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번역 관련 문제 보고
With a 4090 I really don't like using DLSS and I'm not sure if it is on with frame gen or not, hogwarts was the only game I felt I needed to use it with so far.
Everything is related between viewing distance, screen size and resolution.
Personally, just my opinion, so called "ultrawide" displays are just half cut horizontally from 16:9 aspect ratio for maximizing display manufactures profit.
Not a bad move at all from their perspective.
There are some games though which benefits ultrawide aspect ratio layout just because 16:9 has so narrow FOV. Playing wider aspect ratio, game opens horizontally.
And if user don`t see pixels on normal viewing distance what is the point to increase resolution.
(except professional works...)
And aspect ratios are not tied to display. I just playtested one game on Steam Deck with 3440x1440 internal resolution. It worked.
so with these larger monitors im guessing most are way to close.and the larger monitor you get the larger the pixel dropping sharpness.for desk application its smart to stay 1080-24in 1440-27in
4k-32in any thing above this and youve pretty much negated the sharpness improvement unless you move farther away from screen.
You are only "leaving performance on the table" if you reup every generation.
The 4090 targeting 1440 just means you have a 1440 card on a far less temporary basis, probably the rest of this console generation without stressing about a VRAM budget and deep into the start of the next before programmers get serious writing for the new tech like we are seeing right now and it starts again as that 4080 slides toward 1080p performance levels for new cards.
This is why in many countries you won't see people even looking at RTX GPUs; they are mainly playing at 1080p and 1440p, 16:9, often high refresh rates.
This is why GPUs like 1070, 1080, 1080 Ti are still so popular in many countries because so many of those folks playing competitive online shooter games.
Many of whom could care less about Ray Tracing or DLSS. Those older GTX 900 and 10 series GPUs can still do FSR, when available in games.
I have various displays ranging from lg oled, samsung s95b, 13 inch 4k amoled and your average 4k ips.
testing it with friends and family, they had an increasingly difficult time, seeing the difference. in some older games, it was obvious but in new titles, it hardly mattered.
I also think going a bit above 1440p, to some other true 16:9 resolution like 1800p is a great solution too and costs less in regards to power
It just depends what you look for in a monitor.
Personally, I think other things are more important than resolution, but that's just me.