Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I'm not an idiot, of course I would try that before making a post, I get the same feeling regardless of sensitivity and I definitely don't in some older games.
CSGO if l want to make 180° turn, l am using 200-400 DPI @ 1.7 sensitivity,
in Roblox (Counter Blocks or whatever) (Don't ask ♥♥♥♥ why l had to try this game), l was using 200-400DPI @ 0.26 sensitivity. You can see a such big difference in the sentitivity right? And why is that? This is because each game uses a different engine, so they interpret and process the input from I / O devices differently
I know that each game declares sensitivity of "3" differently, but what I'm saying is, in some games it's linear and in others it's not. In CS:GO, it feels insanely "dense" regardless of sensitivity.
In some older games, I can have sensitivity low enough to be perfectly precise for aiming, yet at the same time, I can instantly do a 180 turn.
In CS:GO, my sensitivity is also low enough to be perfectly precise for aiming, but if I want to do a 180 turn, I have to lift the mouse a billion times and it takes ages, it feels like I'm a tank.
Despite having equally precise aiming in both cases, 180 degree turning is radically different.
I don't know how to explain, but even if I make sensitivity in those older games so low that I have to lift the mouse a few times to do a 180 turn, there's still that feeling of linearity that CS:GO doesn't despite having to lift the mouse a few times in both cases.
In CS:GO, because of how "dense" it is, I have to compromise fast turning much more than I do in most other games. Yet, while being able to turn much faster in those other games, I still have the exact same precision as in CS:GO, it's not any worse at all.
Does it make more sense now?
Edit: Probably you leaved it by default off
Being precise has a lot of factors cause I can still be precise at double my sense 1400 edpi when using awp or smg but my rifle tracking will suffer, at 700 edpi I can have perfect tracking and spray control with rifles even at long distance range but my awping and smg 360s will suffer. A lot depends on the level you play at, gamesense/experience in knowing angles, movement in general, guns/roles, physical dexterity and probably more.
It's already off, raw input is on, plus that "enhanced pointer precision" thing on Windows is off as well as it should be.
I can finally have 100% precision now that my sensitivity is THAT low. I used to play at 1.25 at 1000 dpi and it was a bit too sensitive for precise aiming only at long range without using a scope, yet at the same time way too slow for quick turning, for me at least, and compared to other games. So, now that I reduced it to 1.00, it's finally perfect for precise aiming and turning is a bit slower than it used to be, but whatever.
In some other games, I can have just as precise aiming as here and faster turning, at the same time. I really can't explain better than I originally did, but it just feels different. In CS:GO, it feels much less linear and much more "dense" than in other games, especially old games. In the first BioShock (2016 remaster which is the same thing as the original anyway), it's very linear and not "dense", meaning I can easily turn and still aim for heads at very long range with 100% precision while Infinite (2013) is a lot closer to CS:GO, but still much more comfortable.
Don't get me wrong, I can play CS:GO perfectly fine, nothing is broken or unplayable or anything like that, I can aim really, really well in the game. I'm just saying is that it just doesn't feel as comfortable in other games due to that "linearity" and "density" I'm trying to describe (I can't think of better words), so it's not like this "issue" is preventing me from playing the game or anything like that.
In CS:GO, it feels like steering a car on a narrow road. So, while driving forward, you can easily make pretty sharp maneuvers with minimal steering input, the steering wheel is very sensitive and responsive while driving forward, but if you want to go back the way you came from, you'll have to do three point turns for ages which is really clunky and slow, good luck with that. That's exactly how CS:GO feels, it's sensitive for anything that happens in front of me, but as soon as I need to turn, it feels like a tank. Well, in some other games, it feels 100% equal, consistent and linear for both the stuff in front of me and behind me, not like all the sensitivity is focused only on the front and the rest is forgotten.
I really don't know how to describe it better than that.