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https://www.cpuid.com/softwares/hwmonitor.html
It would also be interesting what the specs are of the other device in question. If your hardware is different, you can't really compare yours to someone else's and expect the same performance.
You probably have what is a common misunderstanding of utilization. Utilization isn't a "if it's less than full, something is wrong" situation. Physics (or plainly put, reality) dictates this. We do not have infinite performance on hand, nor does all software load every part of PCs in a constant way (this is naturally impossible to begin with, but it is especially once you realize there is no set hardware configuration for PCs so even if there is, what was perfect harmony on one pairing wouldn't be harmony on another). For these two reasons combined, we will always have bottlenecks, and they will always vary. In other words, something will always be less than 100%, and usually one thing will be at 100%, which is what is limiting it from more (read as, the bottleneck).
Is something limiting or capping your frame rate? Like v-sync. Well if a given part only needs to run at 30% to reach that point, what good is it to run 70% more? It won't... precisely because you're limiting it to that (if there's a frame rate limiter/v-sync at play).
If there's no frame rate limit, then something is at 100%.
A very important distinction needs made here. Modern CPUs are multicore. Not all software will perfectly parallelize. This means that if any core is at 100%, it is a CPU limitation, regardless of overall utilization. For a quad core like yours, with no threading, one core is at full use be ~25% utilization overall.
Switch Task Manager to "logical processors" instead of "overall utilization" (perhaps it should default to this) and likewise, have any monitoring stuff like afterburner show individual core utilization and it will clear this up.
If you put the entire country to work on some task, but one person somewhere is the holdup at a given point... doesn't matter if you're at 0.00000001% overall use, you still have a limitation, right? Same idea. That's probably what's going on here, even for you friend since it's not at 100%. Old rule of thumb, is the GPU near 100%? No? Then CPU (or other system) is the limiting factor.
Friend has i5-13700k?? And rtx3060
I have vsync turned off
With such a high-end cpu (i7 13700K), you'd think those percentages would be reversed, given the identical context.
But I suspect your utilization is close to what it should be, even though the i5 has 6 cores/6 threads with no hyper-threading (capability to run multiple tasks per core). I mean: you're comfortably above the recommended specs for that game.
Are you having any qualitative issues--artifacts, stutter, etc?
and btw, do you know how can i fix stutters?
Just try not to forget to switch it back to Balanced afterward if that's where you have it.
Other ways you can prob. search online, there's tons of posts out there on this issue.