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GPU nearly maxed out.Not 100% since I'm using vsync+60fps limit.CPU 30-50% 4,3ghz on each core/thread.Nothing unusual.Tried messing around with power limits in bios:
auto - stuttering in ROtTR & Hunt Showdown; no stutter in Cyberpunk & Doom Eternal
100W long & short PLs - same
70W both - same
65W both - same
70W long auto short - same
70W long 100W short - same
CPU-Z stress test - constant 70-75W power draw 4,3ghz
Aida64 stress test - constant 80-85W; turbo boost disables itself after 5 min or so.Probably due to VRM controller reporting high temps.No throttling though
https://www.userbenchmark.com/UserRun/63770906
Well, it looks really good from what I can see. Good news I suppose. I really can't think of anything else.
Have you tried running those games without vsync?
Has your drive setup or anything else changed at all during this upgrade?
I last had this with GoW and I saw when I had stutters the hdd was transferring at something like 80mb/s, everything else looked ok. Moved to ssd and all was good. 80mb/s certainly isn’t saturated (maybe it was access times that caused the problem) but something is working hard and causing the problem.
I’ve no idea what options you have for that in windows but mangohud was my choice on Linux. Possibly afterburner?
I'm interested in post #12 where you listed the games. So in that list of four games only one had microstutters and it was the online one?
Any other ones that get microstutters and preferably that aren't online?
Generalizations of what part is at what utilization level aren't important. It's what is at that limit during the moment of stutters, and only then, that is important. What's happening the other 99% of the time is totally irrelevant. What is limited during these stutters? GPU? A CPU core? PCI bus link? I would really be trying to focus on if there is a consistent limitation or not (and I can only imagine this might be difficult or frustrating to narrow down).
Can you, by chance, show a few recordings in a few different games (the more, the better, with at least three being good and way more, like five plus, probably being unnecessary) during these instances of stuttering? A bit of time and effort yes but it might help paint a far better picture.
I would think that's maybe related though?
Again, I'm with you that "change of behavior happened after GPU change and not CPU change" but I'm also seeing signs a board and its VRM might not be coping with the CPU and I'm also of the reasoning that "slower GPU managed so faster GPU should" so I'd be putting everything on the table.
Are all your games on the SSD? What I would personally do since I'm out of ideas at the moment is disable that SATA drive or remove the drive letter so Windows doesn't see it and see if that changes anything. I doubt it will, but with not much else to experiment with I would try that.
I do agree that mobo looks just overall low budget and cheap and maybe there's just something about it causing this but without a technical reason to pinpoint I really don't want to say that like I know what I'm talking about. It's just an assumption.
I would check it out and see if you can test what some guy said on there. It might be the game itself? Worth a shot to see.
But basically I think what you do is....;
"To set this up, right click on the game and select properties. Go to the beta tab, select the beta branch called “lightweight_profiler” from the drop down menu and then close the tab."
Edit: I just realized that thread isn't about your particular CPU and it is old so might not be much of a cure anymore since that game might be updated? Just feel like mentioning this.