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回報翻譯問題
nvidia even sells their cards to undercut their 3rd party vendor partners. Remember EVGA? lol
EVGA though was never near msrp, ever. All their cards were miles ahead in performance and options with custom pcb, bios etc.
I still don't know which current brands are worthwhile, they all have hella flaws
And about eVGA, some of us AMD boys were hoping they'd jump ship and bring their eVGAness to AMD cards, but alas, that was not to be.
VRAM needs tend to not go up gradually in a flat line, but they tend to jump up shortly after console releases. I presume you understand why. And that jump really didn't happen until after the launch of those products. Notice the last time this happened to a severe extent (Kepler) was when new consoles were releasing too. nVidia would not have been ignorant that a big jump in VRAM was soon to come, so this was not an accident or something overlooked.
There's also the fact that nVidia dominates in market share, and much of their products tend to lack of VRAM, so the lower amounts felt more normalized.
So having the opinion that "yeah, nVidia could be higher, but it's enough" and "AMD just has more than needed and it's a superfluous selling point" might have seemed rational at the time.
I seriously wonder how much less of an issue some of these modern games would be if the amounts of VRAM on the market weren't so low. I think these games are just exposing that factor. Obviously there's other issues with some of these games (though PC gamers might want to get used to dealing with either shader compilation times at startup or stutter during gameplay, because that's not necessarily one of them, and is instead a result of PCs not being fixed platforms like the consoles). So I'm not saying the games didn't have their issues, but I do feel VRAM is just one of them making it worse.
The recent games we've been seeing have only been the first of these. Now obviously the RTX 3070 series is a bit older now, but it has only JUST been replaced, and there were instances of an RTX 3060 outperforming not just an RTX 3070 but an RTX 3080 (!) due to VRAM. For that to ever happen, at all, before a card is even formally replaced, is shocking. It's not going to get better moving forward, unfortunately. My heart really does go out to RTX 3070/Ti buyers (and even 3060 Ti and 3080 to a point). Those products warranted more and the buyers deserved more, even if they chose to buy them as they were.
It's one thing to say a card not maxing everything out five years later is expected, but to have severely reduced impacts at times while it's still relevant in the current selling market, and has only recently been formally replaced (if you want to call it that, given the severe price hike the RTX 4070 Ti represented)? Different story altogether.
I refuse to support NVIDIA's strategy of artificially limiting VRAM. I would rather skip this generation or buy AMD.
Modern GPUs should have several times more memory than consoles. It used to be like that in the past. NVIDIA is using the same strategy as Apple and charging exorbitant prices for memory. VRAM doesn't cost $100 per 1GB.
Stutters and poor performing ports are partly due to NVIDIA's low VRAM standards. They set the bar insanely low and deceived us into believing that memory is incredibly expensive.
The only reason current amount of vram seems like enough is because nvidia gave developers no choice so it must be enough. They could add “deal with it, sucker” and “blame devs for bad optimisation, not us”
1080p, 60 FPS, low to med settings:
OS Windows 10 (64bit);
CPU Intel Core i7-9700 или AMD Ryzen 7 3700X;
GPU: NVIDIA GeForce RTX 2080 Super (8GB) или AMD Radeon RX 5800 XT (8GB)
16GB RAM;
DirectX: 12;
storage: 110GB ( SSD recommended).
what ?
Glad , i dont like it much
https://store.steampowered.com/app/2124490/SILENT_HILL_2/
And I do want this one, so it matters to me.
The article specifically mention 1440p is the issue and that unbalanced bottlenecked PC´s that wanna run ultra with a entry level and low medium card are in trouble.. well OFC !!!! you are trying to gain 3% extra visual gain, for the cost of 50% resources spend.
Anyone that plays 1080p and mix medium/high/very high, will have no issue in 99% of all games released the next 4 years with a current gen entry level card (4060 ie)
If the card is able to do 1440p and the only limiting factor is vram then the argument about imbalance sounds valid.