TickleMeRifle 2014 年 8 月 27 日 下午 11:27
34 inch ultrawide 21:9 is the future...not 4k, not gsync, not 144hz...
Ive owned over a dozen monitors in the last 10 yrs ...everything from high refresh rate, TN, IPS, 4k, gsync, etc etc you name it!. Recently i purchased a 34 inch LG ultrawide IPS.

I can tell you right now it is HANDS DOWN the best general purpose and gaming monitor ive used EVER!

Let's see:

Colours = exceptional! it is after all an IPS
Viewing angles = not as good as some of my Dell IPS screens but a world above all TNs
Response Time = 5ms (not as good as some TNs but i can tell you right now I did not notice any difference visually between 1ms vs 5ms)
Refresh Rate=60hz...sure some of you might be rolling your eyes saying 'boo its not 144hz' but seriously in games like farcry 3 and crysis 3 you're never gonna reach 144fps on ultra so why bother? Also i own 3 cards in SLI and running anything at 144fps+ will boil over and throttle my cards anyhow! Its pointless for a person like myself.

The extra width also made gaming incredibly immersive...i could actually see much much more and my performance in FPS online actualy increased due to seeing blind spots more effectively. Out of the 200+ games i own i found only about 12 werent compatible with 21:9.....and guess what? The third party program 'Flawelss Widescreen' fixed about 6 of those 12 incompatible games! So incompatibility wasnt really a major issue at all!

The monitor comes in two resolutions: 3440X1440 or 2560 x 1080.

Ive used 3440 x 1440 and even other 4k monitors and both run with MAJOR STUTTERS in game regardless of your GPU setup (I own x3 780 Ti so i know what im talking about). 2560 x 1080 runs at only a loss of 10fps compared with its 1080p counterpart! This isnt a big hit at all! Not only that 2560 x 1080 desktop scaling is much easier compared to higher resolutions!

In my personal opinion It even beat the latest 27 inch Asus ROG Swift G-sync monitor! (which i also own). The Asus' viewing angles were woeful! G-sync did not live up to its hype it actually slowed and stuttered A LOT of my games which was contrary to what nvidia had demo'd in online vids. dont get a gsync! its really a bunch of false advertising!

So there you go, from a guy who owns just about every great monitor money can buy i have no idea why people havent jumped on this LG beast of a monitor...it's effective with just about everything from everyday use to gaming. has great colours and doesnt hit your framerate hard like other resolutions. I understand at $1k its quite costly but i would gladly sell my other 11 monitors just to keep this one.

EDIT: Linus did a review of this monitor and he loved it too!
https://www.youtube.com/watch?v=KnrxNfxRK_4


最后由 TickleMeRifle 编辑于; 2014 年 8 月 27 日 下午 11:53
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正在显示第 16 - 30 条,共 78 条留言
K!llian 2014 年 11 月 9 日 下午 4:10 
It's nice but I honestly think the novelty of this will wear off pretty fast.
- 4k monitors can contain this resolution, but this can't display 4k
-16:9 is already wide enough, our (my) FOV is somewhere closer to 4:3 or 16:10
I've seen gaming videos with this thing and just felt too narrow after a while.
- Scaling issues, non standard problems for legacy/future content
- 4k is around the corner, 1080p scales perfectly to it and consoles as well

I'd rather get a 120hz HD, QHD or 4K display, but again, it's nice. Especially for 2.35:1 movies, but games? Not sure of the benefits from this.
I'd rather take fluid motions than shiny graphics. Of course if I can have fluid motions then I'm ok with ♥♥♥♥♥ graphics too :D.

I don't think it will wear of if people notice a difference and it matter in how you perform if you're competitive to begin with.

You can of course make a screen which is GPU synced at any resolution.

It's not necessarily narrower but rather wider. 21:9 on a 28" screen looks rather small though. 34" 21:9 would still be 27" in 16:9 so not too bad. Would be able to do FDH on that area too.

