Can I get tactical advantage from ambient occlusion?
I know that in competitive fps games, keeping regular real-time shadows enabled allows you to often spot enemies hiding around corners (since you see their shadow).

Is it possible to get any sort of similar advantage from keeping ambient occlusion enabled? Or does it work differently enough than regular shadows that it’ll never give any tactical advantage whatsoever?
Τελευταία επεξεργασία από COWZYOV; 9 Ιαν 2021, 18:57
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ambient occlusion doesn't really play much of a role with regards to players. It's more so to do with lighting and shadows of objects and how the realistic lighting and shadows works in the overall game world. For players all you need is having things like Shadow Distance, Quality cranked up and if available, Long Shadows as well.
disabling aa/af on the other hand, possibly if your eyes, input and game split pixels

0000011111 vs 00==--++11

and then it also depends on if the game adds drift/gravity/wind/random/etc to the projectile trajectory

overall practice can make you better at aiming than the minor blur between objects
if you cant hit the side of a barn, making the edges sharper will not help
So bottom line, I should just disable all AO to improve fps, as it gives no advantage?
Also, yes, I already knew that AA reduces fps AND gives disadvantages (minor “nearsightedness”). Thanks for tip though.
Just play around around with and see if you even notice much visual differences -vs- what if any FPS changes you see.
Αναρτήθηκε αρχικά από COWZYOV:
So bottom line, I should just disable all AO to improve fps, as it gives no advantage?
Also, yes, I already knew that AA reduces fps AND gives disadvantages (minor “nearsightedness”). Thanks for tip though.
Not generally.

Deactivating AO, as well as other effects, doesn't just increase your FPS, it will also remove visual clutter, which improves your spotting.
Some time ago certain people came up with an 'ultra low graphics' mod for Battlefield 5 that removed like 90% of the vegetation in the game to help with spotting enemies during PvP. DICE ended up classifying as a cheat tool and straight up banned it. Now that was some hilarious sh*t.

Graphical fidelity has never been proportional to player skill. A low latency network to a high tick rate server is far more important than pushing frame rate output to hundreds per second on your side.
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Ημ/νία ανάρτησης: 9 Ιαν 2021, 18:57
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