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Повідомити про проблему з перекладом
But somehow i have the Feeling that it isn't high enough, well i will see how it is if i have it in front of me. Anyway what i probably want is one that is twice the size of this one and curved, that would be even better to meet the natural Human FOV, who knows perhaps such ones will come.
Also what would be really cool, is if they would build such Screens as Plasmas or OLED, because they have both no delay at all and perfect Black Level's. I still not like the greyisch Blacks, even LED's can not compete with the Blacks of Plasma's, so i really hope the big OLED's are comming soon else i still prefer playing on Plasmas.
But if that's the case I don't see why so many films are 2.35:1 and previously 16:9.
Also if I hold my hands in front of me and try to decide where I can't see them any longer that rectangle in front of me is waaaay wider than a square.
So I think 21:9 is just fine as a ratio.
As for size IMHO a 28" 21:9 is way too small. so I think it's just fine. It's half the height extra on each of the sides on a 27" 21:9 one.
I don't need to be able to take it all in, when I type this I only sharply see the text around this text I'm typing and not the whole screen. That's thow our sight work. The marginal data will provides clues and you can decide to look at them to see what it's all about but normally it will just provide some blurry visual clues (well, considering you're watching in the middle as in an FPS) which prove extra immersion.
I can imagine people who have had 14" CRTs thought going 20" was too far. And people who got 20" 16:9 TFTs thought that that was ok and maybe 23" was too big.
I would just let the 34" one give some visual clues on the sides which your 27" can't :)
Or in the case of some other usage just more space for whatever information you want to put there.
I guess you can already get a 65" curved panel if that's what you want.
But likely not tuned for competitive gaming.
I don't know what happens in the OLED screen space.
Plasma seem to have been abandoned.
As for curved monitors, the 34UC97 seems to be the best ultrawide out right now.
How about G-sync, 144hz and 21:9 (3440x1440)?
Instead of just picking ONE :)
I allready have an ultrawide monitor, LG 34UM95-P
Easy to power that, just get a R9 290x or GTX 980...
Seem like they prefer that and full effects over limited effects and higher resolution too and maybe that's correct when things actually move what do I know.
I mostly want the aspect ratio. The resolution may not be perfect for the latest and greatest games and a not awesome machine but on the other hand for older games I guess it can still be done and it would be nice for pictures and such (though not necessary) and things like small text.
Guess a care least for the resolution, 2560x1080 isn't awful but then again 1080 is just so little more than what 1280x1024 had like .. 10-15 years ago ..
Needed a decent screen and graphics card if it wasn't large to show it accurately and at decent refresh rate though.
Now that gaming monitors have caught up at least in one department and i can play on a high Hz screen without input lag and/or tearing again (only took them 10 years, geesh) you wan't me to give that up to jump on yet another experimental bandwagon?
No thanks...
How about fixing the 2nd issue first? Dependancy on native reolutions...
As for free resolution choice did we really had that anyway?
Don't CRTs have a grill in front of them? I don't know what the purpose is but I guess that maybe it increases sharpness at the native resolution? But make things worse at other resolutions? Do all have grills? None and there's just one resolution which look much sharper than the others anyway?
If CRTs used a grill and "wrong" resolution led to weird consequences there then I don't really see all that much difference vs interpolating/extrapolating to a native LCD resolution.
What is the experiment you talk about? 144 Hz? G-sync? You're not giving up anything on those? It become even better than combined.
How do you suggest native resolutions would be fixed? Only way of going in that direction as things work now is to increase the resolution a lot so the resolution you want will use about the same amount of physical pixels for the each data pixel you send the screen.
Flickering is one thing but what i meant are input lag and screen tearing. Most 60Hz displays suffer from noticable input lag in gaming when you have a fast computer and VSync is enabled. So you either have to live the lag, or disable vsync and the screen starts tearing. Proper high Hz monitors, some with aditional input lag reduction features, solved this issue. (Wich wasn't an issue in CRT times at all because we could easily play at 200 Hz if desired).
My main problem with increasing the resolution (to no end) is backwards-compatibility. Thousands of games, especially older ones or indie titles, don't come with scaling interfaces.
What good is a high resolution NPC when you can't make out what he's trying to tell you because the text is too small to read. -.-
And that is also why i'd be much more interested in a technology that does lower resolutions just as sharp as it's "native" one before i start turning the resolution screw again.
Yes, the "grill" (aperture masks) of CRTs would be undesirable these days but we denied CRTs a decade of evolution so it's not a fair comparison really.
Curious I have two First Gen Titan's (EVGA SC) as well, but why do you think they might not be enough to handle a 3440x1440?
The Titan Specs state Maximum digital resolution at 4096x2160 for a single card.
{3840x2160 at 30Hz or 4096x2160 at 24Hz supported over HDMI}
{4096x2160 (including 3840x2160) at 60Hz supported over Displayport}
Sorry I only know the basics when it comes to GPU.