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翻訳の問題を報告
1. Colour settings of the driver and/or monitor (also HDR in some instances)
2. The actual panel type of the display
You're probably using a TN or cheaper IPS display, while reviewers have nicer IPS, VA, OLED, etc. displays. Different panels give different results.
TN = high response but poor colour production, looks washed out, poor viewing angles
VA = rather poor response in comparison to TN, more potential for ghosting, but great colour production and better viewing angles
IPS = mid-point between TN and VA; good performance and good visuals, but prone to backlight bleed and other issues, and quality heavily ranges
Nano-IPS = improved IPS, more expensive
OLED = looks amazing but doesn't last as long, notorious for burn-in issues
QD-OLED = improved OLED that mostly solves burn-in but stupid expensive
OP, can you clarify if this discrepancy between your games and images/videos of it are compared on the same display?
For full clarity, what display do you have? You mention "I got this GPU" like this is something that changed after getting the GPU? Is that correct?
What GPU did you use before this RTX 3070Ti?
Actually enable the color settings.
https://i.imgur.com/CXsOzZa.png
Actually set video to full range.
https://i.imgur.com/vgdMhyF.png
Not sure the settings AMD users have, but that's for Nvidia cards.
Still requires a monitor that supports said features, but most any should.
The second one is definitely not a mistake not to always override though. For one that only pertains to videos. Also, it's not generally necessary to do this. By doing this, you're telling the drivers to overide the dynamic range of however your software is handling it, and most software does this. If you KNOW the software is handling it wrong and you KNOW the range of whatever you're playing should be full and is showing as limited, then you would want to set it that way, but saying it's a mistake that everyone doesn't blindly set this to full is just wrong. In cases where you want limited, that is how will get crushed Blacks. Just like getting washed out colors when wanting full and having limited, the inverse gets wrong results too.
And no, software doesn't set it automatically, a very common misconception. If software set it automatically, there wouldn't be a vast color balance difference between on and off in games for the other option. And as I mentioned, it is monitor limited as well and that most monitors support it, and anyone still on VGA and DVI are not on a freaking 3070TI, now are they?
Common sense...
For OP's situation, the first one you mentioned might be what is happening. Specifically...
https://pcmonitors.info/articles/correcting-hdmi-colour-on-nvidia-and-amd-gpus/
...Yes, if you have a situation where it defaults to limited, and you have a full range display, set it to full. I'm not really disagreeing with you on this one.
It was more the "these are both mistakes often not to be done" approach I was responding towards. Saying "limited makes Blacks less dark" applies only if you have a limited input being fed to a full range display. That results in what is referred to as "washed out colors" and I'm agreeing with you it's not ideal. You seem to be ignoring there's a different drawback in the inverse situation, whereby if you have a limited range display and force it to full. That's how you get crushed Blacks/Whites.
This is circumstantial, so it's not necessarily a mistake not to override those things to full. That's all I was saying.
Not sure if AMD defaults to full yet or not, but not firing up my 6950XT machine to check with a fresh driver install.
But there is a huge difference, either way. And just pointing out many, many... MANY... never even knew these options existed.
But yes the first should be changed if it gets set to limited and you have a full range display. But only in that case. Don't set it to full otherwise. On my TV I actually wanted it set to limited since that is what it is. In that case the "huge difference" is a result you don't want. Forcing full on a limited display gives crushed colors, and limited on a full display gives washed out colors. Basically, you want to set it to match. What's happening is the nVidia drivers are defaulting to limited on HDMI and DP connected displays (at least in some cases) because it thinks they may be TVs? Not... sure why.
What's strange is your image even has it showing "PC display" yet it's... treating it like it may be a TV despite that? Strange. That's why I didn't figure it was as much of an issue. I knew HDMI might cause this as it's more a TV first thing but I figured DP would work fine as it's a PC first sort of thing.