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Plus it's up to 165Hz refresh rate with G-Sync (144Hz without it).
Your GTX 980 will be happy and your eyes will thank you.
Like Azza said, you cannot go wrong with either... but the 980 might not be quite enough for many games. I mean, even my 980 Ti isn't in some cases. Though, the games that tend to do this tend to be console ports... so take that information however you wish.
In my experience, the XB271HU had less QC issues. BUT not saying the XB271HU doesn't have QC issues... they both do, unfortunately... so be prepared to do a few returns, in search of one without issues.
Oh, the 165hz is not GSYNC. It is an "overclock" technically not but whatever. GSYNC does not need to be active for 165hz. You just activate it on the OCD and in the control panel.
It depends on the game.
For BF4 multiplayer, max settings, you can expect something like 100+ FPS on average, with the bigger maps and intense situations dropping to around 70-80 FPS.
CSGO should hold a steady 165 FPS with max settings, easy.
GTA 5 you will definitely not be able to max out and hold over 60. You'll have to lower settings to find a good mix of visual fidelity and frame rate.
That's what the G-SYNC technology is kicked in for...
Say one of your games gets 72 FPS. Other games can get 165 FPS. FPS varies between games and depend on how much action is on the screen, etc. It fluctuates a lot and can drop in hardcore scenes or heavily populated areas. Standard monitors however have a fixed refresh even rate, therefore you either get screen tearing (multiple frames displaying halfway), stutters (waiting of the next frame) or use V-SYNC which would cap the FPS output to 30, 60, or 120 (to try keep it in time with the monitor refresh).
G-SYNC works the other way around so there's no need to wait or discard the frames.
So long your game can always stay above 30 FPS minimum, G-SYNC will work.
Using that, the monitor refresh rate syncs with the maximum FPS output of your Nvidia graphics card. So it doesn't matter so much about variable FPS, the monitor will output what it's given, without discarding extras or stuttering while waiting on the next.
It's a myth that the human eye actually sees in FPS, rather it's just more annoyed by sudden changes in FPS (which is way more noticable at lower FPS).
So even varying 36-72 FPS G-SYNC would appear to the human eye smoother than a 60Hz V-SYNC. As it's change of rate (specially drops) isn't as sudden, and the monitor can catch up a lot faster.
Then it can get up even higher to the max refresh rate of 165Hz (165 FPS). When getting a G-SYNC monitor, you want an extremely high refresh rate allowance to make the most of it. Making it ideal for future proofing for upgrades, as there's a lot of head room.
We've already told you. I even went into detail about what performance to expect per game example.
Your GPU does not determine what refresh rate the monitor runs at (unless you have GSYNC, which I'll explain in a sec). Refresh rate (hz) and frame rate (FPS) are not the same thing. In a perfect situation, one would want frame rate to match refresh rate, so you end up with a fresh frame for every screen refresh. While this is ideal... this is not always possible... but this is also what GSYNC is for. GSYNC bridges the gap between GPU and monitor and changes refresh rate to match frame rate.