Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Press the RMB on the windows start button and select system> on the right select advanced system settings> then under performance, click settings. IOn the top tab, select advanced> then under memory, press change... there you can change all you need or don't need.
Something else causing the stutters. Could go the other way around, start some Ram heavy programs, then the same game, check usage before and after.
Check Windows system information, make sure installed RAM says 16.0GB
You can check with CPU-Z as well.
32bit games only make use of up to 4GB of RAM, usually less than that. So unless you play a 64bit game you wont notice a large amount of usage.
GPU: Nvidia GTX 970 MSI
Motherboard: MS-7826
Drives: WD 1 TB 7200 rpm and 16GB mSATA Disk Caching SSD
RAM: 2 x 8GB Kingston
I'm currently running Windows 10 Home 64-bit.
I had an SSD cache and the software dedicated 1GB to it
I check everygame same thing
I look at benchmarks from youtube 16gb users all using only 8gb every single game
I check 32gb benchmarks on the same games and everytime their pc is using like 18gb of ram
Found this because I was looking for the same answers and to see if your games using more ram has any impact on peformance or whether the game using 8gb is no different to 18
The amount makes a difference DEPENDING on the game AND other factors.
What is your commit limit when this occurs (show both the currently commited amount and the current commit limit cap, both of which are showed in task manager)? Ignore "in use" RAM for a bit and look at the commit limit. if you want to dig slightly deeper, use resource monitor instead of task manager and look at the values there (namely, commit limit and working set).
What is the state of your page file for further clarity (system managed, or have you adjusted it)?
Don't only look at RAM. Don't forget VRAM too. Is this maybe being exhausted? Does the stuttering occur if you use lower game settings (shadow/texture ones are key ones to try lowering first for this regard). Task Manager will often be okay for a rough look at VRAM, and while it will show allocation and not necessarily "what something needs", that's a separate distinction, so it's still a good barometer to check in a case like this.
What are you temperatures? Stuttering isn't from throttling, is it?
Lastly, what GAMES are you playing? Many games will just stutter, either at times, under certain conditions (shader compilation stutter is a big modern one), or so on. Are you sure you're not just making the incorrect correlation that they aren't using half your RAM and stuttering as a result, when instead the situation might be that they only need around half, and are also stuttering for other reasons?
And what CJ said earlier is another good check. 32-bit applications have about a 4GB limit (or more like 2 GB at times I think?) and Windows itself can use in the area of 4GB plus or minus these days, so something hitting around 8 GB and then faltering wouldn't be too farfetched in such a case. Maybe the game is just hitting that internal limit and stuttering? If this is the case, something like "large address aware" might help. But if this is "every game" then this is unlikely to be it (older games might be 32-bit but wouldn't all hit that limit, and newer ones are more and more 64-bit).
Up to HALF of your Physical RAM, lets say if you have 8GB then that would be 4GB can be used as Shared Graphics Memory by the system if your GPU doesnt have enough VRAM for a game you are playing. GPUs with 4GB+ of VRAM generally dont run into this with most games, but lower than 4GB can be common.
Being as GDDR5 and GDDR6 VRAM is generally faster than Physical RAM SOME stuttering may be encountered in situations that the Shared Memory is being used. This is especially true if your Physical RAM is being maxed out as a whole because of it.
Systems with 8GB or less this can commonly happen, but with systems having 16GB+ it'll basically never happen.
-
Either way, we need more info.