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回報翻譯問題
If we all consumed like the US consumes, we'd need many more planets to keep up what you guys call "normal".
To most of the planet 16GB is *insane* specs.
Our average computers are under the lower specs sold at retail in the US.
We have to work many, many more hours to buy those average computers then Unitedstatians will work to buy the least powerful computer available.
If the programmer has any inclination of preserving biodiversity and life on Earth, they will abandon 16GB recommendations for 8GB recommendations.
What for the most planet is novelty, to the developed world is trash (and who there cares about where that trash is dumped, right)?
Code responsibly.
Consume responsibly.
Perhaps people should look at what they want to play then build accordingly,. I play new games and have exactly 1 that needs more than 8GB, and i have over 300 games.
People can also play brand new games at 1080p, which is what i prefer, and that reduces the amount you need by a ton.
I checked your steam replay. Obviously you don't need more than 16gb (most of that would be for the operating system, lol!) this post is for the average gamer
You don´t need 64gb for 4k... you might need it for some workstation situations however.
I would not recommend 16 gb for something that is medium/high end, but it can be alright for people buying a x60 card to balance their game around and if they play games that do not require much (roblox, cs, dota, whatever) and ofc 1080p
My point here is it all depends on what the user needs and expects.
It is also important that people buy some quality ram and that it is not just some high cl ones, if they want to make a high end build.
640K ought to be enough for anybody
So today 32GB ought to be enough for anybody?
Well not anybody, if you use Unreal Engine it's like 64gb minimum and 128gb recommended, but yeah for most people it's 32gb recommended
Doesnt matter really, high settings also good enough as most games are badly optimized anyway.
Why play with the settings like a mini game if it looks good enough out of the box, plus you cant tell if you want to keep the game or not if you havent played any part of it before two hours are up.
Sure if there is a value for money propostion yah 32gb ram isnt bad and more future proof, but there isnt and there wont be for a long time.
Sure the buttery smooth eye candy version is the best but that could be an extra 2k dinero per pc especially if its a laptop.
https://www.youtube.com/watch?v=6JBN8GvU1to
PS3 had only 512 MB of combined memory for the whole system, and a GPU weaker than GTX 1050, it ran Crysis 3 just fine. For PC, you need many times more powerful PC for that.
16 GB Ram is still fine for PC, I have seen only few recent 2023 games that exceed 16gb like the Hogwarts Legacy. Besides, RAM is something that can be upgraded anytime, so no big deal.
"It ran crysis 3 just fine" you mean the heavily downgraded console version that also required the developers to downgrade the overall game which affected PC users graphical options as well?
I can still manage with 16gb running a game, having the browser open, and sometimes running something else depending on the game... tho it does take some memory management and I'm running older windows.
but really, most people upgrade their PC like they buy new I-phones so for most people the extra cost of future proofing their build is irrelevant... and while it can be a good idea we can clearly see from the current situation of steam ending support for windows 7 and windows 11 literally requiring a new MOBO to work I'm wondering if it was even worth it for my to have built my system to last over a decade...
Yes, the graphics is downgraded in Console compared to PC, but it's normal for any games.
Below is a comparison between Console vs PC version graphics, console version still looks fine.
For 512 MB of Ram, no PC can even launch the game, even on the LOWEST settings.
https://www.youtube.com/watch?v=JUbTuGJgM-A
you can just look at that and see how they've been more than able to create games more stunning for years... in fact the only thing holding games back from looking like movies is the processing power where movies take hours to render a single frame and games require the power to render at least 60 frames per second (generally).
do you know why this is?
because game devs want to sell copies of their game, so they only make it require as much power as the current generation of consoles... unless it's been funded by the struggling GPU industry before bitmining to sell high-end GPUs.
crysis was never a game, it was a marketing tool XD