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If people speak of optimization and better core usage of 4 to even 8 cores it simply means the developers detached thread dependencies in efficient ways that the wait time is minimized to draw a frame.
So on a game like DSP (which I do not know if utilizes hyper-threading tech), where there are a ton of calculations (both CPU and GPU) a CPU with 12 core and 24 threads would be able to use at least 12 threads for those calculations (vs. 8 like my 9700K has currently)? ((not taking into account how fast one vs another CPU is able to do them via respective speed/freqequency))
edit
12 cores 24 threads , think of the CPU as 12 real cores and extra 12 virtual or 24 cores in total that can handle 24 threads at any time , these threads can belong to one or more applicatios/processes
processors have cores , applicattions have threads
Clearly put thanks
Anyway to find out how many threads Dyson Sphere Program is utilizing?
THANKS - 92 threads and CPU 41% - Average: 41%. So seeing this and the CPU is a non-hyper thread i7-9700k 8 core, does this mean that Dyson Sphere Program is only utilizing 42% of the potential of the CPU (less what the other processes are using from that '100%' potential)? Am trying to find the bottle-neck to low FPS and not sure if it's CPU, GPU or other.
Also what is the PID figure in the field before the applications name ? (for Dyson Sphere Program that value is 7024)
if a game uses one thread on a 4 core cpu, it will use 1/4 = 25% max
if its 16 thread cpu, 1/16 = 6.25% max
games that can use more cores/threads will not always use them, and are still limited by the games main thread
its way easier to see cpu bottleneck by looking at gpu usage
basically if its not limited by vsync or game engine and gpu is not at 95-100%, its the cpu limiting it
Might try GPU Z which can show any performance cap , if imposed .
Well GPU may be it (in spite of it only being around 75% in task manager) ... the CPU's UPS (not sure what that is) is down to 38 in the Stats Panel in game. Someone said that if that figure is below 60 then then the GPU may be the bottleneck. Can this be the case even though it's not showing near 100% in task manager (is this GPU figure in task manager in regards GPU's memory used?)
Will look into it thanks again for pointers