Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
I stream from my home NAS.
My ISP is from Fiber. So it can't be my connection.
The NAS works great for friends and family at their houses when streaming from it on their home ISPs. One has cable the others Fiber!
Just like how Wi-Fi works. It uses wireless radio transmissions to transfer data. The speed of the connection is dependant on congestion, range, frequency and hardware capabilities.
A 5G network is typically capable of sending upwards of 10Gbit/s. But if lots of people are using the network, or your connection is just poor you will probably not reach these speeds or may only get a very small fraction of it.
Thank you.
It's unstable at best. As it's just a very high Db WiFi so to speak.
It does not make for a good service to game on.
It can be fine to stream on, like watching YouTube and Twitch, but that also depends on the signal strength and speed. Just because you are getting 5G doesn't dictate your connection strength and/or speed. You could be getting somewhat low ping 5G at excellent signal strength and still have terrible 1080p streaming video experience because of your speeds.
Most Cell Service Plans (even Unlimited ones) include a data cap. Once you reach near or above this monthly cap, you speeds will get as slow as 2G, which makes even buffering a YT video @ 480p unbearable.
Thanks.
but its never organized enough to get the correct timings for every packet due to taking different paths on the mobile and land networks
buffering is always needed, some data needs to be stored to get all the info it needs for each video frame and audio segment to be played
just because it can hit high enough speeds to not need much buffering does not mean it will hold it, buffering helps prevent stuttering when the data rates are lowered
Streaming 4K videos on my phone is a non issue. 1080p movies off Popcorn Time download in minutes.
This is with Samsung Galaxy A32 5G and A71 5G
There should be a video player on phones and tablets that compensate for buffering somehow. That way if your speed drops a lot or get no signal video/movie still plays without interruption.
Never found a app video player like this yet but still looking!
Maybe it is not possible ? :(
key (complete) frame and data on what parts move and pieces that change
missing one part causes it to look blocky or jittery
audio has another tricks too, recycling data from previously used parts and modify
So how do I get this to work in a media player app ?
part of http protocol is grabbing entire files, streaming protocols can grab parts
Anywhere from 20-30 MB/s
Overall, cellular is going to beat satellite 99/100 times, and insofar as latency is concerned at least, hard wired internet access will beat wireless just as often (provided the wiring is good).
Interesting. Thanks.