What is the "Crysis" of this generation of games?
PC gamers who played from 2005 to 2010 will probably remember the frequent "Can it run Crysis?" comments whenever new graphics cards came out, as the game Crysis pushed the boundaries of graphics for its time in particularly impressive ways and motivated generations of people to upgrade their graphics cards.

Is there any similar game today that pushes the boundaries of PC hardware and graphics to the same degree? If so, what?
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Push the boundaries? A bit hard to find. Perhaps Cyberpunk due to the bugs.

Jokes aside, graphical quality on par with Crysis goes to Ryse: Son of Rome and then The Witcher 3 and Red Dead Redemption 2, more than likely.
Legutóbb szerkesztette: Castyles; 2021. márc. 25., 14:00
Deus Ex Mankind Divided
Microsoft Flight Simulator
The Tom clancy ghost recons can be pretty. Raxy given the scale, cyberpunk 2077 if your on Intel (it has specific issues on ryzen) as its maps are overloaded with detail and loads of raytracing.
Star citizen has some obscene levels of detail, however the way servers work currently is what really kills fps more than anything (get on an empty server and I've had over 100fps, on a full one in a city, 40fps).

Rdr2 has detail settings that destroy performance but don't really add to anything visually.

Kingdom come deliverence was a bit of a monster to run maxed out with with very dense forests and alot of stuff going on.

Desus ex and metro were pretty high up there too, but neither blew me away with their scale like te original crysis did or the others I listed.

Miss Ann Thrope eredeti hozzászólása:
ugafan eredeti hozzászólása:
Microsoft Flight Simulator

Yep. Even high-end PCs will struggle with this one if all settings are maxed out.
This. MSFS is the *only* title currently in existence that cant be maxed out on existing hardware without noticeable and unavoidable performance issues even on the best of the best Halo products (read R9/i9 and 3090/6900xt).

Love it or hate it, nothing else comes even remotely close to pushing the system, specially the non-GPU components, with MSFS making good use of large RAM amounts, fast NVMe storage, and multi-core CPU's (though like all games its still bound by main thread processing).
Legutóbb szerkesztette: xSOSxHawkens; 2021. márc. 25., 17:22
Crysis was, IMO, the last (if not one of the last) of its kind on the whole, especially if you're talking about a game that stood head and shoulders above the rest in graphics specifically, which is typically what it's known for. Graphics are far and away better now on the whole, but they've gone up more incrementally since then. Rather than one game that is far and away ahead of the norm, there's been more of them but to a lesser extent, so they don't stand out on their lonesome or as much as Crysis did in its time.

There are some honorable mentions in some regards, but many of them just fall under being demanding (Flight Simulator 2020 is probably a good example, as Flight Simulator X was the same way in its time), but this is different than being THE big jump over almost all other games to such a big extent. And, IMO, part of it is because game requirements have started wanting more cores in recent years, not to the point of making lesser core CPUs unusable for the majority, but making them struggle, as choices were basically 4 fast cores or more but slower ones until the recent few years (and most rightfully went with the former) so until more time passes and more upgrade, the heavier games are showing demands more. So, if we're just talking high potential requirements when maxed out, you can even throw Minecraft in that list, and while the running joke is "can it run Crysis?", it was mosttly known for it's visual jump above the norm IMO (with the needed requirement jump naturally coming with it). In that regard, there hasn't been one like it since.

Hard to say what the future will bring. You might start to see more of these, with the recent console releases (prior generation was a much smaller jump than usual, which explains the more incremental advances). On the other hand, shortages means consoles themselves, and better PC GPUs, will be trickling up slower than in years past, so the market for such a game might be smaller than ever, and you might not see many pushing the boundaries for the next few years. Could be a bit of both. Only time will tell.
Legutóbb szerkesztette: Illusion of Progress; 2021. márc. 25., 17:24
Cathulhu eredeti hozzászólása:
https://robertsspaceindustries.com/

This doesn't have a single player, does it?
temps eredeti hozzászólása:
Cathulhu eredeti hozzászólása:
https://robertsspaceindustries.com/

This doesn't have a single player, does it?

It will do eventually, there's a single player campaign and the mmo being developed side by side.
Star citizen use to be very taxing, its more optimised now though. It use to scoop up like 25GB of ram usage.

Microsoft flight sim is also very demanding. I would try both. If i were you and dont expect much if you dont have a 3090, 5900x, 32gb ram sorta rig lol (at 4k*)
Legutóbb szerkesztette: rezo; 2021. márc. 26., 3:04
https://youtu.be/GOn5N5I9dro?t=669

Here shows a 3090, 5950x getting about 50fps at 4k. Incredible usage of the 32 threads and almost 20GB of ram usage with the GPu pulling 360w of power lol. Quite astounding really.
Monk eredeti hozzászólása:
The Tom clancy ghost recons can be pretty.

Breakpoint is pretty but doesn't seem too taxing (better performance than Wildlands). I have a 1060 6GB card and an i5 4690k (ie nothing new), running at 1440p, and get 48fps average with the Ultra preset and 60fps at Very High. Haven't measured in-game but the smoothness bears these rates out.

MS Flight Sim does push this hardware much harder, but still looks good and playable (sometimes borderline) at somewhere between Medium and High at 1440p. (Obviously nowhere near 60fps, but it doesn't really need to be. I tried Ultra briefly and it was a bit of a slideshow.)
Legutóbb szerkesztette: Keith; 2021. márc. 26., 7:48
That doesn't turn on half the foliage details.
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Közzétéve: 2021. márc. 25., 13:42
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