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Do note however that its also dependent on the game/program your running some are only limited to a single core(or only a few) due to how it was coded. A lot of old games generally value the speed of the CPU over how many cores it has.
NOTE: if you're thinking of a CPU change you MUST make sure the motherboard will support the new processor if you don't the CPU most likely wont fit/wont boot
TLDR: more CPU cores is almost always better
Stuff that does not fit into a single car (core).
Now imagine you can put all stuff into multiple cars instead. Which means you can move stuff faster, even if the speed of the car is still the same.
They could even drive to different locations ( multiple tasks) simultaneously.
That is simply more efficient and helps with load distribution.
Even something like Minecraft (Java edition, more recent versions) really wants either a dual core, Hyper-threaded, or straight quad core CPU MINIMUM these days for best results. Plenty of modern, big name titles want even more than this.
More cores means lower speed on each individual core. Thats why super expensive high core cpus like ryzen threadrippers are bad for gaming.
One of the core advantages of low-level APIs like DirectX 12 and Vulkan is improved CPU utilization. Traditionally with DirectX 9 and 11 based games, most games only used 2-4 cores for the various mechanics: Physics, AI, draw-calls, etc. Some games were even limited to one. With DirectX 12 that has changed. The load is more evenly distributed across all cores, making multi-core CPUs more relevant for gamers.
Mr programmer living in 2001
He is not wrong but not right. "Some games" can make use of multiple cores, but a lot of them are still single threaded, more specifically they are main thread -> worker thread dependent threading models.