything loaded in so there's practically no stuttering.It comes back after updating or reinstalling drivers
This 100% describes it as a result of shader compilation. Every time driver version is changed, the shaders need rebuilt.

This is why consoles don't deal with this. The hardware is all the same.

PCs have too many combinations of OS, GPU, and drivers to make pre-compiling them practical.
Originally posted by $ D@rk Re@per $:
well,first off 7,4gb isn't close to maximumstutter
FWIW, when I get up to anywhere around 5.5 GB (on a 6 GB GPU) and above, that's when I notice there's a chance the system starts dipping into system RAM for VRAM needs. The reason is you might have ~500 MB left, but the next allocation it tries to do might be a vast portion of that or even above it. Maybe it's the system "paging out" VRAM data that isn't immediately being used to keep something open for immediate VRAM needs (similar to how Windows itself deals with actual RAM management). It's close enough to be calling it into question for sure.

You know in that one reddit thread that I just posted (later realized it was a guy on an AMD system instead of Intel lol, but probably still relevant), one of the posts in there explains what you just said about textures and stuff needing to be re-compiled after driver or other kind of update. I just noticed that he kind of mentioned the same thing. So since it seems like he just mentioned it comes back after a driver or other update I'm wondering if that implies that AFTER the shaders are rebuilt is the gaming is perfectly fine UP UNTIL another update of some kind?

If so all of this is perfectly normal and expected behavior?. I don't remember him specifically stating if it happens like every single time he re-launches the game though even if he hasn't done any updates.
Last edited by emoticorpse; Aug 30, 2023 @ 9:33am
emoticorpse Aug 30, 2023 @ 9:35am 
Also a question for OP since i went back to that one video I posted and looked at the resolution I noticed you recorded at 4k. Are you still gaming on 4k or was that only for the video recording? Like the scenario's you're experience the issues are at what resolution? I imagine 1080p? Is that correct?

Edit: I'm confused again but about the video being 4k when I'm reading 1080p on it. Not sure if it was accidentally games/recorded at 4k or if it was recorded at 1080p but somehow upscaled to 4k?
Last edited by emoticorpse; Aug 30, 2023 @ 9:44am
Originally posted by emoticorpse:
Hey just to be sure, you did install your chipset drivers and got them from Intel site right?

Also take a look at this guy's thread on Reddit I think.... https://www.reddit.com/r/HuntShowdown/comments/yze89t/horrible_stuttering_frame_drops_on_amd_system/

Look at that main response up top. Looks pretty thorough and maybe that guy points out something you might not have tried?
Sure I did install all chipset drivers.Dwnloaded everything from my mobo manufacturer site.Also installed UHD 630 driver but it's useless anyways.My mobo doesn't even support 2 GPUs at the same time.And yes I've tried everything that guy listed in his response(playing around with RAM speed and FCLK,VRAM limit and stuff).
Originally posted by Illusion of Progress:
This 100% describes it as a result of shader compilation. Every time driver version is changed, the shaders need rebuilt.

This is why consoles don't deal with this. The hardware is all the same.

PCs have too many combinations of OS, GPU, and drivers to make pre-compiling them practical.
That's what I thought at first,but I guess shader caching should be done pretty fast,right?It shouldn't stutter every second until you uncover entire map,fire every gun & meet every single player/npc

Originally posted by Illusion of Progress:
I asked for a video earlier in the thread but none was ever posted. I figured OP found it too much effort to make one, which I'd have understood. Odd if it was made but never shown though.
Sorry I missed this part somehow.Of course I can make a new video of the part where it stutters the most

Originally posted by Illusion of Progress:
FWIW, when I get up to anywhere around 5.5 GB (on a 6 GB GPU) and above, that's when I notice there's a chance the system starts dipping into system RAM for VRAM needs. The reason is you might have ~500 MB left, but the next allocation it tries to do might be a vast portion of that or even above it. Maybe it's the system "paging out" VRAM data that isn't immediately being used to keep something open for immediate VRAM needs (similar to how Windows itself deals with actual RAM management). It's close enough to be calling it into question for sure.

