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Your CPU already performs the best it can though, so, no, it's not a "free performance" toggle. It just means the CPU will stave of low priority tasks in favor of higher priority ones. Again, this gains you nothing if you're not losing performance to that to begin with.
best to leave it at normal
I think by 13th gen and maybe a decent windows 11 update maybe they can take good advantage of this idea.
I'm not sure if 12th gen has made a big difference yet.
*The test*
I opened Quake III (Open Arena) and l joined in voice chat in discord with my friend. 2-3 minutes later, the voice chat is dead, l couldn't hear my friend, so l was looking for solution and l had two options. The first one was to use the browser, but l didn't like this and the second one was to set discord on high priority. Does it work? At least l could stay in the voice chat without this problem.
The answer is that there is a change, but it depends on what processor you have and what load you have. If you have dual core CPU, probably this will be a good option.
Setting a game to High Priority oesnt help and often can cause some odd effects such as stutters and such. I would just ensure that when you enter Windows OS, bring up Task Manager and when needing to see it, Minimize it, but set Task Managers Priority to Real-time. Everything else should be on Normal or Low depending on what it is exactly.
Setting Task Manager to Real-time helps ensure thag if something else ties up the cpu way too much or causing issues like making the Windows OS gui go out to lunch... allowing Task Manager to.still be very responsive despite something else having a ridiculous cpu usage %
Base priority is also just that. As during execution the priority can receive a boost for multiple reasons. And that includes a boost for a process that has been stalled in the background for too long. And since a game will be in your main focus it will benefit from the most priority boosts, while other programs in the background, like a chat may fall behind and benefit from a higher priority than the game.
One of the best examples for this is live streaming. Where the streaming software in the background but with a higher priority than the game will deliver a better stream.
When I was running modern games on an old CPU, as CPU usage was close to 100%, CPU didn't always have enough time to process USB inputs, so I had to lower the game's priority. This is the type of use cases for that feature. Any modern CPU should have enough CPU threads to process a game and all other stuff simultaneously.