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Αναφορά προβλήματος μετάφρασης
Yea my list wasn't all inclusive. I should have put Beyer on there at least though. Good additions.
As far as gaming peripheral companies go it's a general guideline but some good headsets can still come out of them.
The point is you are paying for the word "gaming" from those companies. Those companies mostly have very little experience in audio reproduction.
Sennheiser for example has been around since 1945 and released the first pair of headphones.
Let's take beats for example. Several sites recently found that they only have about 20 dollars in the materials. They use off the shelf drivers and even put weights in them to feel like more expensive headphones. They also broke down a counterfeit pair of beats and found there was only about 2 dollars difference in materials. Meaning in this case, the counterfeit pair was actually a better deal.
You can actual go to a local Best Buy or a guitar center and try some studio headphones. Once you try a pair you will never look at gaming headsets again.
But yeah. Sennheiser almost make professional (microphones) headsets for stuff like airliners and such I guess.
One reason to go with G933 instead of the 373D is that they are wireless. I know that's likely the reason my friend got them, he also got a wireless mouse (G900) and keyboard (G910.) I haven't listened to either but I assume I would think an open headphone sounded better then again I'm in an environment there not much else make a noise so that's totally different for different use cases. I have no idea how easy they are to drive and I have no idea how well a "up to 600 ohm headphone amplifier" motherboard can drive them. The Beyer-Dynamic DT-phones exist in like 32 ohm, 250 ohm and 600 ohm versions or whatever. I assume AKG is on par with Beyer-Dynamic in size? At-least? Though I don't know for sure. KOSS too of course. Lots of brands and some of the less known by me is likely less known because they make even higher priced stuff. Like I assume there may exist electro-static headphones too? I just don't know their model names and brands.
I understand you MAY be paying for their brand image, then again does the Sennheiser or Bose brand come for free? ;) Grado sell phones for under $100 and over $1000, do you get 20 times more of a head-phone with the one which cost 20 times more? Or do you pay a lot to get the more premium headphone regardless of what it actually cost to produce?
It's not like audiophile equipment doesn't come with a markup, what about a $2000 CD-player? Justified? $400 speaker cables? Maybe the mass-market gaming equipment actually give a better value than the audiosnob one?
The Grado PS1000e can't come with $1695 worth of materials but that's what it cost anyway. So why the price? Because it cost to get "the best."
If you were to judge headphones at their material cost vs price in the story then the most cheap headphones likely take the lead but they unlikely are the best.
Edit: Abyss AB-1266 Deluxe:
http://www.abyss-headphones.com/abyss_ab_1266.html
Looks crazy. Not really a mass-market product. $4495 for regular package $5495 for deluxe package ;D. We could add swiss watches into this, luxury products aren't necessarily worth their money in performance / value, that goes for audio equipment too :)
Hifiman HE1000 v2 a steal at $2999! ;D http://hifiman.com/products/detail/267
KOSS ESP950 for $999.99 is electrostatic :) https://www.koss.com/headphones/over-ear-headphones/esp950
Stax SR007mk2 are too, price? $2100 http://www.stax.co.jp/Export/SR007mk2.html
But you can, can't you? Tell that a sound is coming from above, below, in front, in back, on top of left/right and any combination of all 3 dimensions. Why? How?
The answer is in the shape of your ears. Your ears DISTORT sounds differently depending on where they come from. Your brain DECODES this distortion and figures out where the sound is coming from.
Basically a Surround or Atmos sound source applies the same distortion that a human ear would when the sound bounces from that direction on your ears. But all ears are like fingerprints: everyone has a slightly different set.
There is only one problem with this: the headphones don't know the shape of your ears. Maybe someday you will be able to get your ears scanned and get the libraries for your exact ear shape. But right now, the distortions applied are those belonging to an "average" set of human ears. That means the sound won't be EXACTLY like you expect something in front, behind, on top, below you to be.
However, just as your brain has learned to decode the distortions on your ears, it can also learn to adjust to a surround headset. So yes, out of the box, a surround headset will surely sound "meh" unless you happen to have exactly average ears in every aspect.
However, if you keep on using your surround headset, over time, your enjoyment of them should grow, as your brain learns to decode the slightly different distortions in the headset.
So no, it is not a gimmick. It takes time to learn to use, so most reviewers spending 2 hours wtih any given headset on their head is going to be "meh" about surround sound.
If the x.1 headsets actually are just virtual surround headsets then I appologize for my lack of knowledge and understand your reply better :)
Do they usually have multiple diaphragms or not?
Almost all of them do not.
One exception is the Psyko brand of headsets. I have owned one, and it is true, the 5.1 from these is directionally exceptional. But the sound quality is not good, especially for the $200+ price tag.
Maybe some pro players can put them to good use, but the model I tried, which was I think their very first, was not satisfactory. I still have the headset, but one of the drivers stopped working, too.
I also owned the Zalman 5.1 headset that had 3 drivers per cup. Its sound quality was downright terrible.
It basically boils down to this: either multiple tiny drivers that produce mediocre sound at best, or VIRTUAL surround with one driver per cup, which can be of very high quality.
Well, you are wrong about 7.1. First to compare 7.1 to Dolby atmos is ridiculous. Atmos uses positional data instead of using discrete channels.
Second Atmos headphones can never truly work without playing tricks. Atmos works by sending the audio to that position. With headphones you will only have two speaker locations, even with Now I guess you could build a motorcycle helmet headset thingy with speakers lining the entire inside and then Atmos would work.
Stop assuming things and go try a real pair of studio headphones. Surround headphones are crap.