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On a whole, the game looks pretty good and allows my GTX 1080 to run a game upscaled to 4K. Has nVidia even bothered to try to uplift the performance of their GTX cards? I've heard it even works on GTX 900 series cards.....though it'd work better on the higher end GTX cards. Will try it next on my i7 3960X/Vega 64 rig later.....not gonna bother with FSR on my 6900XT as it doesn't really need it at 3840x1080.
What works? DLSS only works on RTX family GPUs.
IDK what you mean when you say "you tried it"
As the thread is about AMD's version of DLSS, called FSR. FSR doesn't work on NVIDIA stuff, and DLSS doesn't work on AMD stuff.
You might be confusing this with NVIDIA DSR / AMD VSR; which is an up-scaling feature.
DLSS and FSR are a form of image super-sampling + compression. To help in-game visuals shine to look their best, while still maintain good FPS. This method can even increase some games FPS by double.
FSR does and can work on recent Nvidia cards as well as AMD.
DLSS only works on a with small amount of card owners, at least by the steam hardware survey. That is its biggest flaw for DLSS.
Steve of GN had also stated that FSR even works on GTX 900 series GPU's, though I suspect the higher end models would be better suited.
Then how is FSR any sort of AMD based feature then? This sounds more like just an in-game software based feature.
And for Nvidia from 900 Gen GTX to all RTX GPUs
That belongs to gamers not to cooperations only, also l recommend to read more about it
A guy in a local forum tried it on his RTX 3080 and he was impressed with the image quality and performance uplift as well. On my part, running around hacking and slashing was quite immersive on my GTX 1080, the image quality and performance certainly helped with the immersion....
AMD's FSR vs NVIDIA's DLSS is kind of like comparing FreeSync (and G-SYNC Compatible) to G-SYNC; AMD's is entirely software, NVIDIA's is both software and hardware.
FSR also appears to open source software, so any developer can make use of it in their games without jumping through so many hoops.
RT is lightly implemented on Godfall, which is why I can run it natively on my 3840x1080 monitor with an RX 6900 XT at max ingame setting + RT (without resorting to FSR)......and still net about 100fps. So, for Godfall at least, RT is doable on the RX 6800 and up.
If someone has a potato, then there is nothing stopping them trying it out.
It seems AMD has tested it on 10 series nvidia cards and later. As for graphics memory needed, it depends on the game & graphical settings.