SparkTheFloof | TTV 2016년 8월 7일 오후 3시 32분
Titan X Pascal or GTX 1080
Ok I am thinking of upgrading me GPU so I can run most games at 144FPS locked Max with no problems at 1080P.

But at the moment people are saying the Titan X get bottlenecked at 1080P
I have been looking at 4K but they dont have any 144hz Monitors yet :(


I Play FPS, MOBAs, Starcraft and GW2

My system is
CPU: I7 6700K Skylake 4.2Ghz 4 Core 4 Threads (Turbo mode)
Water Cooler: Corsair H100I GTX with 2x Asaka Pirahna 120m PWM
RAM: 16GB Vengeance Pro 3200Mhz DDR4
GPU: GTX 980Ti EVGA Classified Overclock 1.2Ghz 6GBs GDDR5 7096Mhz
OS: Windows 10 Home 64Bit
Motherboard: ROG Asus Maximus Ranger Z170
PSU: Corsair RM 850x
Monitor: 24 Inch HD LCD 1980/1080 144hz with Nividia G-Sync - 3D Visions
SparkTheFloof | TTV 님이 마지막으로 수정; 2016년 8월 7일 오후 3시 34분
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Azza ☠ 2016년 8월 8일 오후 1시 34분 
shiel님이 먼저 게시:
Matthewiag님이 먼저 게시:
Well I was thinking of going to 1440p but not all game would run at a solid 144fps @max
A 1080 averages around 80-100fps in the majority of newer titles. DOOM seems to average about 100-120fps for me(haven't tried Vulkan yet). I have the PG279Q which is a 1440p/165hz monitor with Gsync. I haven't gone over 144hz with it yet as I really haven't seen the point. The 1080 is perfect for this monitor though.

You have G-SYNC, that's the entire point... it will sync up to a max of that 165 FPS. Giving you a huge room for future proofing and games like Counter Strike and Dota 2 would run at that max 165Hz. If you ever get SLI or a well optimized game, then you can happily max it out. Otherwise you can still be treated to that 60-100FPS or whatever it can max out upon. The monitor will adapt for smooth performance on all, rather than cap off with V-SYNC (30, 60, or 120).
Azza ☠ 님이 마지막으로 수정; 2016년 8월 8일 오후 1시 35분
shiel님이 먼저 게시:
Both are massive overkill for 1080p.
CursedPanther 2016년 8월 9일 오전 1시 35분 
Not sure why games like Guild Wars 2 need to be played at 144Hz, or even 120Hz for that matter. Sure there is PvP in it, but certainly you won't automatically lose the match by playing it at a constant 60Hz.
The HopelessGamer™ 2016년 8월 9일 오전 1시 52분 
Go for the 1080 beats the titan in its faster but less vram
Ray tracing is faster 2016년 8월 10일 오전 10시 25분 
The HopelessGamer™님이 먼저 게시:
Go for the 1080 beats the titan in its faster but less vram

^^^ Must not have heard about the new GP102 based Titan X. NVIDIA is retarded for reusing the Titan X moniker though.

To those saying GTX 1080 is perfect for 1440p 144 Hz, as a 1440p 144 Hz user and GTX 1080 owner I disagree. It's good, but PERFECT would mean it can maintain 120 FPS in all games so that I can use ULMB. ULMB and the like bring CRT-like motion clarity, removing the sample and hold effect thus almost all display motion blur. This is next level ♥♥♥♥.

If you can't maintain 120 or more FPS then this blur reduction isn't worth using. My GTX 1080 build often gets me 80-100 FPS on modern games, good but not perfect.
Azza ☠ 2016년 8월 10일 오전 11시 33분 
GND Jester님이 먼저 게시:
The HopelessGamer™님이 먼저 게시:
Go for the 1080 beats the titan in its faster but less vram

^^^ Must not have heard about the new GP102 based Titan X. NVIDIA is retarded for reusing the Titan X moniker though.

To those saying GTX 1080 is perfect for 1440p 144 Hz, as a 1440p 144 Hz user and GTX 1080 owner I disagree. It's good, but PERFECT would mean it can maintain 120 FPS in all games so that I can use ULMB. ULMB and the like bring CRT-like motion clarity, removing the sample and hold effect thus almost all display motion blur. This is next level ♥♥♥♥.

If you can't maintain 120 or more FPS then this blur reduction isn't worth using. My GTX 1080 build often gets me 80-100 FPS on modern games, good but not perfect.

I personally perfer G-SYNC with a high-end Nvidia graphics card over using ULMB. Sure ULMB helps, but syncing the graphics card with the monitor means anything about 30FPS is smooth... getting up to 120FPS+ is drool. Maxing at 165FPS is gamer's heaven.

Understand FPS is a variable, which can drop/spike during idle vs hardcore action... it's the monitor refresh rate which is normally a fixed rate, causing delay in waiting on the next frame (screen stutter) or drawing the next frame over the previous (screen tear). G-SYNC fixes this issue by working the other way around.

https://www.youtube.com/watch?v=oT8f_1oRsLU
Azza ☠ 님이 마지막으로 수정; 2016년 8월 10일 오전 11시 35분
Ray tracing is faster 2016년 8월 10일 오전 11시 38분 
Azza ☠님이 먼저 게시:
I personally perfer G-SYNC with a high-end Nvidia graphics card over using ULMB. Sure ULMB helps, but syncing the graphics card with the monitor means anything about 30FPS is smooth... getting up to 120FPS+ is drool. Maxing at 165FPS is gamer's heaven.

Have you tried ULMB + triple buffered V-Sync in a game where you never drop below 120 FPS? This is the only scenario where it should be used, and in this scenario it delivers far superior motion clarity than 165 Hz on these monitors due to the removal of sample and hold motion blur.

