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回報翻譯問題
I currently play Reaident Evil Village at 120fps and Tekken 8 at 60fps.
Some screens handle (or smoothen out) low fps better than others.
Yeah part of me wishes I never tried hi refresh rate gaming lol. Puts me off playing on consoles too as they're lucky to target 60, let alone maintain it
As Vsync helps to also prevent tearing, since G-Sync/Free Sync alone doesn't always prevent tearing and Vsync with G-Sync weirdly makes things smoother and with lower latency (some people will say it's a placebo affect but I've directly noticed the difference in games like RDR2 and Spiderman Remastered, which seem to have some inherent input lag to then that's only overcome with Vsync and Nvidia Reflex).
More time between each frame makes it appear less smooth from frame to frame, and inconsistencies in frame times will also be noticeable which is why it's nicer to have a more recent and faster CPU as they can produce better and more consistent frame times
This in combination with frame sync settings can make 60 FPS look fine and even 30 FPS can look decent
Probably why people were able to tolerate 30 FPS for such long time on consoles. Even if you discount motion blur and other techniques to hide low FPS, the frametimes were usually pretty consistent and the input lag not as noticeable, so you could be convinced that you were playing at a reasonable framerate, since you never felt like you were playing at 30.
When the Xbox One and PS4 starting having frame pacing issues with some titles, that's when people in general started noticing that 60 isn't as smooth when it's 60 with drops to 45, or that 30 isn't as smooth once it becomes more noticeable.
- activate Gsync/FreeSync/VRR
- use possibly high Hz of your monitor
- lock the game to 60fps. Stable 60fps will fill better than unlocked and fluctuating fps between 60 and 80. GPU control panel and Msi afterburner (Riva Tuner) have fps lock function.
- use Msi afterburner and frametime graph to make sure the graph is flat and frame pacing consistent.
- use motion blur if available in game settings
- Lossless Scaling app and its frame gen can help with single player games like Elden Ring.
- use a controller over a mouse and keyboard if possible. Controller camera movements is substantially more smooth than choppy mouse camera movement.
Its exactly the way some people dont see a difference between 30fps and 60fps even when 30fps has a flickery and stuttery motion to it just like film in motion has panning judder some people will write an entire A4 page swearing its not true.
Just remember this. And there are no solutions either apart from buying a 60hz screen or using framegen like lossless scaling in Elden Ring can make 60fps = 120fps.
Im not sure if it needs dlss or if its like lossless scaling and do you need 5000 series? Whats the requirements? Nvidia have a frame cap so if true this would be the go to solution for my backlog like elden ring.
https://youtu.be/TwFpwsXQ9tY?si=8k34STPQfjYfnOYS
Ah yes Daniel Owen i should of checked first sorry. And so requirements are
5000 series only
Nvidia APP only