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You should see the device and be able to see it all working by pressing WINKEY+R and type JOY.CPL and click OK. Look through there.
In games that support such input devices it should be plug and play. Long as the device is plugged in prior to game launch.
If you have multiple controllers, only plug in the one you are about to use for the game you are about to launch.
Flying and Driving games I have no issues with old USB joysticks such as various ones from Microsoft, Logitech, Thrustmaster. Steam won't see them, but the games do.
However, in No Man's SKy it does not work.
And steam says "No controller connected".
I am usually playing with mouse and keyboard, so there is no other game controller connected.
No Man's Sky was meant to play either KB+Mouse or with those console game controllers. It's not a flight Sim by any means. Now in Microsoft Flight Sim, Euro Truck, American Truck, Project Cars, Ace Combat and similar games your generic usb Joystick should work in-game.
It never has. Steam only shows hand held console game controllers.
Now it might be possible with many games that if you launch Steam > BigPictureMode > launch your game > after the game loads up go to the BPM Overlay and customize keybinds for that game. For example, assigning Keyboard controls to a Joystick for example. I've done this for a couple of games that didn't give me any other options. A few alpha or beta games I ahd tested were a work in progress and only offered Keyboard + Mouse controls so I used BPM to assign keybinds to the Joystick. Which worked just fine doing that.
But no, Steam is not going to show your Joystick, not a picture of it, not a config you can assign to it, etc. That is normal.
If a joystick is in the end usable in any game, depends on the game itself (native support) or on how the software translates the joystick input.
If the joystick uses XInput, Windows should recognize it as an Xbox controller. All (modern) games support XInput. Steam Input can support the input device, but does not have to. Disabling Steam Input is then the best option.
Very likely, the joystick uses DInput, indicated by Windows recognizing it as USB-Gamecontroller.
https://support.thrustmaster.com/en/cat-joysticks-en/
Red the manual. Download the driver/ software.
Depending on how the software translates the usb input and how the No Man's Sky handles input, the easiest solution might be a 'DInput to XInput wrapper'.