Unless you require high brightness or are playing Penumbra, I actually doubt anyone would prefer 165 Hz over 120 Hz ULMB on these monitors in this scenario. Not to mention there is ghosting and MORE motion blur at 165 Hz than 144 Hz because the overdrive is optimized for 144 Hz and below, and because the response time at 165 Hz is slower than the refresh interval.
Azza ☠ 2016년 8월 10일 오전 11시 50분 
GND Jester님이 먼저 게시:
Azza ☠님이 먼저 게시:
I personally perfer G-SYNC with a high-end Nvidia graphics card over using ULMB. Sure ULMB helps, but syncing the graphics card with the monitor means anything about 30FPS is smooth... getting up to 120FPS+ is drool. Maxing at 165FPS is gamer's heaven.

Have you tried ULMB + triple buffered V-Sync in a game where you never drop below 120 FPS? This is the only scenario where it should be used, and in this scenario it delivers far superior motion clarity than 165 Hz on these monitors due to the removal of sample and hold motion blur.

Unless you require high brightness or are playing Penumbra, I actually doubt anyone would prefer 165 Hz over 120 Hz ULMB on these monitors in this scenario. Not to mention there is ghosting and MORE motion blur at 165 Hz than 144 Hz because the overdrive is optimized for 144 Hz and below, and because the response time at 165 Hz is slower than the refresh interval.

Asus ROG Swift PG279Q or Acer Predator XB271HU
- 1440p resolution, IPS Panel, 165Hz G-SYNC, and 4ms response time

I find these monitors are seriously good for gaming and work purposes. Rich color, viewing angle, and still close to blazing performance. It makes good use of the G-SYNC with a Nvidia graphics card. Highly recommended.

BenQ XL series
- 1080p resolution, TN Panel, 144Hz ULMB, and 1ms response time

I find these monitors are best for hardcore professional gamers. Who's only focus is gaming performance. Not rich colours, but rather insane response time. Ideal for First Person Shooters in a competitive fast-pace gaming world.

I pick between them, depending on what I would be using it for the most.
Azza ☠ 님이 마지막으로 수정; 2016년 8월 10일 오전 11시 52분
Ray tracing is faster 2016년 8월 10일 오후 12시 04분 
Huh
Azza ☠ 2016년 8월 10일 오후 1시 27분 
GND Jester님이 먼저 게시:
Huh

Basically I'm suggesting lower the resolution and use a TN Panel (rather than IPS) with ULMB, so you can keep a very high FPS (120FPS+) at all times, extremely fast for hardcore professional gamers. It's ideal when you are doing split second twich shots where milliseconds count. Some pro gamers will even go CRT Monitor (analog rather than digital) just for that zero latency time.

However, I still perfer G-SYNC if going 1440p (70% more pixels) or higher on IPS Panel. It's not as fast response, but still blazing with richer colours and smooth performance. More ideal for a range of work and play.
Azza ☠ 님이 마지막으로 수정; 2016년 8월 10일 오후 1시 30분
Ray tracing is faster 2016년 8월 10일 오후 1시 32분 
You're right about that. But as far as those features go, the two of us have it all (I have XB270HU). My rule of thumb is, if I can't maintain 120 FPS in a game then I use G-SYNC. Otherwise I use ULMB with triple buffered V-Sync.
Azza ☠ 2016년 8월 10일 오후 1시 44분 
GND Jester님이 먼저 게시:
You're right about that. But as far as those features go, the two of us have it all (I have XB270HU). My rule of thumb is, if I can't maintain 120 FPS in a game then I use G-SYNC. Otherwise I use ULMB with triple buffered V-Sync.

Fair enough. It's a great gaming monitor, enjoy!

It's too bad you can't use both ULMB and G-SYNC together... it's just one or the other. Toggling between them would be annoying for me.
Azza ☠ 님이 마지막으로 수정; 2016년 8월 10일 오후 1시 46분
Ray tracing is faster 2016년 8월 10일 오후 1시 49분 
Toggling is how it will have to be since strobing backlight technology is ineffective below around 120 Hz. Using both would make sense only with a range of 120-144 Hz, which isn't very useful.

I do wonder why ULMB doesn't work above 120 Hz. I think NVIDIA just never updated the G-SYNC module for it.
banzaigtv 2016년 8월 11일 오전 12시 03분 
Anyone heard anything about a GP100-based GPU with stacked HBM2 memory? I think that's what the new Titan X should have been with the GTX 1080 Ti being the GP102-based GPU.
buttonmush 2016년 8월 11일 오전 12시 26분 
banzaigtv님이 먼저 게시:
Anyone heard anything about a GP100-based GPU with stacked HBM2 memory? I think that's what the new Titan X should have been with the GTX 1080 Ti being the GP102-based GPU.

Not gonna happen. "if" you get a card from AMD that actually matches or bests the 1080 then maybe they'll use the full GP102 as per the Quadro P6000 as the yeilds should be better by then.
However if AMD don't, then there's no reason for Nvidia to do anything at all.
You could get NO "ti" version if the market competition isn't there.
Most likely is like last time around that a slightly under the Titan X version with 8GB ram will surface in 2017 to peek interest again.
Be warned though, with no competition there's no need for them to drop the 1080 price and sell a "ti" at it's $620 price. More likely they'll want $800 for it.
In fact, the GP102 may not come to any other game cards other than the Titan X if the 1080 still leads the pack next year. The GP102 could end up being Pro and "prosumer" only
In fact, if AMD don't have anything to compete at the high end, what's to stop nvidia releasing the GP102 full 3840 core in 2018 as the GTX1180 saving them a shed load of development cost and time to tweak Volta.
buttonmush 님이 마지막으로 수정; 2016년 8월 11일 오전 12시 32분
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