DLSS useless on a 1080p display?
Is it?
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Monk 2021年10月7日 6時14分 
Not useless, but, less useful as the res it will drop to could be very low to the point it can't really pull off its magic trick properly, plus, if you need to use it at 1080p, I'm not sure if your hardware is new enough to run it anyway as it's real use us to get raytraci g upto decent fps.
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Game tested is Crysis remastered. I can put DLSS up and it will look better(even at 1080p), however the raytracing well ... I cannot even turn it on, I think it's just the game's fault. Probably badly optimized. Sorry but if cannot even hold a steady 60fps on that system I will blame it on the game.
Crysis is till today the core of all memes when it comes down to this.
Blame the developers in fact, Crysis was always poorly optimized.
I wouldn't think too much about it, nowdays many developers decide to go the easy way.
Prof. Insanity の投稿を引用:
Crysis is till today the core of all memes when it comes down to this.
Blame the developers in fact, Crysis was always poorly optimized.
I wouldn't think too much about it, nowdays many developers decide to go the easy way.
Exactly what I kind of explained in my review of this "Remaster"...
It's not useless, anyone saying it is is just repeating what they've read/heard.

It simply lowers the rendering resolution and upscales it to the desired resolution. I believe off the top of my head it does with within a 4 frame window, where FSR uses a single frame resulting in nvidias solution looking better in motion. I've used both, both are fine.

So if you know what its doing, you understand that going to 4k upscaled from say 1600p the end result is going to be a crisper image vs a 1080p image thats being internally rendered at a lower resolution than that. Its just what it is. Saying DLSS doesn't work for 1080p, is like saying a lower resolution image has less clarity than a higher resolution...Duh.

And in some instances, on certain textures or objects, the DLSS image can be reconstructed better than the actual native resolution image. However; some on screen elements will always suffer using DLSS such as chain link fences, or blades of grass.
Not really, especially if you have a lower end card. Nvidia DLSS (or AMD FSR) would be awesome on a low-end card that really only handles games at 720p (or even lower), like a cheaper laptop, or the Steam Deck. You can run the game at those lower resolutions and sharpen it up to 1080p with little performance impact.

Of course if your card already handles games like a champ at 1080p, you might not see much benefit there.
It's not useless at 1080p. But it's usefulness feel much more impactful when you can take a game running at sybstandard levels and push it into decent performance territory. And that's mostly going to happen at 1440p or 4K with people that have DLSS capable hardware.

I think the problem is people think 1080p is so baseline that it doesn't need any help. Where as 1440p and 4K are demanding enough that getting extra performance is nice.

DLSS is wizardry, turn it on and run games at their maximum settings on 1080p and run them as well as you could at highish settings normally.
I have multiple times tried out the DLSS in Crysis Remastered. I have come to the conclusion that the game looks more blurry when putting the DLSS to quality. It might look sharper, but it also adds an effect I do not like(at that resolution).

So, I decided to turn it off for now.
?Syntax Error の投稿を引用:
I have multiple times tried out the DLSS in Crysis Remastered. I have come to the conclusion that the game looks more blurry when putting the DLSS to quality. It might look sharper, but it also adds an effect I do not like(at that resolution).

So, I decided to turn it off for now.
Quick question because I don't have the game...does it have a "film grain" setting? If so, turn that off it really screws with DLSS.
TeamGunstar の投稿を引用:
?Syntax Error の投稿を引用:
I have multiple times tried out the DLSS in Crysis Remastered. I have come to the conclusion that the game looks more blurry when putting the DLSS to quality. It might look sharper, but it also adds an effect I do not like(at that resolution).

So, I decided to turn it off for now.
Quick question because I don't have the game...does it have a "film grain" setting? If so, turn that off it really screws with DLSS.
I did not see a film grain setting, someone correct me if I am wrong.
I feel like I have no need for DLSS when playing on 1080p even with ray tracing and stuff on.
sack the ray tracing and crank up screen spaced reflections to the max, just as good as ray tracing in some games.
jimjamz の投稿を引用:
sack the ray tracing and crank up screen spaced reflections to the max, just as good as ray tracing in some games.
Its not just reflections though, imo thats the smallest part.

For me, the ray traced lighting is the main thing. It effects the whole screen and give it depth that it wouldn't otherwise have. Shadows and reflections I could take or leave, but the ray traced lighting is so important, literally effects everything on screen at all times.
?Syntax Error の投稿を引用:
Is it?
its made for 4k but its also useful in the gpu shortage enjoying the blurry screen
tonimark の投稿を引用:
?Syntax Error の投稿を引用:
Is it?
its made for 4k but its also useful in the gpu shortage enjoying the blurry screen

Literally not specifically made for 4k.
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投稿日: 2021年10月7日 5時53分
投稿数: 15