Thing with your eyes is that they only focus on a very small spot (and I guess you could have the screen further away to take in it all but then I guess you'd lose immersion in not having your whole field of view covered by the monitor (upwards and downwards.)

Preferably you shouldn't rescale things, not much purpose in that. Use it for multitasking, videos and games which support a wider FOV or scenery. As said a regular title would still play in 27" FHD on it. Sure such a screen is just half the price so it's a little unnecessary then but ..

Funny thing with 1080p is that so many console games especially for Xbox One render in 1280x720 or 1600x900 which doesn't scale well to 1920x1080 but .. :D

Obvious benefit for games is to take in more of what's around you. Even if your viewing area may be closer to 4:3 I guess in real life you watch around left to right or turn around much more often than you look down and especially up. (Later may depend on your species but I assume all readers here are humans.)
最后由 Aliquis Freedom & Ethnopluralism 编辑于; 2014 年 11 月 9 日 下午 4:44
Τhe Rolling Cheese Wheel 2014 年 11 月 9 日 下午 11:13 
If the screen is any wider, you might as well be squinting while playing.
最后由 Τhe Rolling Cheese Wheel 编辑于; 2014 年 11 月 9 日 下午 11:13
That blurs vision. Whatever. You're of course free to think and believe what you want.

Some people who have used it like it.

I wouldn't mind using it.

And obviously some like having a wider view: https://www.youtube.com/watch?v=Jm7R3ziHiJA

Personally I doubt I see the world in square vision too. If I stare forward and use my hands to set it up it seem pretty wide too me. I'd dare to say even wider than 21:9. Over 30:9 too? More like 4:1? :D

https://www.youtube.com/watch?v=4_5VxexAMpc
More environment = more better. I realize that if the eyes aspect ratio is much more square then one would lose screen size on the vertical axis but I don't think that's the case.

.... also really very many movies are very wide and I guess one would have to ask "why" if people didn't preferred seeing it that way / it told more of a story that way. Better for scenery than faces I guess.
最后由 Aliquis Freedom & Ethnopluralism 编辑于; 2014 年 11 月 10 日 上午 12:23
mika 2014 年 11 月 10 日 上午 3:37 
Ive been eyeing an LG 2560x1080 ultra-wide monitor -$499 29 inch ips- Can 2 x Gtx 660ti push that monitor without any problems? Thanks
Schrödinger's Hitbox 2014 年 12 月 17 日 上午 2:08 
引用自 TickleMeRifle

i thought this tech would work on any GPU regardless of nvidia or AMD but it appears it only works for select AMD cards. so technically there can be no sync of any type with this monitor as my monitor only has 1.2 and not 1.2a and im using nvidia cards.

But yeah like i said before all this freesync and gsync techs are highly overrated man. Demo it instore or buy a cheap gysnc monitor , try it and return it....you'll realise its not all that its cracked up to be...the results are fairly inconsistent to say the least.

As you've mentioned Display Port 1.2a and 1.3 has support for VESA Adaptive-Sync , but AFAIK 1.2a and 1.3 does not directly support AMD's project freesync. It's the other way around. AMD uses the VESA Adaptive-Sync standard to power thier "freesync protocol". In other words VESA Adaptive-Sync is the new standard that all manufacturers should follow. Don't quote me on this though. It's just my understanding of how things work, I don't have any references right now.

