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报告翻译问题
Oh nevermind, you're not broadcasting you're just playing in game with voice. Two different things. Nevermind I don't think that option will affect you.
Are you also using an audio interface like the OP?
If you haven’t yet, try uninstalling the SteamVR software through Steam. It’s in your Steam library under tools. Then check again
Ok. Next up is to try to switch your audio interface driver to the standard Windows audio driver (WDM) instead of using the interfaces ASIO driver. Most games generally have no idea wtf ASIO is or how to deal with a multi-IO interface.
Alternatively, if you don't mind a small amount of delay you can use a software router such as Jack Audio or Voice Meter which can talk to your interface via ASIO and then provide windows with virtual inputs and outputs that can use the normal Windows audio stack to be your source for your games.
EDIT: Here is a VoiceMeeter guide[voicemeeter.com] on how to do this with it just as an example/resource. Also, if you go this route VoiceMeeter Banana and Potato have a multi-channel 6-band full parametric EQ, all versions including standard will allow you to make any input mono, and Potato has full channel strips with compressor, gate, pan, SND/RTN patches, and a denoiser. Easily would replace your other applications simplify your audio chain.
Personally I'd go the route of using Voicemeeter Potato as a virtual router from your ASIO hardware inputs to a WDM virtual input for your games.
Voicemeeter is going to be about as low latency as possible. VB Audio also makes Virtual Audio Cable. They have a Hi-Fi Virtual Cable + ASIO Bridge version which would do what you're trying to do. You'd need to set EQ Apo to output to that ASIO Device input and then in Windows/Steam/Games/Discored/etc. select the Hi-Fi CABLE Output device as your microphone/communication device.
JACK Audio is another virtual cable solution as I mentioned before but I personally would use VB Audio over JACK Audio for routing since imo it is as good or better in terms of latency and has a plethora of other features that simplify how many apps I'd need in my audio chain.
Also, when I mentioned "if you don't mind a small amount of delay you can use a software router" I'm meaning a very small amount of additional latency; as in not zero but very low. Voicemeeter is probably as low or lower than the EQ Apo you're using now.
VM Potato will do almost everything you need/currently do with EQ Apo. The only things that would be a bit different is that it is a 6 band parametric EQ and it doesn't have an expander, however, on your image you linked earlier I don't see where you're loading an expander VST in EQ Apo. IMO If you are just equalizing your mic input, then there isn't really a need for more bands than that.
The outputs for Voice Meeter have both "A" outputs for physical outpus (e.g. your interface, and "B" outputs for virtual IO. So without going into a lot of depth, you can output the same input, e.g. your mic, from Output A1 via ASIO to your audio interface physical outputs for your headphones/speakers, and then also output that input to Output B1 via WDM to use for Windows/Steam/Games/Discored/etc.
Lastly, VM Potato is "donationware" so it isn't going to cost you anything to uninstall your current audio applications, Reinstall the latest driver package for your Interface, and install VM Potato to try it out. If you absolutely think you need a 32 band EQ and an expander you could still route the external FX SND to your other application and then route its output back into the external FX RTN. From what you've described as your use case though I'd say that is super not worth it imo.