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But what monitor are you running now? And what settings have you tried fiddling with? What game(s) are you noticing this on and what settings have you tried there?
FPS is a silly metric to use, only really working if every frame is drawn at the exact same speed, all the time, with perfect pacing (like movies, or youtube videos for example.)
When using it in games, it's just an estimated number, which doesn't mean anything; example, you could have one frame draw in 485ms (2FPS showing on counter), then you could get one draw in 10ms (would show 100 FPS on counter), then you could have another one draw in 485ms (2 FPS on counter again.) This would mean you're getting 3 FPS in reality, your counter would display 100 FPS at one point, and your average FPS would be 34.
See how silly it is to use it as a metric with something constantly fluctuating.
Now, it was rather extreme for an example, but it's to make a point.
This, and what hardware do you have? CPU, GPU, RAM.
Something else to check is syncing/capping your frame rate to you display. If you're getting 90 FPS on a 60 Hz display, you probably have v-sync disabled, yes? Try enabling it?
While disabling it can lower input latency and increase perceived smoothness, it can also introduce frame tearing, variable frame rate, and variable frame pacing, which MAY be what you're feeling?
What video card? Steam vr currently has a nvidia bug
However its a trick to the brain that faster FPS can appear smoother overall.
And everyones eyes and brain are different so its not the same effects for everyone.
Get a good Monitor with at least 144Hz that uses DisplayPort, if it has FreeSync thats a plus also as most FreeSync monitors can work under NVIDIA GSync compatibility if using GTX 10 series or newer and GPU Drivers from around May 2018 or newer.
The display updates 60 times a second, but isn't limited to displaying 60 FPS, it can display up to 64,800 for a 1080p monitor(60x1080 - a multiple of the framerate will add a tear, which is multiple frames being displayed per update, the most tears you can have are 1080, on a 1080p monitor, since thats how many verticle rows of pixels there are.)
But you can get percived smoothness above or below refresh rate, lower via proper frame pacing, and higher via displaying multiple of your refresh rate.
Smoothness also comes from the more recent frame being displayed, half as much time from double the framerate, or turning off Vsync and ~doubling framerate.
The monitor being 60hz doesn't instantly make it trash, or incapable, it just has a lower limit. But if the issue isn't the monitor, a better monitor will not make the issue better, it would make it just as much of a problem.
If he has frame pacing issues, he will experience issues at any refresh rate.
A monitor change wouldn't fix it.