Ryzen 5 5600x + RTX 3060 ti really underwhelming?
A got a new pre built pc with aforementioned hardware and when I tested AC odyssey today I was pretty disappointed as the game stutters badly even when lowering settings. I also was playing GR Wildlands with a friend the other night and then it was working just fine but now even that game stutters to some degree. I've tried several things to remedy this to no avail. Even OCing the cpu doesn't seem to do anything. I have the newest Nvidia drivers installed also. I thought this kind of a pc could run AC odyssey without too much stuttering as my older one with i7 4790K and 1070 ran it pretty well without any major sacrifices in settings.
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Visualizzazione di 31-45 commenti su 49
Messaggio originale di KaKa:
I think these problems are with the game rather then your hardware tbh, seen some benchmarks (can't be assed to link) that suggests game is cpu bottlenecked / fps not scaling up with lower resolutions on high end rig(3080)
you are right andThis has already been explained but people refuse to listen unfortunately. The same clueless and irresponsible posters would rather suggest nuking the os or scare the poster in thinking they have "faulty hardware " then actually do a bit of research on the matter or listen to people who have first hand experience on the matter and know how to alleviate the problem .

https://wccftech.com/ac-odyssey-high-cpu-load/

https://www.youtube.com/watch?v=kG9Bsv-d8HM - listen closing from 14:10 , this is why a low level api like vulkan or dx12 fixes the issue. its why me and another poster told the OP to use dxvk ( converts the game from dx11 to vulkan).

OP you do NOT need to reinstall windows, nor is your hardware faulty.
Ultima modifica da Vulkan; 26 gen 2022, ore 2:43
Messaggio originale di Vulkan:
Messaggio originale di KaKa:
I think these problems are with the game rather then your hardware tbh, seen some benchmarks (can't be assed to link) that suggests game is cpu bottlenecked / fps not scaling up with lower resolutions on high end rig(3080)
you are right andThis has already been explained but people refuse to listen unfortunately. The same clueless and irresponsible posters would rather suggest nuking the os or scare the poster in thinking they have "faulty hardware " then actually do a bit of research on the matter or listen to people who have first hand experience on the matter and know how to alleviate the problem .

https://wccftech.com/ac-odyssey-high-cpu-load/

https://www.youtube.com/watch?v=kG9Bsv-d8HM - listen closing from 14:10 , this is why a low level api like vulkan or dx12 fixes the issue. its why me and another poster told the OP to use dxvk ( converts the game from dx11 to vulkan).

OP you do NOT need to reinstall windows, nor is your hardware faulty.

I actually got AC Odyssey to work better by installing older GPU drivers but for some reason GR Wildlands started stuttering after first working without any problems. Nothing major changed, the game just didn't run as well as it did when first playing it. I didn't change settings in game or anything, I actually had to lower settings and it still stuttered. My friend has an older pc and he didn't have this problem. So not sure what's going on...
https://www.youtube.com/watch?v=JLEIJhunaW8

thats why you are get better performance on a difference driver when. certain drivers versions just dont play nicely with certain games, its just how it is. the driver you switch to likely has better cpu overhead thats why you are running into the cpu related stutters less frequently in ac oddessy . several nvidia drivers released in the last year have had " stutters occur in ac oddessy" in the known issue list. as i have already suggested, just run dxvk if you want near flawless performance in ac oddessy but if you are happy with the better performance you are getting with the older driver then i guess just stick with that.

as for gr wildlands , it uses dx12 so you shouldn't be cpu bottle necked unless you are playing at 1080p and are able to achieve a pretty high framerate which then might make the 5600x the limiting factor. i remember gr wildlands having some stuttering issues when it first launched so it could just be a matter of optimisation or possibly the nvidia driver version you are currently on doesn't play nicely with gr wildlands.

