Harbitre 2023년 3월 12일 오후 1시 41분
HELP! Mic not working in games but steam get's mic input correctly
Im gonna make it as short as possible :

My Mic setup :
Audio technica Sd-1 pluged into a Audient ID14 mkII interface.

All my drivers are up to date.

I use Equalizer Apo to make my mic mono as well as use some Compression, noise gate, preamp and an Expander

My default input is set to the correct one.

Steam is receiving mic audio without any problem, (i have feedback when i mic test in steam)

But for some reason in Apex and csgo (i've only tried these two games yet) my input device are set correctly, voice chat is enabled, push to talk is set correclty, but no signal coming from my mic.
Not even a noise floor or something, just flat...
I've looked for people with the same problem but not finding anything... Any idea?
Bc im currently using my webcam mic ingame Dx
첫 게시자: PopinFRESH:
Hadrien님이 먼저 게시:
PopinFRESH님이 먼저 게시:
@Hadrien, I looked through the manual and downloads/FAQs for your audio interface and I'm fairly confident your issue is with it using an ASIO driver as I noted in my previous reply. It appears that the interface only has an ASIO driver. You should be able to disconnect your interface, uninstall the driver, and then reconnect your interface and it should be usable as a generic USB audio device with WDM, however, it will not support its features like multi-IO, any DSP, etc. so you'd need to ensure your mic is connected to the first XLR input.

Personally I'd go the route of using Voicemeeter Potato as a virtual router from your ASIO hardware inputs to a WDM virtual input for your games.
Is there any software you know of to only reroute my mic, i hear something that is as low latency as possible while not having all the bells and wistles as voice meeter. Bc im currently using EqApo and i dont need any of the extra features :/

Voicemeeter is going to be about as low latency as possible. VB Audio also makes Virtual Audio Cable. They have a Hi-Fi Virtual Cable + ASIO Bridge version which would do what you're trying to do. You'd need to set EQ Apo to output to that ASIO Device input and then in Windows/Steam/Games/Discored/etc. select the Hi-Fi CABLE Output device as your microphone/communication device.

JACK Audio is another virtual cable solution as I mentioned before but I personally would use VB Audio over JACK Audio for routing since imo it is as good or better in terms of latency and has a plethora of other features that simplify how many apps I'd need in my audio chain.

Also, when I mentioned "if you don't mind a small amount of delay you can use a software router" I'm meaning a very small amount of additional latency; as in not zero but very low. Voicemeeter is probably as low or lower than the EQ Apo you're using now.

VM Potato will do almost everything you need/currently do with EQ Apo. The only things that would be a bit different is that it is a 6 band parametric EQ and it doesn't have an expander, however, on your image you linked earlier I don't see where you're loading an expander VST in EQ Apo. IMO If you are just equalizing your mic input, then there isn't really a need for more bands than that.

The outputs for Voice Meeter have both "A" outputs for physical outpus (e.g. your interface, and "B" outputs for virtual IO. So without going into a lot of depth, you can output the same input, e.g. your mic, from Output A1 via ASIO to your audio interface physical outputs for your headphones/speakers, and then also output that input to Output B1 via WDM to use for Windows/Steam/Games/Discored/etc.

Lastly, VM Potato is "donationware" so it isn't going to cost you anything to uninstall your current audio applications, Reinstall the latest driver package for your Interface, and install VM Potato to try it out. If you absolutely think you need a 32 band EQ and an expander you could still route the external FX SND to your other application and then route its output back into the external FX RTN. From what you've described as your use case though I'd say that is super not worth it imo.
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emoticorpse 2023년 3월 12일 오후 2시 30분 
Hadrien님이 먼저 게시:
emoticorpse님이 먼저 게시:

Man all those pictures along with the other config for that hardware and you saying you're routing audio confused me.

Have you ever been able to record microphone and this recently started? or it never worked right since you set it up which was recently?

In the broadcasting settings, is there an option to record your microphone?
Ok xD yhea it's a bit confusing but to break it down,

My mic is pluged by xlr to my Id14,
then it goes in the Id drivers (black windows in the screen shots)
then it's routed to EqApo to add effects and preamp,
then It's sent to windows. (EqApo doesnt add any outputs, it alters direclty the existing one

Idk if im being clear, ask me if not.
i can record fine in audacity and Fl studio (these two i tried and it works for sure)
discord works fine,
basically everything works fine but cant get any signal in games.

and Wdym by broadcasting settings?

