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Fordítási probléma jelentése
Jokes aside, graphical quality on par with Crysis goes to Ryse: Son of Rome and then The Witcher 3 and Red Dead Redemption 2, more than likely.
Star citizen has some obscene levels of detail, however the way servers work currently is what really kills fps more than anything (get on an empty server and I've had over 100fps, on a full one in a city, 40fps).
Rdr2 has detail settings that destroy performance but don't really add to anything visually.
Kingdom come deliverence was a bit of a monster to run maxed out with with very dense forests and alot of stuff going on.
Desus ex and metro were pretty high up there too, but neither blew me away with their scale like te original crysis did or the others I listed.
Love it or hate it, nothing else comes even remotely close to pushing the system, specially the non-GPU components, with MSFS making good use of large RAM amounts, fast NVMe storage, and multi-core CPU's (though like all games its still bound by main thread processing).
There are some honorable mentions in some regards, but many of them just fall under being demanding (Flight Simulator 2020 is probably a good example, as Flight Simulator X was the same way in its time), but this is different than being THE big jump over almost all other games to such a big extent. And, IMO, part of it is because game requirements have started wanting more cores in recent years, not to the point of making lesser core CPUs unusable for the majority, but making them struggle, as choices were basically 4 fast cores or more but slower ones until the recent few years (and most rightfully went with the former) so until more time passes and more upgrade, the heavier games are showing demands more. So, if we're just talking high potential requirements when maxed out, you can even throw Minecraft in that list, and while the running joke is "can it run Crysis?", it was mosttly known for it's visual jump above the norm IMO (with the needed requirement jump naturally coming with it). In that regard, there hasn't been one like it since.
Hard to say what the future will bring. You might start to see more of these, with the recent console releases (prior generation was a much smaller jump than usual, which explains the more incremental advances). On the other hand, shortages means consoles themselves, and better PC GPUs, will be trickling up slower than in years past, so the market for such a game might be smaller than ever, and you might not see many pushing the boundaries for the next few years. Could be a bit of both. Only time will tell.
This doesn't have a single player, does it?
It will do eventually, there's a single player campaign and the mmo being developed side by side.
Microsoft flight sim is also very demanding. I would try both. If i were you and dont expect much if you dont have a 3090, 5900x, 32gb ram sorta rig lol (at 4k*)
Here shows a 3090, 5950x getting about 50fps at 4k. Incredible usage of the 32 threads and almost 20GB of ram usage with the GPu pulling 360w of power lol. Quite astounding really.
Breakpoint is pretty but doesn't seem too taxing (better performance than Wildlands). I have a 1060 6GB card and an i5 4690k (ie nothing new), running at 1440p, and get 48fps average with the Ultra preset and 60fps at Very High. Haven't measured in-game but the smoothness bears these rates out.
MS Flight Sim does push this hardware much harder, but still looks good and playable (sometimes borderline) at somewhere between Medium and High at 1440p. (Obviously nowhere near 60fps, but it doesn't really need to be. I tried Ultra briefly and it was a bit of a slideshow.)