are you positive you were on the same driver version before and after the stuttering started happening in gr wildlands?
Ultima modifica da Vulkan; 26 gen 2022, ore 3:31
Messaggio originale di Vulkan:
https://www.youtube.com/watch?v=JLEIJhunaW8

thats why you are get better performance on a difference driver when. certain drivers versions just dont play nicely with certain games, its just how it is. the driver you switch to likely has better cpu overhead thats why you are running into the cpu related stutters less frequently in ac oddessy anymore. several nvidia drivers released in the last year have had " stutters occur in ac oddessy" in the known issue list. as i have already suggested, just run dxvk if you want near flawless performance in ac oddessy but if you are happy with the better performance you are getting with the older driver then i guess just stick with that.

as for gr wildlands , it uses dx12 so you shouldn't be cpu bottle necked unless you are playing at 1080p and are able to achieve a pretty high framerate which then might make the 5600x the limiting factor. i remember gr wildlands having some stuttering issues when it first launched so it could just be a matter of optimisation or possibly the nvidia driver version you are currently on doesn't play nicely with gr wildlands.

are you positive you were on the same driver version before and after the stuttering started happening in gr wildlands?

Yeah it was the same driver version. I only installed the older driver after the problems in Wildlands had started. And I noticed that before installing that older GPU driver AC Odyssey used only about 50 % of my GPU, but after I installed the older driver it started to use about 80 % of my GPU and the game ran better. So there definitely was something in the newer drivers that limited my GPU usage in Odyssey. The funny thing is that all the tests I ran like Unigine Heaven benchmark and userbenchmark said that my pc was running just fine which perplexes me even more.
Messaggio originale di Billy The ♥♥♥:
Messaggio originale di Vulkan:
https://www.youtube.com/watch?v=JLEIJhunaW8

thats why you are get better performance on a difference driver when. certain drivers versions just dont play nicely with certain games, its just how it is. the driver you switch to likely has better cpu overhead thats why you are running into the cpu related stutters less frequently in ac oddessy anymore. several nvidia drivers released in the last year have had " stutters occur in ac oddessy" in the known issue list. as i have already suggested, just run dxvk if you want near flawless performance in ac oddessy but if you are happy with the better performance you are getting with the older driver then i guess just stick with that.

as for gr wildlands , it uses dx12 so you shouldn't be cpu bottle necked unless you are playing at 1080p and are able to achieve a pretty high framerate which then might make the 5600x the limiting factor. i remember gr wildlands having some stuttering issues when it first launched so it could just be a matter of optimisation or possibly the nvidia driver version you are currently on doesn't play nicely with gr wildlands.

are you positive you were on the same driver version before and after the stuttering started happening in gr wildlands?

Yeah it was the same driver version. I only installed the older driver after the problems in Wildlands had started. And I noticed that before installing that older GPU driver AC Odyssey used only about 50 % of my GPU, but after I installed the older driver it started to use about 80 % of my GPU and the game ran better. So there definitely was something in the newer drivers that limited my GPU usage in Odyssey. The funny thing is that all the tests I ran like Unigine Heaven benchmark and userbenchmark said that my pc was running just fine which perplexes me even more.
do you have msi afterburner installed? if so are you familiar with the monitoring overlay software bundled with with it called rivia tuner statistics?
Ultima modifica da Vulkan; 26 gen 2022, ore 3:44
Messaggio originale di Vulkan:
Messaggio originale di Billy The ♥♥♥:

Yeah it was the same driver version. I only installed the older driver after the problems in Wildlands had started. And I noticed that before installing that older GPU driver AC Odyssey used only about 50 % of my GPU, but after I installed the older driver it started to use about 80 % of my GPU and the game ran better. So there definitely was something in the newer drivers that limited my GPU usage in Odyssey. The funny thing is that all the tests I ran like Unigine Heaven benchmark and userbenchmark said that my pc was running just fine which perplexes me even more.
do you have msi afterburner installed? if so are you familiar with the monitoring overlay software bundled with with it called rivia tuner statistics?