Oh nevermind, you're not broadcasting you're just playing in game with voice. Two different things. Nevermind I don't think that option will affect you.
Harbitre 2023년 3월 12일 오후 2시 52분 
Im gonna ask chat gpt sob :isaac:
Djsam 2023년 3월 22일 오전 9시 52분 
Hey bro have the same problem, i tried all "solutions" but not working for me....
PopinFRESH 2023년 3월 22일 오전 9시 55분 
Do you guys happen to have SteamVR setup?
PopinFRESH 2023년 3월 22일 오전 10시 08분 
AM I BATMAN ?님이 먼저 게시:
Hey bro have the same problem, i tried all "solutions" but not working for me....

Are you also using an audio interface like the OP?
Harbitre 2023년 3월 22일 오전 10시 27분 
PopinFRESH님이 먼저 게시:
AM I BATMAN ?님이 먼저 게시:
Hey bro have the same problem, i tried all "solutions" but not working for me....

Are you also using an audio interface like the OP?
I used to have steam vr setup but not anymore, my mic is a audient sd1 and my audio interface is a audient id 14 mkII if that can help :/
PopinFRESH 2023년 3월 22일 오전 10시 31분 
Hadrien님이 먼저 게시:
PopinFRESH님이 먼저 게시:

Are you also using an audio interface like the OP?
I used to have steam vr setup but not anymore, my mic is a audient sd1 and my audio interface is a audient id 14 mkII if that can help :/

If you haven’t yet, try uninstalling the SteamVR software through Steam. It’s in your Steam library under tools. Then check again
Harbitre 2023년 3월 22일 오전 10시 45분 
PopinFRESH님이 먼저 게시:
Hadrien님이 먼저 게시:
I used to have steam vr setup but not anymore, my mic is a audient sd1 and my audio interface is a audient id 14 mkII if that can help :/

If you haven’t yet, try uninstalling the SteamVR software through Steam. It’s in your Steam library under tools. Then check again
It's already uninstalled :isaac:
PopinFRESH 2023년 3월 22일 오전 11시 19분 
Hadrien님이 먼저 게시:
PopinFRESH님이 먼저 게시:

If you haven’t yet, try uninstalling the SteamVR software through Steam. It’s in your Steam library under tools. Then check again
It's already uninstalled :isaac:

Ok. Next up is to try to switch your audio interface driver to the standard Windows audio driver (WDM) instead of using the interfaces ASIO driver. Most games generally have no idea wtf ASIO is or how to deal with a multi-IO interface.

Alternatively, if you don't mind a small amount of delay you can use a software router such as Jack Audio or Voice Meter which can talk to your interface via ASIO and then provide windows with virtual inputs and outputs that can use the normal Windows audio stack to be your source for your games.

EDIT: Here is a VoiceMeeter guide[voicemeeter.com] on how to do this with it just as an example/resource. Also, if you go this route VoiceMeeter Banana and Potato have a multi-channel 6-band full parametric EQ, all versions including standard will allow you to make any input mono, and Potato has full channel strips with compressor, gate, pan, SND/RTN patches, and a denoiser. Easily would replace your other applications simplify your audio chain.
PopinFRESH 님이 마지막으로 수정; 2023년 3월 22일 오후 8시 32분
PopinFRESH 2023년 3월 23일 오후 9시 10분 
@Hadrien, I looked through the manual and downloads/FAQs for your audio interface and I'm fairly confident your issue is with it using an ASIO driver as I noted in my previous reply. It appears that the interface only has an ASIO driver. You should be able to disconnect your interface, uninstall the driver, and then reconnect your interface and it should be usable as a generic USB audio device with WDM, however, it will not support its features like multi-IO, any DSP, etc. so you'd need to ensure your mic is connected to the first XLR input.

Personally I'd go the route of using Voicemeeter Potato as a virtual router from your ASIO hardware inputs to a WDM virtual input for your games.
Harbitre 2023년 3월 24일 오전 7시 38분 
PopinFRESH님이 먼저 게시:
@Hadrien, I looked through the manual and downloads/FAQs for your audio interface and I'm fairly confident your issue is with it using an ASIO driver as I noted in my previous reply. It appears that the interface only has an ASIO driver. You should be able to disconnect your interface, uninstall the driver, and then reconnect your interface and it should be usable as a generic USB audio device with WDM, however, it will not support its features like multi-IO, any DSP, etc. so you'd need to ensure your mic is connected to the first XLR input.

