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Fordítási probléma jelentése
They are two different things.
And you've still yet to define this supposed "flicker".
Just stop.
Bravo...
And what RTS runs at 30 FPS? lol
Real-time strategy.
You do not know the difference if you think that's the case.
Further proof of your inability to read.
Locking APM heavy games like RTS to 30fps feels absolutely gross and always has.
Some even got headaches and sick watching Into the Spiderverse, due to how they animated Miles from the start of the movie, using his key frames to set his experience, eventually being smooth at the end of the movie.
25fps is not smooth. It has never been smooth.
The 35 doom ran at wasn't either. Particularly after wolfenstein ran at 70.
It's not just about motion. It's about the inputs, the gameplay, everything. Low framerate caps drag ALL of that down.
Which is why komari brought up online lobbies in diablo 2. They help with the godawful single player input issues due to the 25fps cap in single player.
Wrong. For some reason they limited the FPS with the tickrate, so in command and conquer generals (zero hour), increasing the "game speed" can increase the fps limit and the tickrate. At 60 FPS the game became 2x faster, the animations are 2x faster, what is not 2x faster? Spam tons of troops in the map to cause fps drop from 60 to 15 FPS due to 32 bit program which can cause crash. Funny moments.