Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Intel Chipset INF
Intel hd 630 graphics
Nvidia GeForce (M) Mobile series
Don't use GeForce experience, download the full driver package from nvidia.
Install the Intel drivers first. Reboot after each driver installer has completed.
if vsync is set to adaptive, it will toggle off when below the refresh rate, and on when at or above
for vsync to be always on, it needs to set to on
Yes it's just as weak as an Intel gpu, just leave vsync off at all times. Having it on will just make your performance worse cause the gpu had terrible performance to begin with.
A laptop that old is only good as an office pc anyways. While it can run some games, only ones that don't need much at all for a gpu would be able to run on that, as 630M is much too weak to run games that need a gpu above a GTS 450
Ignore the Nvidia driver link above, let me post the correct one for 1050 ti
https://www.nvidia.com/download/driverResults.aspx/♥♥♥♥69
The intel gpu settings aren't used as long as the app is fully running off the Nvidia one. It just uses the intel gpu as frame buffer. Use GPUZ app to see that game is actually using the Nvidia gpu.
just nvidia and 630, assuming it was a gt630
make sure vsync is not set to adaptive, just on
Check the properties for steam.exe and your game exe files and disable full screen optimization
if vsync is set to fast-sync, it will allow higher fps, not putting the gpu to idle when the next frame is ready (how oldschool vsync worked) building a new frame that may be done before being pushed to the display, dropping the previous frame/s
vsync to on, will put the gpu to idle when the next is ready