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번역 관련 문제 보고
By compiling the shaders before running the game you avoid having to wait for the shaders to compile while you are playing. Doing so avoids stutter and lag on your first playthrough of the game.
It is triggered on the first launch and whenever the graphics drivers are updated/changed.
In the Steam settings you can enable a setting to make it automatically compile shaders in the background, it will do this on only a single thread so you shouldn't notice it is doing this on any modern machine.
And that is the thing, you always want the latest drivers on Linux since it will have a big impact on performance and game compatibility. Especially when running AMD graphics.
If I look for updates now I get this
x86_64-repodata: 1708KB [avg rate: 6363KB/s]
x86_64-repodata: 621KB [avg rate: 46GB/s]
Name Action Version New version Download size
alsa-lib update 1.2.3.2_1 1.2.4_1 472KB
btrfs-progs update 5.7_1 5.9_1 816KB
linux5.8 update 5.8.17_1 5.8.18_1 84MB
qemu update 5.1.0_3 5.1.0_4 160MB
Size to download: 246MB
Size required on disk: 868MB
Space available on disk: 562GB
Do you want to continue? [Y/n]
Linux5.8 is going to be updated. The AMD and Intel GPU display drivers are a part of the Linux kernel. This will likely not trigger the shader recompilation in this case, it's more dependent on MESA. But I think the idea is clear.