Haven't tested that on my new pc yet, though I've had problems installing rivatuner in the past on windows 10 for some reason. I'm going away for a couple days today so I'll have to check it out when I return home.
Messaggio originale di Vulkan:
this is why a low level api like vulkan or dx12 fixes the issue
In AC: Odyssey case, it's even more complicated. Check this out.
Messaggio originale di Kaldaien:
You know the funny thing in all of this?

The engine that Assassin's Creed uses (Anvil) is D3D12 (on Xbox) / GNM (on PS4) native. On PC they run it through a compatibility layer that runs D3D11. So we have an engine that is D3D12, translating to D3D11 and then D3D11 translated to Vk.

While all of this is going on, talking pigs are flying around remarking how unlikely the whole situation is.

You know Ubisoft's engine sucks when running it through 2 translation layers is faster than running it in its native API :)
Messaggio originale di Snow:
Messaggio originale di Vulkan:
this is why a low level api like vulkan or dx12 fixes the issue
In AC: Odyssey case, it's even more complicated. Check this out.
Messaggio originale di Kaldaien:
You know the funny thing in all of this?

The engine that Assassin's Creed uses (Anvil) is D3D12 (on Xbox) / GNM (on PS4) native. On PC they run it through a compatibility layer that runs D3D11. So we have an engine that is D3D12, translating to D3D11 and then D3D11 translated to Vk.

While all of this is going on, talking pigs are flying around remarking how unlikely the whole situation is.

You know Ubisoft's engine sucks when running it through 2 translation layers is faster than running it in its native API :)
yeah i remember reading that exact quote from kaldaien. and to think hes been perm banned from certain ubisoft game forums here on steam for openly exposing theses problem and wanting to have them fixed. shameful. ubisoft said dx12 for ac oddessy/orgins wasnt fully ready for pc thats why they ran it through a compatibility layer apparently. its why ac vahalla doesnt suffer from the same problems as its native dx12. just another example of pc players getting shafted, if dx12 wasnt fully ready for the pc release they should of delayed it for pc intill it was, simple.
Ultima modifica da Vulkan; 26 gen 2022, ore 4:19
A 5600x and a 3060ti should have zero issues with dx11 guys -_-

The fact is dx11, dx12 shouldn't matter because the PC specs won't care.

ACO runs absolutely perfect on my PC using dx11. My computer just destroys that game. It begs for mercy from my PC. My machine has total control over that game.

You don't patch up poorly running hardware with software rendering mods. You end up actually not fixing your computer, you know, where the problem really lies?

The OP is going to have to just have to run metrics to see what the PC is actually doing. Then you pay attention to the underperforming part.
Messaggio originale di The Hardware ʬhisperer:
A 5600x and a 3060ti should have zero issues with dx11 guys -_-

The fact is dx11, dx12 shouldn't matter because the PC specs won't care.

ACO runs absolutely perfect on my PC using dx11. My computer just destroys that game. It begs for mercy from my PC. My machine has total control over that game.

You don't patch up poorly running hardware with software rendering mods. You end up actually not fixing your computer, you know, where the problem really lies?

The OP is going to have to just have to run metrics to see what the PC is actually doing. Then you pay attention to the underperforming part.
So you're saying, if I get almost x2 FPS running Borderlands 2 in Vulkan instead of DX9 - that's somehow means I have hardware issues? Excuse me?

Now check what a way more knowledgeable person said.
Messaggio originale di Kaldaien:
I've been saying since the game launched that D3D11 is a bottleneck for the engine.
Ultima modifica da Snow; 26 gen 2022, ore 9:14
Messaggio originale di The Hardware ʬhisperer:
A 5600x and a 3060ti should have zero issues with dx11 guys -_-

The fact is dx11, dx12 shouldn't matter because the PC specs won't care.

ACO runs absolutely perfect on my PC using dx11. My computer just destroys that game. It begs for mercy from my PC. My machine has total control over that game.