Right most games don't utilize 100% of VRAM and start consuming RAM at about 80-90% VRAM saturation,but Hunt is an exception to the rule.This game is coded so that it can't use RAM to compensate for the lack of VRAM.It just stops loading textures instead so if you play it on a 2-3gb card you'll notice a lot of texture popping and extremely low poly LODs.As i already said there was no stuttering on a 1060 3gb with high textures except the texture popping issue
Originally posted by Rexali_:
I haven't read all the comments. Maybe someone answered the same.

But this issue happens for many people because after you change your graphic card, the previous driver files from your previous graphic card that were installed remain on your PC. So you need to change your Windows and install the new graphic card driver on it.
The issue is still here after reinstalling windows completely
Originally posted by emoticorpse:
Also a question for OP since i went back to that one video I posted and looked at the resolution I noticed you recorded at 4k. Are you still gaming on 4k or was that only for the video recording? Like the scenario's you're experience the issues are at what resolution? I imagine 1080p? Is that correct?

Edit: I'm confused again but about the video being 4k when I'm reading 1080p on it. Not sure if it was accidentally games/recorded at 4k or if it was recorded at 1080p but somehow upscaled to 4k?
Recorded in 1080p using Adrenalin.Upscaled to 4k for better quality.I can't recod in 4k physically since I'm using a 1080p screen
Originally posted by Rexali_:
Originally posted by $ D@rk Re@per $:
The issue is still here after reinstalling windows completely
So, Your PC may stuck in bottleneck or you may have downloaded the wrong driver software.

The bottleneck can be between CPU, RAM, New VGA or your Power do not have enough watt or your cooling system needs to improve.
Nope I've already gone through this part of troubleshooting.Apparently the issue related to shder caching
emoticorpse Aug 30, 2023 @ 10:15am 
Originally posted by $ D@rk Re@per $:
Originally posted by Rexali_:
So, Your PC may stuck in bottleneck or you may have downloaded the wrong driver software.

The bottleneck can be between CPU, RAM, New VGA or your Power do not have enough watt or your cooling system needs to improve.
Nope I've already gone through this part of troubleshooting.Apparently the issue related to shder caching

Shader caching seems like a realistic explanation but still unreasonable. I mean how are you supposed to play an entire game with the thing stuttering like that JUST to re-build the shaders? Kind of ruins the game? are you supposed to re-play it all over again SIMPLY to re-build the cache then do another run-through to get the smooth experience? And then do it all over again when you update drivers? lol. WTF. That's crazy.

I don't get it, like I said it makes sense but it doesn't to me. I'm sure others are having a smooth experience, there has to be something up with your config somehow and yeah without hands on to see something that maybe we could see that you aren't catching, it's pretty hard to say.
Originally posted by emoticorpse:
You know in that one reddit thread that I just posted (later realized it was a guy on an AMD system instead of Intel lol, but probably still relevant), one of the posts in there explains what you just said about textures and stuff needing to be re-compiled after driver or other kind of update. I just noticed that he kind of mentioned the same thing. So since it seems like he just mentioned it comes back after a driver or other update I'm wondering if that implies that AFTER the shaders are rebuilt is the gaming is perfectly fine UP UNTIL another update of some kind?

If so all of this is perfectly normal and expected behavior?. I don't remember him specifically stating if it happens like every single time he re-launches the game though even if he hasn't done any updates.
Not sure what you're referring to, but there's a number of things that can cause the shaders to need rebuilt (driver change is 100% one of them, and a game update could be one too). When the shaders aren't yet compiled, you'll get this stuttering if the game ever needs a shader that is not yet compiled, and it goes away after that (since it can used the "cached" shader on next occurrences of needing it).

And yes, this is 100% normal. I said it way earlier in the thread that I think OP might not have an "issue".

