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Laporkan kesalahan penerjemahan
Yeah alright.
I will tell you what I know...
RTX 4090 is babe
Unreal 5.1 Engine is babe
Quixel Ultra-Realistic Megascans is babe
https://www.youtube.com/watch?v=U7FupEUw5q0
https://www.youtube.com/watch?v=Wj48Yqnm0ZM
https://www.youtube.com/watch?v=ca2ME4Wy0eM
DLSS 3 gives you the support needed to run 4K + HDR + Ray Tracing extremely smoothly and I have yet to find a problem or graphical glitch with it.
I don't have any issues with the RTX 4090 being able to drive 50-60 FPS Native and 90-120 FPS or higher with DLSS 3, when the graphics quality is all that eye candy.
Plus the game development of all those would also be much faster or given time to be well polished.
For Ark 2...
https://store.steampowered.com/app/2050420/ARK_2/
Notice how the video trailer says "real-time footage" *hint* *hint*
You will have photorealistic quality at 4K with real-time ambient lighting & shadows. Do you want your cake and eat it too?
I don't know a ton about Unreal engine 5.1, but also it's not the 1st time if another Dev, or Studio does a better job than the creator of said game engine if it happens, but note that if you're blaming a game engine, well might want to think about more, what could cause FPS to be lower, or higher after said changes, what exactly would it make it more, or less hardware demanding that what you have to figure out, for all you know they could've added more effects, or changes, or something that cause your FPS to go up, or down, and for all you know they might not have fully optimize it either if by chance, as sometimes devs / studio's might swing back to doing optimization, and could greatly, or minor improve hardware utilisation, and efficiency.
Now just to point out, if your goal is to always have the latest bleeding tech, it's a given you're burning money everytime, or so something greater comes around because you "wanted the best" or whatever reason.
Ray-Tracing is super hardware intensive, where it tanks your FPS pretty hard, that where DLSS / FSR comes in to help boost FPS, to try mitigate RT that HW intensive, if you want the best looking possible game, using new game engines that hardware intensive, think about what to draw back to reach said target FPS, as may have to compromise somewhere.
Also don't believe they ever targeted only Unreal Engine 5.1 so kind of mute point expecting it will do something only for said game engine, when there other versions, and other game engines, so to put it nicely don't get your hopes up, as when we start pushing for more graphical demands, it common sense that newer, and more powerful GPU's, are only way to meet demands to handing certain tasks. Yes this is a endless loop, wait for more powerful GPU to release to do X reasons, or want it for Y reasons, Z reasons happens, now back at X or Y reasons, just look back what has been going on for last 30 years, and you see what I mean.
Let's be real for a moment. The only "real" lighting coming from our displays is the backlight itself. The rest is just a frame composed of a given color arrangement based on how something processed and told it to arrange those colors. So can we just stop with the pretentious "real" stuff? All it is, is different methods to render what imitates light in a way that behaves MORE realistically. That's it. It's progress. And that's great, but there's ALWAYS been something heralded as "real time". First it was Doom with "real time lighting". Then I'm recalling Crysis making some claims it was doing something, some sort of lighting or shadows (I forget) in "'real time". Now ray tracing is "real time" and if you don't like this frame generation tech it sometimes needs as a crutch, you're wrong because you accept "some fake stuff but not others"? Give me a break.
I'm not saying ray tracing isn't better. Nor am I saying it's wrong to enjoy ray tracing (that's silly). I'm not saying it's wrong to appreciate DLSS 3 either. I'm just saying, for some reason, you seem to have a VERY vested interested in telling people they should like it the way you do, to the extent that you're making strawman arguments to posit contradictions that aren't there, and it's dishonest. You don't even need to do that to justify your appreciation for the things you do. Just... naturally appreciate them. I'm guessing a lot of this comes from the fact that you apparently have an RTX 4090 and enjoy it. Well, enjoy it (not meant sarcastically, but genuinely). I'm sure both ray tracing and maybe even DLSS 3 will bring good things to many. I'm just not sure why you feel the need to push this. Just enjoy it and let others do things their way. Or more simply, "live and let live".
I'm not vested into that, rather more into the game development and what's required to be able to juice something like that. Honestly, I want to push the card towards developers, more than just the gamers. Gamers can pick to stick at the 1440p sweet spot, upgrading later on as desired. 4K is just the new norm to come for future next gen PC gaming and there's a clear path to be able to get there and speed up that development too. DLSS 3 is like a free performance upgrade for both new and old games, that wish to patch it in, doubling the FPS without quality lost, rather a quality gain in most cases.
There's a lot more involved, which people seem to either take for granted or have never even seen and discard.
For example: 4K resolution is four times the pixels of 1080p resolution, so you can expect it to take at least four times the graphic card juice to drive it. Previously you would of needed multiple graphic cards just to drive it (SLI). Throw onto that Ray Tracing and everything else, you use to expect the FPS to drop accordingly and would likely be unplayable in the past.
Now in Doom Eternal at 4K on Ultra settings, for example, the average rate for the RTX 4090 is estimated at a whopping 400 FPS. Optimized games run extremely sweet if on the latest Nvidia drivers.
It will all depend on what games you play and if maxed setting. The RTX 4090 has an average of 127 FPS, while the RTX 3090 Ti had an average of 88 FPS. That's a 30% performance leap in raw performance. DLSS 3 is just something extra on top of that which doubles it. I don't think I've play a game yet going below 45 FPS.
Even without DLSS, the RTX 4090 almost manages to deliver native 4K ultra ray tracing performance of 60 fps or more. It's smooth as butter, if you have a 4K monitor with HDR and a G-SYNC module. If you are going to fork out for a high-end graphics card, ensure the monitor is one too.
Also it doesn't matter which engines you are using, because they are just tools, with them you can render graphic elements that can run at 900FPS or 3FPS
build boarding grass vs Geometry shader grass
Its a problem with ray tracing than with frame generation, cos no one is really using frame generation when the rt setting is off. Op has no idea how demanding rt is (or lumen which is just less accurate rt with more options). It used to require hours to render rt, but now we can do it in real time.
And tbh, no one should use rt on a pvp game. You basically impair your vision by having darker shadow and no fake ambient lighting.
Now you can quit crying.
4K 120FPS max settings is your own pipe dream. Never has this been a standard, and it never will be anytime soon.
You can change your settings to meet your performance expectations. This has always been the case with PC. You seriously talk like this is your first time with PC and came in with hyped expectations.
https://www.youtube.com/watch?v=5nNTVOghjFs
Fixed the game engine:
https://youtu.be/NSr2QBjmQCM
Where exactly on the product page do you see this supposed claim?