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Повідомити про проблему з перекладом
But they are.
Inside the Gsync range, say 48-144, Gsync is what works....assuming you have Gsync turned on in NVCP. Even if you have Vsync enabled in game Gsync will be what works until it goes out of range. Drops to 42 or increases to 150 and Vsync takes over. Thus Vsync on when using Gsync has benefits it doesn't overrule the Gsync setting and make Gsync not work. Gsync overules Vsync when it inside it's range,
Gsync isn't that complicated though. Turn it on in Monitors settings and on in NVCP and done. It's those not having a clue confusing ♥♥♥♥.
Leaving Vsync on or setting Fast sync only has benefits it fps goes outside the Gsync range. Gsync is primary, dominant. If you're inside it's range and it's turned on it doesn't matter whether you have V-Sync on/off or what version of Vsync you set, fast or otherwise. G-Sync ignores all that and does what Gsync is meant to.
Vsync does not come into play when you exceed the monitors refreshrate, vsync makes the graphics API wait for monitor to signal that it's finished refreshing the display. That's why it limits your fps to the Hz. Vsync was never designed to be a frame limiter, but to avoid screen tearing.
But if you use G-Sync the monitor matches it's refreshrate to the frames sent, therefore eliminating the need for vsync entirely.
It's a bit odd to use both at the same time, you should use a frame limiter like the one built into NVidia Control Panel together with G-Sync. Why make the game wait for the monitor to signal that it's ready for a new frame, when the monitor matches it's refresh cycle to the graphics card via G-Sync.
They do *not* complement each other, G-Sync becomes unnecessary if you enable vsync, so why even buy a G-Sync monitor then. You're syncing the game to the monitor with vsync, so the G-Sync part of it won't matter at all. Just buy a regular monitor then.
Have a look here
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/15/#
Use RTSS to limit all games to a stable FPS, because while Gsync will reduce tearing and sync FPS, it can still micro stutter from poor frame pacing.
You can use Vsync to REMOVE tearing, without any adverse effects to latency, but it's optional.
You WILL see tearing with FPS drops, low FPS (20-35), and exceeding your refresh rate without it though. (Not really much of an issue if you set everything else up properly though.)
RTSS smooths out frametimes, reduces latency further, and can have individual FPS caps for games.
Setting up the values may take a little time, but will vastly improve your experience.
2-3 FPS below MAXIMUM hz is a good rule of thumb to stay in sync range. Not needed for values below it, like say 120fps, you can just leave it at that, there's no chance of it going outside of the range.
No, they weren't created to remove tearing, Vsync was. That's why the older versions of Gsync had forced Vsync.
Gsync was used to reduce stutter and latency.
By your own logic, you hold your GPU back by using a frame limit too.
No it's not. It's just become common practice.
Nope, it doesn't.
Vsync eliminates tearing, gsync reduces it.
Vsync also helps ensure proper frame pacing, reducing microstutters.
Gotta give people options for tweaking and controlling.
But it is pretty plug and play.
Enable in monitor and NVCP, use Vsync in games, and you get a perfectly fine experience.
Disagree.
You started off strong, then lost the plot.
Gsync doesn't eliminate tearing.
The driver level frame limiter works the same as RTSS.
They DO, that's why it was forced back in the day. (But people complained, so they stopped.)
Because it would stop all the pissing about with different hz for different frame caps, still maintains stability in the event of a drop, reduces latency even with Vsync enabled. There's more benefits than negatives.
Well I disagree. While both technologies eliminates (or can reduce) screen tearing they do it different ways. And they're not mutually exclusive. Although some people seem happier believing otherwise.
Granted in most games I've played I could leave vsync off and I wouldn't notice a difference. And I've spent hours hand wringing over this issue back when I first got my expensive Gsync monitor. And what I discovered is that Gsync is nice and fussing over Vsync doesn't matter too much, so I don't.
In the odd case where leaving vsync on or off has some tangible effect I'll manage it accordingly. I'm pretty flexible about managing things on a per game basis.
I'm also pretty fickle and have decades of experience managing game settings. I'm actually pretty good at making myself happy, I'm an expert at it and comfortable describing what works for me.
Other folks are more than welcome to manage their configurations as they see fit. A large portion of the details are highly subjective. If leaving Vsync off provides you with a better experience, always leave it off I say.
plays.some you may have to use vsync along with it (normal/fast) some you may not.
you may not even need gsync if your fps is stable.theres no black or white answer.
and if that monitor has to be overclocked to hit the 165 dont do it.leave at 144
'overclocking' to 165hz on the display is fine if it is advertised as 165hz
Firstly setup your monitor by installing it's drivers and app:
https://www.gigabyte.com/Monitor/M27Q/support#support-dl-utility
- OSD Sidekick
- Then install the latest Firmware
(optional) Consider install an ICC Profile for better color management of your monitor:
https://www.rtings.com/monitor/reviews/gigabyte/m27q
https://www.rtings.com/images/reviews/monitor/gigabyte/m27q/m27q-rtings-icc-profile.icm
You can check what ICC profile your monitor is using on Windows by searching under Windows bar for "Color Management" or finding it in your Control Panel.
Install the latest Nvidia Drivers for your graphics card:
https://www.nvidia.com/en-us/geforce/drivers/
Right-click the desktop and select the Nvidia Control Panel.
Go to Display > Change resolution
Check to ensure the monitor refresh rate is at the highest (144Hz) and use the native resolution.
Go to Display > Set up G-SYNC
Tick "Enable G-SYNC, G-SYNC Compatible" and have it enabled for both windowed and full screen mode. Apply and exit.
You might want to cap your max FPS or still use V-SYNC accordingly and treat it as if it was FreeSYNC.
It's dead simple. Enable G-Sync in the NVIDIA Control panel and at the same time set the max fps to a few less than the refresh of the monitor. In each game you play, make sure v-sync is off. Job done. That's what I do and I never get any issues at all. No tearing, no anything. It's great.
Course then there are people who want to run higher than their monitors refresh rate. In my case that would be above 144Hz. Then they kinda open a world of pain in my humble opinion, but that's up to them.