That being said, the first part of the video posted there does seem awkward and I'd say that might be some issue. High frame rates and relatively smooth frame graph but awkward choppy feeling (and it's just consistent the entire time so that's not really shader compilation, which is typically more brief when entering new levels/areas/whatever). Once they set v-sync it's 100% smooth though. I'm not sure what to make of that part. I'd personally just play with v-sync myself. 100 FPS means nothing if it's looking/feeling like that.
Last edited by Illusion of Progress; Aug 30, 2023 @ 10:18am
emoticorpse Aug 30, 2023 @ 10:29am 
Originally posted by Illusion of Progress:
That being said, the first part of the video posted there does seem awkward and I'd say that might be some issue. High frame rates and relatively smooth frame graph but awkward choppy feeling (and it's just consistent the entire time so that's not really shader compilation, which is typically more brief when entering new levels/areas/whatever)

Yeah, I mean I think that is the whole problem to begin with. Up to now inexplicable. He'd be better with consistent garbage fps or even typical shader complilation than that choppiness.

I got the serious feeling with Serious Sam 4 which is why I didn't play it. Great fps and on paper it was a great experience but it was a permanent jerkfest only I really think that was just by design somehow. Just seemed off to me so I didn't play it. A lot different than this situation which seems much much worse at moment then clears up later on but still unacceptable.
Last edited by emoticorpse; Aug 30, 2023 @ 10:30am
Originally posted by emoticorpse:
Originally posted by $ D@rk Re@per $:
Nope I've already gone through this part of troubleshooting.Apparently the issue related to shder caching

Shader caching seems like a realistic explanation but still unreasonable. I mean how are you supposed to play an entire game with the thing stuttering like that JUST to re-build the shaders? Kind of ruins the game? are you supposed to re-play it all over again SIMPLY to re-build the cache then do another run-through to get the smooth experience? And then do it all over again when you update drivers? lol. WTF. That's crazy.

I don't get it, like I said it makes sense but it doesn't to me. I'm sure others are having a smooth experience, there has to be something up with your config somehow and yeah without hands on to see something that maybe we could see that you aren't catching, it's pretty hard to say.
I came to the same conclusion and,well,I ahve no idea what to do either.Maybe replacing the GPU with an Nvidia one is the only solution since my PC sort of like Nvidia more than AMD.Also it's weird that some game don't suffer from this while others are semi-unplayable.Like why does Cybrpunk 2077 run buttery smooth while RotTR despite being a 2x less demanding older title stutters to the point where it gets very noticeable
emoticorpse Aug 30, 2023 @ 10:33am 
Originally posted by $ D@rk Re@per $:
Originally posted by emoticorpse:

Shader caching seems like a realistic explanation but still unreasonable. I mean how are you supposed to play an entire game with the thing stuttering like that JUST to re-build the shaders? Kind of ruins the game? are you supposed to re-play it all over again SIMPLY to re-build the cache then do another run-through to get the smooth experience? And then do it all over again when you update drivers? lol. WTF. That's crazy.

I don't get it, like I said it makes sense but it doesn't to me. I'm sure others are having a smooth experience, there has to be something up with your config somehow and yeah without hands on to see something that maybe we could see that you aren't catching, it's pretty hard to say.
I came to the same conclusion and,well,I ahve no idea what to do either.Maybe replacing the GPU with an Nvidia one is the only solution since my PC sort of like Nvidia more than AMD.Also it's weird that some game don't suffer from this while others are semi-unplayable.Like why does Cybrpunk 2077 run buttery smooth while RotTR despite being a 2x less demanding older title stutters to the point where it gets very noticeable

When you re-installed Windows both times (or even previous times) did you install your directx thing? as well as your vcredistributables?

Those are two pre-requisites I always install first thing alongside actual drivers and all that stuff.

Do you do that? If not I would just to see if it helps any. Kind of doubt it will but I still do it out of habit and I never really have issues.

Directx I suppose you can just google, vcredistributables I get from here https://www.majorgeeks.com/files/details/visual_c_redistributable_runtimes_aio_repack.html

I'm not sure if someone will respond with "those have nothing to do with this and won't fix anything". They might even be right, but I still do it anyways and would try it if I were you. Obviously reboot after. See if it helps. Should only take a couple minutes.
Last edited by emoticorpse; Aug 30, 2023 @ 10:34am
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Date Posted: Aug 27, 2023 @ 4:03pm
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