Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
If Vsync is disabled, Enable it and go from there.
the gpu will go to idle state when done drawing frames if using some form of vsync/gsync/rtss
if the laptop is limiting gpu performance, it will still be 100% of the limited clocks
Download and install latest from amd.com and nvidia.com for...
AMD Ryzen Chipset Driver
NVIDIA RTX 30 series (Notebook/Mobile)
Reboot as needed after each driver install has completed.
No, it really isn't. Shouldn't be able to hit 100% usage even on a 3080 mobile version, when only playing RUST.
That's. Not. How. It. Works.
Every game? So Minecraft should use 100% of a 3080? City of Villains should use 100% of a 3080? Command & Conquer Generals should use 100% of a 3080? That would waste immense amounts of power and contribute literally nothing to those games.
Not everything needs to use 100% of a GPU or CPU, and often that's entirely ok and acceptable. Now, Rendering to a file, you can normally see 100% of a device usage depending on the program.
You three really need to learn how inaccurate those statements are, and why it gives extremely bad information to people which could cause them to make bad choices by your recommendations. Please don't spout random nonsense and hope it sounds legitimate, because it isn't.
Garbage.
Do try those exact games with a 3080 and feel free to realize that they will never hit 100% with those.
Are you trolling or are you actually under the impression that GPUs should always be 100% with all games? If you're serious you have no idea what you're talking about.
Generally in modern games you want your gpu to run at 100% to get all the performance, if it's not then you are using vsync/fps cap which is fine or your cpu holds you back or the game is badly optimized/reaching engine limitation.
And this:
So you at least are capable of understanding a blanket statement like that is blatantly false now. But you don't use such a blanketing statement and then turn around and admit that those things wont use the gpu to its full power. So if those can't use full power of the GPU, obviously that means things shouldn't use the full power unless either capable of doing such as designed by and for the task, or that the GPU can't process the demand more quickly than its specifications which does not improve performance when hitting 100%; you're at capacity.
Still wrong, the GPU doesn't need to hit 100% to get "all the performance". You generally want to avoid 100% in any scenario that doesn't intentionally use/require 100% such as rendering to a file, live manipulating of large 3D objects, or Mining.
Hitting 100% usually means you're not getting as much as you could, ie a hardware limitation, when hitting such often causes slowdowns or negative performance due to hitting a cap especially if you're using a stock unit which will likely have temperature issues for maintaining 100%. Having more overhead for games is better, it means the card is so powerful/efficient, that it will not hit 100% with the demand given to it.
Have you tried using a Mining GPU for primary display?
Have you tried using a Workstation with 100% CPU for any other task you desire while it's at 100%?
Those two show why 100% is not "all the performance". It would be all in the sense of "as much as it can give at this level", but it does not make it better.
This is RUST we're talking about, you only have 131 Hours, do you even know what the performance is generally like for better GPUs?
That's still Incorrect. Keep trying.