Aki Nov 29, 2022 @ 9:30am
What component handles Hardware Antialiasing ?
Hi :lunar2019piginablanket:

So I'm noticing that when I use Hardware Antialiasing, in a lot of games my fps just drops into really unplayable numbers. Sometimes it can cut my fps in half. What PC component could use an upgrade to solve that ?

Intel I7 9700k
RTX 2070 Super
RipJaws G-Skill 16GB Ram
Samsung 980 Pro SSD
Coolmaster 600W Power Supply
Single fan cooler from Alpenföhn
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Showing 1-14 of 14 comments
Jamebonds1 Nov 29, 2022 @ 9:32am 
RTX 2070.
Bad 💀 Motha Nov 29, 2022 @ 8:31pm 
What types of Anti-Aliasing are you trying to use?
What screen res do you generally run games at?
Bestc0cA Nov 30, 2022 @ 4:56am 
Originally posted by AkiKay:
Hi :lunar2019piginablanket:

So I'm noticing that when I use Hardware Antialiasing, in a lot of games my fps just drops into really unplayable numbers. Sometimes it can cut my fps in half. What PC component could use an upgrade to solve that ?

Intel I7 9700k
RTX 2070 Super
RipJaws G-Skill 16GB Ram
Samsung 980 Pro SSD
Coolmaster 600W Power Supply
Single fan cooler from Alpenföhn
Go to nvdia control panel or geforce experience and decicde if u turn off / on antiAlising and click on that game u need activate/ deactivate on ,
Bestc0cA Nov 30, 2022 @ 4:58am 
Originally posted by Bestc0cA:
Originally posted by AkiKay:
Hi :lunar2019piginablanket:

So I'm noticing that when I use Hardware Antialiasing, in a lot of games my fps just drops into really unplayable numbers. Sometimes it can cut my fps in half. What PC component could use an upgrade to solve that ?

Intel I7 9700k
RTX 2070 Super
RipJaws G-Skill 16GB Ram
Samsung 980 Pro SSD
Coolmaster 600W Power Supply
Single fan cooler from Alpenföhn
Go to nvdia control panel or geforce experience and decicde if u turn off / on antiAlising and click on that game u need activate/ deactivate on ,
Fun that u are gamer but dont know something about control panel or geforce softwere, even in windows video settings u can click on game then performance to use the power without clock:) search for guides on google and learn then game
Aki Nov 30, 2022 @ 9:39am 
Originally posted by Bad 💀 Motha:
What types of Anti-Aliasing are you trying to use?
What screen res do you generally run games at?
Not sure what types exactly means. I'm trying this in Arma Reforger for example, where I have the option of "Off" "2x" "4x" and "8x". Anything above 2x wrecks my fps. I'm running the game at 2K resolution with medium-high settings. Same thing with Far Cry 6 aswell.
Bad 💀 Motha Nov 30, 2022 @ 3:58pm 
Just leave in-game Anti-Aliasing off.
Use the options within NVIDIA Control Panel.

If you able to run at 1440p or higher with high or ultra visuals you really shouldn't need much if any AA applied.
Last edited by Bad 💀 Motha; Nov 30, 2022 @ 3:58pm
Originally posted by Bad 💀 Motha:
If you able to run at 1440p or higher with high or ultra visuals you really shouldn't need much if any AA applied.
Matter of preference, one I personally disagree with. It has more to do with PPI than just resolution.

I use a 24" 1920 x 1200 display. Looking this up, it has a PPI of around 94.3 I find anti-aliasing near mandatory in most things I play.

A common 24" 1080p display has a PPI of a bit below that, around 91.8.

Looking up a common 27" 1440p display (*sigh* presuming this is what OP means by "2K"...), it has a PPI of 108.8. I don't know what size of display OP is using but if it's 1440p, it's likely this, or a bit larger (in which case the PPI just drops). This doesn't seem anywhere near higher enough to make what I feel is absolutely mandatory now become totally unnecessary. Maybe at something like 4K at 32" or so it would become unnecessary, but not 1440p at 27" IMO.

But it's also going to depend on how far away you're sitting. But if you're sitting far enough from a 27" 1440p screen to the point aliasing isn't observable, I get the feeling you'd be sitting too far away anyway. If I was sitting any further from mine, with a lower PPI than that, things would start becoming too more difficult to see due to size (without having to use scaling, which is... no thanks).

Also doesn't the nVidia control panel option apply MSAA? I would only use the control panel override if either the game offers no options, or if it does, if they are inferior to the control panel option (and it works). Otherwise I just set it in the game. Many "modern" games (in this case, meaning as far back as up to 15 or 20 years ago) don't always work with MSAA due to deferred rendering, and MSAA misses transparency objects and needs transparency AA along with it to get that. Most modern titles probably use TAA or FXAA, which are even less performance demanding.

