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What screen res do you generally run games at?
Use the options within NVIDIA Control Panel.
If you able to run at 1440p or higher with high or ultra visuals you really shouldn't need much if any AA applied.
I use a 24" 1920 x 1200 display. Looking this up, it has a PPI of around 94.3 I find anti-aliasing near mandatory in most things I play.
A common 24" 1080p display has a PPI of a bit below that, around 91.8.
Looking up a common 27" 1440p display (*sigh* presuming this is what OP means by "2K"...), it has a PPI of 108.8. I don't know what size of display OP is using but if it's 1440p, it's likely this, or a bit larger (in which case the PPI just drops). This doesn't seem anywhere near higher enough to make what I feel is absolutely mandatory now become totally unnecessary. Maybe at something like 4K at 32" or so it would become unnecessary, but not 1440p at 27" IMO.
But it's also going to depend on how far away you're sitting. But if you're sitting far enough from a 27" 1440p screen to the point aliasing isn't observable, I get the feeling you'd be sitting too far away anyway. If I was sitting any further from mine, with a lower PPI than that, things would start becoming too more difficult to see due to size (without having to use scaling, which is... no thanks).
Also doesn't the nVidia control panel option apply MSAA? I would only use the control panel override if either the game offers no options, or if it does, if they are inferior to the control panel option (and it works). Otherwise I just set it in the game. Many "modern" games (in this case, meaning as far back as up to 15 or 20 years ago) don't always work with MSAA due to deferred rendering, and MSAA misses transparency objects and needs transparency AA along with it to get that. Most modern titles probably use TAA or FXAA, which are even less performance demanding.
If OP's seeing too low of performance when enabling it, then my two guesses are either it's actually using some form of SSA or otherwise internally rendering to a higher resolution to "effectively simulate" it, or the performance without it is already borderline low and turning it on pushes it below that point. I suppose a third option is of course that in this case, it's just having an overly huge effect on performance. Anti-aliasing is usually performance heavy but it sounds excessive by the way OP describes it. Outliers do exist, but OP describes it as occurring with multiple games.
More specifics please, memory frequency, mb.
But 1440p at 27" isn't necessarily at that point, at least not IMO.
You must be sitting way too close if you can really notice that much of a difference.
Although I understand it can vary game to game because of a particular game engine and how its graphics and all are rendered and handled, sure.
If you want high levels of AA + AA Edge Transparency, you can do that with a 2070 Super; at 1080p perhaps. Not so well at 1440p while maintaining 60+ frame rates.
I do always wonder if I am too close. Sometimes it feels like I cannot process everything happening on the screen. Is 60cm too close ? My desk is pretty short so I can't do much without buying a new desk.