SenMithrarin85 2023 年 2 月 1 日 上午 8:28
Best way to make 60fps look good on a high refresh screen
I recently bought a 165hz 1440p gsync compatible monitor (gigabyte m27q) and it's honestly been a double edged sword ...

Games that support unlocked framerates are great to play at that high FPS. Sadly games that don't (hard coded to 60 like fighters/japanese ports etc) are the problem.

I tried to do my research as best I could and bought a monitor that was supposed to handle 60hz as well as it's peak refresh so that both ends of the spectrum were good. Sadly that's not what I'm seeing. "Seeing" perhaps being the operative word.

I've read a few forum threads and some people are saying that since 165 doesn't divide evenly by 60, then it will look choppy. It would also explain why anything below 80 looks bad to my eyes.

But equally, I thought gsync was supposed to prevent that issue by matching the refresh to the FPS at the time?
最後修改者:SenMithrarin85; 2023 年 2 月 1 日 下午 8:03
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目前顯示第 31-45 則留言,共 73
HIVEmind 2 月 20 日 上午 7:36 
My Sony 15 inch trinitron was 160hz crt. Messed up my eyes for a while from prolong use. Now I use refresh rates in multiple of 60
ᶻ𝗓𐰁 2 月 20 日 上午 9:49 
Lock your monitor to 60hz through the windows settings.
once you're used to high refresh rate, anything a little lower than it is unbearable, there is no way to make 60hz good unless you've never used anything but 60hz your entire life
C1REX 2 月 20 日 上午 11:56 
once you're used to high refresh rate, anything a little lower than it is unbearable, there is no way to make 60hz good unless you've never used anything but 60hz your entire life
I constantly swap between 120fps and 60fps on my 120Hz gaming TV.
I currently play Reaident Evil Village at 120fps and Tekken 8 at 60fps.
Some screens handle (or smoothen out) low fps better than others.
SenMithrarin85 2 月 20 日 下午 2:24 
once you're used to high refresh rate, anything a little lower than it is unbearable, there is no way to make 60hz good unless you've never used anything but 60hz your entire life

Yeah part of me wishes I never tried hi refresh rate gaming lol. Puts me off playing on consoles too as they're lucky to target 60, let alone maintain it
Iggy Wolf 2 月 20 日 下午 7:59 
I've found that with my Gigabyte G24F 2, enabling G-Sync/FreeSync VRR with Vsync On in games as well as enabling Ultra Low Latency in those situations makes even 60 FPS feel smooth. While I never purposefully lower FPS to 60 if my GPU can do more, you do have those games that either can't work above 60 FPS or simply break timings at above 60. In those situations, even 60 is still bearable provided you're using VRR and Vsync combined with low latency and Reflex.

As Vsync helps to also prevent tearing, since G-Sync/Free Sync alone doesn't always prevent tearing and Vsync with G-Sync weirdly makes things smoother and with lower latency (some people will say it's a placebo affect but I've directly noticed the difference in games like RDR2 and Spiderman Remastered, which seem to have some inherent input lag to then that's only overcome with Vsync and Nvidia Reflex).
最後修改者:Iggy Wolf; 2 月 20 日 下午 8:00
r.linder 2 月 20 日 下午 8:11 
It's not the FPS that makes it smooth, it's frame pacing

More time between each frame makes it appear less smooth from frame to frame, and inconsistencies in frame times will also be noticeable which is why it's nicer to have a more recent and faster CPU as they can produce better and more consistent frame times

This in combination with frame sync settings can make 60 FPS look fine and even 30 FPS can look decent
最後修改者:r.linder; 2 月 20 日 下午 8:12
Iggy Wolf 2 月 20 日 下午 8:40 
引用自 r.linder
It's not the FPS that makes it smooth, it's frame pacing

More time between each frame makes it appear less smooth from frame to frame, and inconsistencies in frame times will also be noticeable which is why it's nicer to have a more recent and faster CPU as they can produce better and more consistent frame times

This in combination with frame sync settings can make 60 FPS look fine and even 30 FPS can look decent

Probably why people were able to tolerate 30 FPS for such long time on consoles. Even if you discount motion blur and other techniques to hide low FPS, the frametimes were usually pretty consistent and the input lag not as noticeable, so you could be convinced that you were playing at a reasonable framerate, since you never felt like you were playing at 30.

When the Xbox One and PS4 starting having frame pacing issues with some titles, that's when people in general started noticing that 60 isn't as smooth when it's 60 with drops to 45, or that 30 isn't as smooth once it becomes more noticeable.
最後修改者:Iggy Wolf; 2 月 20 日 下午 8:41
C1REX 2 月 21 日 上午 1:51 
Based on topic replies from few people here and my personal experience here are some tips to make 60fps feel possibly smooth.

- activate Gsync/FreeSync/VRR
- use possibly high Hz of your monitor
- lock the game to 60fps. Stable 60fps will fill better than unlocked and fluctuating fps between 60 and 80. GPU control panel and Msi afterburner (Riva Tuner) have fps lock function.
- use Msi afterburner and frametime graph to make sure the graph is flat and frame pacing consistent.
- use motion blur if available in game settings
- Lossless Scaling app and its frame gen can help with single player games like Elden Ring.
- use a controller over a mouse and keyboard if possible. Controller camera movements is substantially more smooth than choppy mouse camera movement.
Rod 2 月 21 日 上午 2:33 
It should be stated as well this is actually subjective some peoples brains or eyes just dont see the problems they see a proper image when infact its a badly frame paced and kinda jittery image.


Its exactly the way some people dont see a difference between 30fps and 60fps even when 30fps has a flickery and stuttery motion to it just like film in motion has panning judder some people will write an entire A4 page swearing its not true.


Just remember this. And there are no solutions either apart from buying a 60hz screen or using framegen like lossless scaling in Elden Ring can make 60fps = 120fps.
最後修改者:Rod; 2 月 21 日 上午 2:34
A&A 2 月 21 日 上午 3:04 
The more synchronised the system, the better it is.
Rod 2 月 21 日 上午 3:11 
Nvidia have a version of lossless scaling right? With the app you can give framegen to games does anyone know or seen a guide on it?

Im not sure if it needs dlss or if its like lossless scaling and do you need 5000 series? Whats the requirements? Nvidia have a frame cap so if true this would be the go to solution for my backlog like elden ring.
最後修改者:Rod; 2 月 21 日 上午 3:12
C1REX 2 月 21 日 上午 3:51 
引用自 Rod
Nvidia have a version of lossless scaling right?
Yes. Nvidia now offers frame gen in any game from driver level.

https://youtu.be/TwFpwsXQ9tY?si=8k34STPQfjYfnOYS
Rod 2 月 21 日 上午 7:42 
引用自 C1REX
引用自 Rod
Nvidia have a version of lossless scaling right?
Yes. Nvidia now offers frame gen in any game from driver level.

https://youtu.be/TwFpwsXQ9tY?si=8k34STPQfjYfnOYS

Ah yes Daniel Owen i should of checked first sorry. And so requirements are

5000 series only
Nvidia APP only
Briggs 3 月 24 日 下午 7:43 
Check the supported variable refresh rate range under advanced display settings in Windows. My monitor supports 49 Hz - 165 Hz. One thing to consider is that if your 1% FPS lows constantly dip below, in my case 49 FPS, the variable refresh rate doesn’t function properly, which might cause your game to look choppy. You can use a tool called RivaTuner Statistics Server to check your 1% and 0.1% FPS lows.
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張貼日期: 2023 年 2 月 1 日 上午 8:28
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