If OP's seeing too low of performance when enabling it, then my two guesses are either it's actually using some form of SSA or otherwise internally rendering to a higher resolution to "effectively simulate" it, or the performance without it is already borderline low and turning it on pushes it below that point. I suppose a third option is of course that in this case, it's just having an overly huge effect on performance. Anti-aliasing is usually performance heavy but it sounds excessive by the way OP describes it. Outliers do exist, but OP describes it as occurring with multiple games.
Last edited by Illusion of Progress; Nov 30, 2022 @ 5:37pm
Originally posted by AkiKay:
Hi :lunar2019piginablanket:

So I'm noticing that when I use Hardware Antialiasing, in a lot of games my fps just drops into really unplayable numbers. Sometimes it can cut my fps in half. What PC component could use an upgrade to solve that ?

Intel I7 9700k
RTX 2070 Super
RipJaws G-Skill 16GB Ram
Samsung 980 Pro SSD
Coolmaster 600W Power Supply
Single fan cooler from Alpenföhn

More specifics please, memory frequency, mb.
Bad 💀 Motha Dec 3, 2022 @ 4:02pm 
Ok but PPI is also not the bigger factor. This doesn't mean much as each screen looks different. It comes down rather to the Pixel Pitch (dot-pitch size) which is the actual size of the pixels on the particular screen you are using. Low pixel pitch is better as this means each pixel is smaller and should produce a much sharper image compared to another screen of the same size running the same native res that has higher pixel pitch.
Last edited by Bad 💀 Motha; Dec 3, 2022 @ 4:02pm
Originally posted by Bad 💀 Motha:
Ok but PPI is also not the bigger factor. This doesn't mean much as each screen looks different. It comes down rather to the Pixel Pitch (dot-pitch size) which is the actual size of the pixels on the particular screen you are using. Low pixel pitch is better as this means each pixel is smaller and should produce a much sharper image compared to another screen of the same size running the same native res that has higher pixel pitch.
Oh, maybe I got them confused then, but yeah the idea was that a given resolution in a smaller space would appear sharper. Eventually, yes, you might not need anti-aliasing as a result.

But 1440p at 27" isn't necessarily at that point, at least not IMO.
r.linder Dec 3, 2022 @ 7:08pm 
Originally posted by Illusion of Progress:
Originally posted by Bad 💀 Motha:
Ok but PPI is also not the bigger factor. This doesn't mean much as each screen looks different. It comes down rather to the Pixel Pitch (dot-pitch size) which is the actual size of the pixels on the particular screen you are using. Low pixel pitch is better as this means each pixel is smaller and should produce a much sharper image compared to another screen of the same size running the same native res that has higher pixel pitch.
Oh, maybe I got them confused then, but yeah the idea was that a given resolution in a smaller space would appear sharper. Eventually, yes, you might not need anti-aliasing as a result.

But 1440p at 27" isn't necessarily at that point, at least not IMO.
You have to sit pretty far away for aliasing to be less noticeable at 1440p 27" so yeah
Bad 💀 Motha Dec 3, 2022 @ 7:36pm 
How close do you sit in-front of a 27 inch while gaming?
You must be sitting way too close if you can really notice that much of a difference.
Although I understand it can vary game to game because of a particular game engine and how its graphics and all are rendered and handled, sure.

If you want high levels of AA + AA Edge Transparency, you can do that with a 2070 Super; at 1080p perhaps. Not so well at 1440p while maintaining 60+ frame rates.
Aki Dec 3, 2022 @ 8:20pm 
Originally posted by Bad 💀 Motha:
How close do you sit in-front of a 27 inch while gaming?
You must be sitting way too close if you can really notice that much of a difference.
Although I understand it can vary game to game because of a particular game engine and how its graphics and all are rendered and handled, sure.

If you want high levels of AA + AA Edge Transparency, you can do that with a 2070 Super; at 1080p perhaps. Not so well at 1440p while maintaining 60+ frame rates.

I do always wonder if I am too close. Sometimes it feels like I cannot process everything happening on the screen. Is 60cm too close ? My desk is pretty short so I can't do much without buying a new desk.
Last edited by Aki; Dec 3, 2022 @ 8:20pm
r.linder Dec 3, 2022 @ 8:32pm 
Originally posted by AkiKay:
Originally posted by Bad 💀 Motha:
How close do you sit in-front of a 27 inch while gaming?
You must be sitting way too close if you can really notice that much of a difference.
Although I understand it can vary game to game because of a particular game engine and how its graphics and all are rendered and handled, sure.

If you want high levels of AA + AA Edge Transparency, you can do that with a 2070 Super; at 1080p perhaps. Not so well at 1440p while maintaining 60+ frame rates.

I do always wonder if I am too close. Sometimes it feels like I cannot process everything happening on the screen. Is 60cm too close ? My desk is pretty short so I can't do much without buying a new desk.
2 feet (just about 61cm) is pretty standard.
Last edited by r.linder; Dec 3, 2022 @ 8:33pm
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Date Posted: Nov 29, 2022 @ 9:30am
Posts: 14