Personally I'd go the route of using Voicemeeter Potato as a virtual router from your ASIO hardware inputs to a WDM virtual input for your games.
Thank you soo much for taking the time to do this ! you've fixed my issue. im a bit reluctant to using a third party app because of the latency and clutter it comes with. Any way Merci beaucoup :)
Harbitre 2023년 3월 24일 오전 7시 54분 
PopinFRESH님이 먼저 게시:
@Hadrien, I looked through the manual and downloads/FAQs for your audio interface and I'm fairly confident your issue is with it using an ASIO driver as I noted in my previous reply. It appears that the interface only has an ASIO driver. You should be able to disconnect your interface, uninstall the driver, and then reconnect your interface and it should be usable as a generic USB audio device with WDM, however, it will not support its features like multi-IO, any DSP, etc. so you'd need to ensure your mic is connected to the first XLR input.

Personally I'd go the route of using Voicemeeter Potato as a virtual router from your ASIO hardware inputs to a WDM virtual input for your games.
Is there any software you know of to only reroute my mic, i hear something that is as low latency as possible while not having all the bells and wistles as voice meeter. Bc im currently using EqApo and i dont need any of the extra features :/
Harbitre 님이 마지막으로 수정; 2023년 3월 24일 오전 7시 56분
글타래 작성자가 이 게시물을 해당 주제의 답변으로 채택하였습니다.
PopinFRESH 2023년 3월 24일 오전 9시 59분 
Hadrien님이 먼저 게시:
PopinFRESH님이 먼저 게시:
@Hadrien, I looked through the manual and downloads/FAQs for your audio interface and I'm fairly confident your issue is with it using an ASIO driver as I noted in my previous reply. It appears that the interface only has an ASIO driver. You should be able to disconnect your interface, uninstall the driver, and then reconnect your interface and it should be usable as a generic USB audio device with WDM, however, it will not support its features like multi-IO, any DSP, etc. so you'd need to ensure your mic is connected to the first XLR input.

Personally I'd go the route of using Voicemeeter Potato as a virtual router from your ASIO hardware inputs to a WDM virtual input for your games.
Is there any software you know of to only reroute my mic, i hear something that is as low latency as possible while not having all the bells and wistles as voice meeter. Bc im currently using EqApo and i dont need any of the extra features :/

Voicemeeter is going to be about as low latency as possible. VB Audio also makes Virtual Audio Cable. They have a Hi-Fi Virtual Cable + ASIO Bridge version which would do what you're trying to do. You'd need to set EQ Apo to output to that ASIO Device input and then in Windows/Steam/Games/Discored/etc. select the Hi-Fi CABLE Output device as your microphone/communication device.

JACK Audio is another virtual cable solution as I mentioned before but I personally would use VB Audio over JACK Audio for routing since imo it is as good or better in terms of latency and has a plethora of other features that simplify how many apps I'd need in my audio chain.

Also, when I mentioned "if you don't mind a small amount of delay you can use a software router" I'm meaning a very small amount of additional latency; as in not zero but very low. Voicemeeter is probably as low or lower than the EQ Apo you're using now.

VM Potato will do almost everything you need/currently do with EQ Apo. The only things that would be a bit different is that it is a 6 band parametric EQ and it doesn't have an expander, however, on your image you linked earlier I don't see where you're loading an expander VST in EQ Apo. IMO If you are just equalizing your mic input, then there isn't really a need for more bands than that.

The outputs for Voice Meeter have both "A" outputs for physical outpus (e.g. your interface, and "B" outputs for virtual IO. So without going into a lot of depth, you can output the same input, e.g. your mic, from Output A1 via ASIO to your audio interface physical outputs for your headphones/speakers, and then also output that input to Output B1 via WDM to use for Windows/Steam/Games/Discored/etc.

Lastly, VM Potato is "donationware" so it isn't going to cost you anything to uninstall your current audio applications, Reinstall the latest driver package for your Interface, and install VM Potato to try it out. If you absolutely think you need a 32 band EQ and an expander you could still route the external FX SND to your other application and then route its output back into the external FX RTN. From what you've described as your use case though I'd say that is super not worth it imo.
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