I agree with what you said about "ultrawide 21:9 is the future...not 4k, not gsync, not 144hz", but my question to you is did you test AMD freesync? I want to buy a 21:9 screen and I'm wondering if it's worth it to wait for a DP 1.2a/1.3 screen. Even if freesync is bad I'm still wondering if the problem is with freesync, VESA standard, the implementation on the specific gpu or screen I'm using or even the software drivers / game that I'm playing... there's so many places where things can go wrong and I suppose one can expect it with this new tech. Yes the hype around this does give people the wrong impression of things thanks again for a honest review.
videogames 2014 年 12 月 17 日 上午 2:11 
GG OP, I've been drooling over the curved version of that since it came out. Can't quite afford it so using dual 1440p for the time being, but I miss having desk space.
最后由 videogames 编辑于; 2014 年 12 月 17 日 上午 2:11
Andrius227 2014 年 12 月 17 日 上午 2:14 
I don't agree with OP. 144hz and gsync IS the future. I don't really care about width of the monitor. 16:9 is fine.
最后由 Andrius227 编辑于; 2014 年 12 月 17 日 上午 2:14
10upN2DOWN 2014 年 12 月 17 日 上午 6:00 
Sorry you can't push over 60FPS in your games. Maybe use the extra cash to buy better GPU instead of useless monitors. I'll keep my 144hz at 110FPS in any game, OH yea I do push 3x780ti sc....
videogames 2014 年 12 月 17 日 上午 6:43 
引用自 10upN2DOWN
Sorry you can't push over 60FPS in your games. Maybe use the extra cash to buy better GPU instead of useless monitors. I'll keep my 144hz at 110FPS in any game, OH yea I do push 3x780ti sc....
lol
Kate 2014 年 12 月 17 日 上午 7:05 
So, am I the only one who actually thinks 16:10 was the perfect ratio and 16:9 is pointlessly wide already? Guess so.
With that said, I don't understand why Ultrawide being the future means 144Hz or G-Sync isn't.
Andrius227 2014 年 12 月 17 日 上午 7:23 
引用自 Kate
So, am I the only one who actually thinks 16:10 was the perfect ratio and 16:9 is pointlessly wide already? Guess so.
With that said, I don't understand why Ultrawide being the future means 144Hz or G-Sync isn't.

Well 16:10 is almost the same as 16:9... We still have one 16:10 monitor at out home and it's fine, could not even tell that it's 16:10 if i didn't know that.
Schrödinger's Hitbox 2014 年 12 月 17 日 上午 8:16 
引用自 Kate
So, am I the only one who actually thinks 16:10 was the perfect ratio and 16:9 is pointlessly wide already? Guess so.
With that said, I don't understand why Ultrawide being the future means 144Hz or G-Sync isn't.

Yes, the aspect ration and refresh rate are two completely different things. It's totally up to you which combination you use...

My primary desktop screen is a 24 inch 16:10 (1920 x 1200) screen. I've had it for ~5 years and although I enjoy it the reason for replacing it with a 21:9 is not only for the increased emersion from the bigger FOV in FPS and racing games, but also from a non-gaming aspect. The cinema aspect ratio is 21:9 and it just looks so much better playing movies on my dekstop using the same ratio as the cinema. I can understand that playing strategy games in 21:9 can be problematic if the game does not support it properly, luckily most 21:9 screen that I've checked out has an option to split the screens in two giving you a good strategy gaming aspect ration and awesome multitasking ability :d2lonedruid:

I can't really comment on the refresh rate as my screen does not support g-sync/adaptive-sync nor refresh rates above 75Hz. Based on what I have read I would like to get a screen that supports adaptive-sync since it's a vesa standard.
videogames 2014 年 12 月 17 日 上午 8:42 
You might not want to hold your breath for 21:9 adaptive-sync displays. Every single 21:9 display that I know of is IPS, and there are no multi-input IPS displays that go over 60hz. adaptive-sync / g-sync for 60fps just seems like a big waste of money unless you're trying to push 4k+
最后由 videogames 编辑于; 2014 年 12 月 17 日 上午 8:44
Kate 2014 年 12 月 17 日 上午 9:16 
引用自 videogames
You might not want to hold your breath for 21:9 adaptive-sync displays. Every single 21:9 display that I know of is IPS, and there are no multi-input IPS displays that go over 60hz. adaptive-sync / g-sync for 60fps just seems like a big waste of money unless you're trying to push 4k+
So we're going towards another generation of screens with high-frequency washed-out colors TN panels because some kid swears his CS:GO k/d ratio went up when he switched to 144Hz instead of investing in IPS. I kind of saw this coming, but I wanted to believe it wouldn't happen
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发帖日期: 2014 年 8 月 27 日 下午 11:27
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