You don't patch up poorly running hardware with software rendering mods. You end up actually not fixing your computer, you know, where the problem really lies?

The OP is going to have to just have to run metrics to see what the PC is actually doing. Then you pay attention to the underperforming part.
yikes, just yikes. you have zero understanding of what is being discussed here and how api's work. refer back to #31 and #37. dx11 for ACO was and is its most limiting factor when running highend hardware at high framerates due to the very reasons mentioned in posts i said. watch the video from 14;10 onwards, its explained very well in there https://www.youtube.com/watch?v=kG9Bsv-d8HM
Ultima modifica da Vulkan; 26 gen 2022, ore 9:18
Messaggio originale di The Hardware ʬhisperer:
A 5600x and a 3060ti should have zero issues with dx11 guys -_-

The fact is dx11, dx12 shouldn't matter because the PC specs won't care.

ACO runs absolutely perfect on my PC using dx11. My computer just destroys that game. It begs for mercy from my PC. My machine has total control over that game.

You don't patch up poorly running hardware with software rendering mods. You end up actually not fixing your computer, you know, where the problem really lies?

The OP is going to have to just have to run metrics to see what the PC is actually doing. Then you pay attention to the underperforming part.
If what you're saying were true, then running Vulkan API in supported titles like Doom (2016) would make no difference, but it does. DX is actually pretty crap, but it gets the widest support aside from OpenGL.

And when Kaladaien says something, it's pretty much always true, hardly anyone knows more about this than he does. The dude made Special K, if you're not aware.
Ultima modifica da r.linder; 26 gen 2022, ore 9:32
Messaggio originale di Snow:


Messaggio originale di Vulkan:

You guys have fun fiddling with apis because your pcs are slow and are unable to render the games the way they were intended. You are simply unwilling to admit these shortcomings, so your solution is to dig into the api because your understanding isn't good enough.

Fast computers have no issues what-so-ever running video games. Saying otherwise is just non-sense. Why are you fiddling with files when I don't have to do that? That alone right there should be enough evidence that these type of configurations are not needed. The fact that you are unwilling to explore your own pc mishaps, and instead start blaming the game and tinker with configurations speaks volumes of your hardware knowledge.

It's like you just don't get it; if your pc is under-performing then it's the pc not the game.

And there's the fact that ACO runs like a dream for me. So, is there still something wrong with the game? Is my computer magical? You're talking to someone with top-performing pcs and you're going to tell me That these pcs will need api configuration? What?

I'm calling BS on both of you.
Messaggio originale di The Hardware ʬhisperer:
Messaggio originale di Snow:


Messaggio originale di Vulkan:

You guys have fun fiddling with apis because your pcs are slow and are unable to render the games the way they were intended. You are simply unwilling to admit these shortcomings, so your solution is to dig into the api because your understanding isn't good enough.

Fast computers have no issues what-so-ever running video games. Saying otherwise is just non-sense. Why are you fiddling with files when I don't have to do that? That alone right there should be enough evidence that these type of configurations are not needed. The fact that you are unwilling to explore your own pc mishaps, and instead start blaming the game and tinker with configurations speaks volumes of your hardware knowledge.

It's like you just don't get it; if your pc is under-performing then it's the pc not the game.

And there's the fact that ACO runs like a dream for me. So, is there still something wrong with the game? Is my computer magical? You're talking to someone with top-performing pcs and you're going to tell me That these pcs will need api configuration? What?

I'm calling BS on both of you.
Sure. What about Arkham Knight running like crap on x3 GTX 980? Slow PC again?
Messaggio originale di 尺.ㄥ丨几ᗪ乇尺:
And when Kaladaien says something, it's pretty much always true
The laugh of the day right there. Just let me go out and do what Kaldaien does all day. My life will be better, eh?

*rolls eyes*

I'm so glad I don't listen to others. I just might have a crap computer if I did.
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Data di pubblicazione: 24 gen 2022, ore 12:28
Messaggi: 49