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I knew the PlayStation 3 initially had PlayStation 2 hardware, which it later dropped to help save costs (I'm presuming it being able to still play PlayStation titles came more down to it being so easy to emulate at that time).
The only other things I remember about the PlayStation 2 at the the time was it was simultaneously said to be a complicated and "powerful" console while also being the weakest of the generation (especially next to the Xbox which was mostly a PC).
Well, save costs, and from what I remember of the era is that customers liked the idea of backwards compatibility, but rarely used it relative to the whole user base. No one likes something be taken away, even if they're not really using it. But that's always been the struggle. Backwards compatibility is an appealing feature. But generally if you buy a new current gen console it's usually to play current gen games. Not absolutely of course, before everyone comes out saying they played old games as much as new as new games on their backwards compatible consoles, or played old games primarily on the new consoles.
Well it did come out before the GameCube or the Xbox so they had the opportunity to use better hardware. It was more powerful than the Dreamcast I believe, but that was the first next gen console after the N64/PSOne/Saturn, unless you want to put it in it's own mini-group. And of course it all fell apart for Sega rather early on that generation, so easier to forget about them.
I remember Sony's 66 million polygons a second BS. Yeah 66 million one sided untextured polygons. You know the sort of things games all use almost exclusively. /s
I sort of miss my PlayStation/PlayStation 2. Both consoles have a special place in my heart.
Yeah, the release date is probably easy to overlook. Might not sound like much, but hardware was advancing very fast at the time, so a small time frame would make for a bigger difference.
It certainly FELT like the first time a console had become "advanced" for me. I'm not exactly sure why. Maybe a combination of things, but it was always interesting to hear later on how it was actually one of the weakest in many ways of the generation. It was unanimously the winner of that generation by far despite that. The gaming library (which the expanded older PlayStation library would also be a part of) helped largely, as did the DVD capability. Early on, many people were buying PlayStation 2s with that being a big factor, as DVD players were new and super expensive.
It's funny how that's all from the days of 4:3, standard definition, hardware in terms of MB and MHz, and no dedicated storage, but at the time everything was so advanced (and fast advancing) compared to what was right before it, what with VHS and even smaller TVs in measurements that started with a "1" (at least in the US where it's measured in inches).
I mean the N64 was significantly more powerful than the PSOne, but the PSOne was extremely successful and arguably won that generation (I had an N64).
The PS2 was very successful.
The Wii was extremely successful, and it was the weakest compared to the PS3/Xbox 360.
And the Switch also the weakest console of the last generation, but it's wildly successful. I love mine.
We're all very lucky the gaming pie is large enough that being the "winner" of a the generation doesn't really matter because 2nd and 3rd place can still be very successful products by the numbers.
PS4 is using another chip that isn't RISC, they went with a x86 chip AMD. PS1 ~ PS3 uses RISC chips. So not only not able to natively support the games, but it take a lot of work on their end to get the games to run, which again went to emulation to running the games, and only available to games you bought from it PSN store that for PS4, basically getting you to rebuy the game again, and no the digital copy bought from PS3 PSN store is not transferred to PSN store for PS4, I know it dumb but that how they roll.
Example Jak and Dexter 1 someone was able to fully decrypt and reverse engineer the game to natively run on x86 or in this case PC, all it requires you owning a certain version PS2 copy of the game. Can look up OpenGoal from Google, they're working on rest of the series as well. It took over 500k line of code to edit for first game alone to translate for x86 processor system can understand how to process the game.
PS4 to PS5 has zero issues because both using x86 chip from AMD. Now Sony could've easy just emulate PS1 game discs on PS4, but Sony choose not to, and only leave it to digital copies to get.the emulator support.
like using the dvd video decoder as a processor for other tasks
if the emulator does not treat all the ps2 parts correctly and return results at the correct times some games will not work right
A new neighbor moved in downstairs and had a PlayStation. Friends across the street got a PlayStation. My mothers' household got a PlayStation. Everyone was getting one. Another friend of mine had the Nintendo 64. The latter is what I originally wanted, but then I also got a PlayStation and it ended up becoming my favorite console in the end.
