Does anyone get this mouse feeling in modern FPS games?
I really don't know how to explain this properly, I'll try my best to visualize the issue, so don't think of it as an incorrect technical explanation because that's not what I'm trying to do.

Basically, in a few modern FPS games such as CS:GO (raw input on, acceleration off), mouse aim doesn't feel linear in the sense that when I have to aim precisely at enemies who are right in front of me, it feels too sensitive. However, if I hear something behind me and I have to make a 180 turn as quickly as possible, it takes forever and I'm completely handicapped.

In old FPS games like System Shock 2, it feels completely linear and easy. With low sensitivity, you can aim precisely and you can do a 180 turn instantly.

Now, here's an attempt to describe what happens:

The way I imagine it, these old games aren't designed with insane precision in mind, it feels like they have much lower "density" of the mouse aim and due to that lower "density", it skips much more than it does in CS:GO when you make a 180 turn and that's why it's faster. On the other hand, CS:GO feels like it has insanely high "density", so it takes much longer to drag your mouse through all that.

I don't think I can explain it better than that. Does anyone else experience that? What is it exactly? It's so annoying as I can't aim precisely and I can't turn quickly, I'm just handicapped.
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It clearly sounds like you haven't bothered to adjust sensitivity in the settings.
Sikobae の投稿を引用:
It clearly sounds like you haven't bothered to adjust sensitivity in the settings.

I'm not an idiot, of course I would try that before making a post, I get the same feeling regardless of sensitivity and I definitely don't in some older games.
A&A 2022年6月1日 15時15分 
I can show you two differences
CSGO if l want to make 180° turn, l am using 200-400 DPI @ 1.7 sensitivity,
in Roblox (Counter Blocks or whatever) (Don't ask ♥♥♥♥ why l had to try this game), l was using 200-400DPI @ 0.26 sensitivity. You can see a such big difference in the sentitivity right? And why is that? This is because each game uses a different engine, so they interpret and process the input from I / O devices differently
最近の変更はA&Aが行いました; 2022年6月1日 15時17分
A&A の投稿を引用:
I can show you two differences
CSGO if l want to make 180° turn, l am using 200-400 DPI @ 1.7 sensitivity,
in Roblox (Counter Blocks or whatever) (Don't ask ♥♥♥♥ why l had to try this game), l was using 200-400DPI @ 0.26 sensitivity. You can see a such big differences in the sentitivity right? And why is that? It is because every game is using different engine, so they are interpreting and process input from I/O devices differently.

I know that each game declares sensitivity of "3" differently, but what I'm saying is, in some games it's linear and in others it's not. In CS:GO, it feels insanely "dense" regardless of sensitivity.

In some older games, I can have sensitivity low enough to be perfectly precise for aiming, yet at the same time, I can instantly do a 180 turn.

In CS:GO, my sensitivity is also low enough to be perfectly precise for aiming, but if I want to do a 180 turn, I have to lift the mouse a billion times and it takes ages, it feels like I'm a tank.

Despite having equally precise aiming in both cases, 180 degree turning is radically different.

I don't know how to explain, but even if I make sensitivity in those older games so low that I have to lift the mouse a few times to do a 180 turn, there's still that feeling of linearity that CS:GO doesn't despite having to lift the mouse a few times in both cases.

In CS:GO, because of how "dense" it is, I have to compromise fast turning much more than I do in most other games. Yet, while being able to turn much faster in those other games, I still have the exact same precision as in CS:GO, it's not any worse at all.

Does it make more sense now?
最近の変更はShodanが行いました; 2022年6月1日 15時30分
A&A 2022年6月1日 15時59分 
Ok, then try to play with mouse acceleration and you will see a difference.

Edit: Probably you leaved it by default off
最近の変更はA&Aが行いました; 2022年6月1日 16時03分
Raoul 2022年6月1日 16時49分 
Doing a 180 for me is one side of my pad to the other so I can do it really fast if need be and I'm more of a wrist aimer keeping my arm and elbow steady mostly so I think your sensitivity might be too low if your lifting your mouse up several times for a 180.

Being precise has a lot of factors cause I can still be precise at double my sense 1400 edpi when using awp or smg but my rifle tracking will suffer, at 700 edpi I can have perfect tracking and spray control with rifles even at long distance range but my awping and smg 360s will suffer. A lot depends on the level you play at, gamesense/experience in knowing angles, movement in general, guns/roles, physical dexterity and probably more.
最近の変更はRaoulが行いました; 2022年6月1日 16時59分
A&A の投稿を引用:
Ok, then try to play with mouse acceleration and you will see a difference.

Edit: Probably you leaved it by default off

It's already off, raw input is on, plus that "enhanced pointer precision" thing on Windows is off as well as it should be.

Raoul の投稿を引用:
Doing a 180 for me is one side of my pad to the other so I can do it really fast if need be and I'm more of a wrist aimer keeping my arm and elbow steady mostly so I think your sensitivity might be too low if your lifting your mouse up several times for a 180.

Being precise has a lot of factors cause I can still be precise at double my sense 1400 edpi when using awp or smg but my rifle tracking will suffer, at 700 edpi I can have perfect tracking and spray control with rifles even at long distance range but my awping and smg 360s will suffer. A lot depends on the level you play at, gamesense/experience in knowing angles, movement in general, guns/roles, physical dexterity and probably more.

I can finally have 100% precision now that my sensitivity is THAT low. I used to play at 1.25 at 1000 dpi and it was a bit too sensitive for precise aiming only at long range without using a scope, yet at the same time way too slow for quick turning, for me at least, and compared to other games. So, now that I reduced it to 1.00, it's finally perfect for precise aiming and turning is a bit slower than it used to be, but whatever.

In some other games, I can have just as precise aiming as here and faster turning, at the same time. I really can't explain better than I originally did, but it just feels different. In CS:GO, it feels much less linear and much more "dense" than in other games, especially old games. In the first BioShock (2016 remaster which is the same thing as the original anyway), it's very linear and not "dense", meaning I can easily turn and still aim for heads at very long range with 100% precision while Infinite (2013) is a lot closer to CS:GO, but still much more comfortable.

Don't get me wrong, I can play CS:GO perfectly fine, nothing is broken or unplayable or anything like that, I can aim really, really well in the game. I'm just saying is that it just doesn't feel as comfortable in other games due to that "linearity" and "density" I'm trying to describe (I can't think of better words), so it's not like this "issue" is preventing me from playing the game or anything like that.

In CS:GO, it feels like steering a car on a narrow road. So, while driving forward, you can easily make pretty sharp maneuvers with minimal steering input, the steering wheel is very sensitive and responsive while driving forward, but if you want to go back the way you came from, you'll have to do three point turns for ages which is really clunky and slow, good luck with that. That's exactly how CS:GO feels, it's sensitive for anything that happens in front of me, but as soon as I need to turn, it feels like a tank. Well, in some other games, it feels 100% equal, consistent and linear for both the stuff in front of me and behind me, not like all the sensitivity is focused only on the front and the rest is forgotten.

I really don't know how to describe it better than that.
A&A 2022年6月2日 7時13分 
""enhanced pointer precision" thing on Windows is off" it doesn't matter if you have raw input. Btw, in System Shock 2 mouse acceleration should be on only if you somehow disabled it and this game should have raw input too. So as l said, try to play a little bit with this setting and fix me if l am wrong about the game.
最近の変更はA&Aが行いました; 2022年6月2日 7時18分
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投稿日: 2022年6月1日 12時12分
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