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I would have to see how it looks on non-top-down games like third-person.
And since i have worked quiet a lot with Median, Gaussian and Unsharp Mask filters on images i do see potential in this. Capcom for example did a great job upscaling the lower resolution backgrounds for the Resident Evil HD Remake.
So maybe l will downloaded and test it then
Even with GT 240
To get better performance, you need to either use fsr or reduce other game options. Either choice will reduce quality, but fsr is the lesser evil.
I'm not particularly interested in DLSS/FSR methods myself (yet, anyway), since I'm real partial to quality and dislike scaling except for when I absolutely have to (read as, older titles that don't work as well as higher resolutions for one reason or another), but I'm still amazed and glad at what they are doing, because you have the choice to not use it, but the choice to take the tradeoff if you so choose.
Static images look good, but it has problems with motion unless VSync is enabled. Motion is smooth with VSync on.
4k "performance mode" looks better than 1080p native. FPS is not as good as 1080p native, but is better than 1440p native.
1440p native has higher fps than 4k quality. I prefer 1440p native because I don't need VSync and input lag is lower on my television at that resolution. But not all televisions accept 1440p.
Another downside to VSync is it will drop to 30fps if your card can't maintain close to 60 fps. This defeats the purpose of using FSR. But in games where your card can keep up, FRS can be a visual improvement compared to 1080p on a 4k television.