Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
For many years HL2 has lacked gamepad support on PC, but apparently it now supports controllers. I think you have to add it as a launch command though for now.
I don't think the original Far Cry supports controllers natively on PC.
Remember, Xbox 360 controllers either have to be fully wired (not plugged in with a Play & Charge) or connected via the Xbox 360 gaming receiver to work. Unlike the Xbox One/Series controllers, you can't turn wireless Xbox controllers into wired ones.
steam can use an x360, mapped as xbox or remapped to k/m or other inputs
i cannot think of a single game on steam right now that cannot be made raring to go with some effort in steam's controller settings
For a game like Quake4, no. You have to use a controller config via Steam BigPictureMode
A controller mapping utility isn't an external mod. They're common and even essential tools, though standalone ones aren't really necessary anymore since Steam does it natively now.
I still prefer the opensource Antimicro and AntimicroX over Steam's controller mapping settings. Much more intuitive when setting up a macro.
Otherwise, yes.
Yes.
The triggers are analog with the controller in Xinput mode.