The Nintendo 64 was overall much more powerful from what I remember, but it wasn't like it is today where things are more directly comparable. 3D for example was in its infancy and everyone was still sort of trying to figure it out. The Nintendo 64 had much better visuals from what I remember, but one notable downside was if often had a muddy (or "texture-less") look since it relied less on textures and more on some sort of color shading in place of actual textures. But the PlayStation had its infamous issues with visuals too, like geometry warping/texture wobble for a number of reasons. It's interesting how both of those things gave each console its own unique "look and feel" across the library.
Few games were multi-platform back then too, and the few that were (Resident Evil 2 going from the PlayStation to the Nintendo 64 comes to mind) were more of ports after the fact and were marvels of their own in how they accomplished the task.
The N64 only had 4MB of VRAM out of the box, so any complexity in the scene would stretch that pretty thin. Although I felt like hot stuff playing Rogue Squadron with the expansion pack and could run the game at a full 640x480.
I mean the PSOne often didn't bother with textures because texture mapping effectively halved the amount of textures it could render, so the more stuff you could do with simple shading the more you could squeeze out of it. Plus with only 1MB of VRAM you had to use it wisely.
Either way I feel like the hallmark of a lot of consoles was art from adversity. A lot of games were pretty bad, but the good ones did magical things with very little resources.
I think I probably kept playing my SNES as much as the N64 though, the lack of RPGs just when they started getting big kinda hurt. Overall I think I liked the SNES better.
The Super Nintendo and PlayStation (and somewhat PlayStation 2) were definitely the consoles to have during the Golden age for jRPGs IMO. That's a part of why those two (or three) consoles are probably my top three overall.
And no, I never heard of that, but thanks for the link.
N64 is using 64-bit NEC VR4300 at 93.75 MHz
PS1 is using 32-bit R3000 @ 33.8688 MHz
Pretty big gap in performance, as N64 is clear winner in hardware spec, but problem there more issues with N64 what had it back why it couldn't do better 3D than PS1, as it was design, and storage limit of the N64, despite you have an 8MB of RAM expansion, very few rare games uses that, but it to allow games output at higher res such as 640 x 480.
Well better is subjective. I mean what faults aside I did like the N64. Ocarina of Time, Goldeneye, 3D platformers, there were lots of great games. The cartridges had limited space, even with heavy compression. And it wasn't like there were multi-cartridge games. The cost would have been too much. Although it wasn't 64MB uncompressed vs 700MB uncompressed. You didn't really want to compress PSOne games because the CD drive was already so slow 2x speed at 300 KB/sec max.
There were pros and cons to both, but it did seem like CD's were maybe a better choice. With disc swapping you could cram whatever you wanted on nearly as many discs as you wanted. And the slowness didn't really seem to hurt anyone, so the speed of cartridges was kinda moot, not worth the trade off in hindsight. Nintendo wasn't ready for change yet.
Although, it's kinda funny, that with the Switch, cartridges came back. And flash memory is cheap and the largest Switch cartridges can store more than a Blu-Ray. Although it doesn't feel weird to have cartridges the size of your thumb nail.
Well RAM was super expensive back then. And the PSOne came out a year before the N64. And like I mentioned the PSOne developers often didn't bother with texture mapping and preferred shading methods because that would often yield better results and better performance.
Although looking at the specs again the N64 had a unified memory architecture so it had 4MB total, not just VRAM. Where the PSOne has 2MB system RAM, and 1MB VRAM. So the N64 had more overall RAM, and that could sometimes mean more VRAM. I guess it would have varied from game to game, or how the RAM was used. Of course with the expansion pack that bumped the N64 up to 8MB that offered some decent improvements for games that took advantage of it.
But when you look at a lot of PSOne games a lot of the characters aren't textured, they use some shading technique. Overall it was probably a better choice and some of those games have aged better style-wise where muddy textures maybe haven't.
If the N64 had less RAM, or bigger performance consequences for texture mapping they might have leaned in the same direction. But that's art from adversity for you, score on for PSOne. And the N64's strengths didn't annihilate the competition. But they could push more polygons so games could look better and higher resolutions were better. And at the time that PSOne style warping was a strike against the PSOne for me. But twenty-five years later there's a charm to it where indie games will replicate the effect and we'll cheer for it.