Witski 2020 年 11 月 21 日 上午 3:31
rx 6700xt = rx 5700xt with less power?
i found this

https://videocardz.com/newz/amd-radeon-rx-6700-xt-series-to-feature-navi-22-gpu-and-up-to-12gb-gddr6-memory

That means that this card is the same as the rx 5700 xt??
If i can find a good rx 5700 xt for like 300 euro should i buy it right away?Im still playing 1080p but im still not sure,i see that the 1080ti struggle to play total war warhammer 2 and im buying a card to prepare for total war warhammer 3 mostly,im not in a hurry to buy anything.
最后由 Witski 编辑于; 2020 年 11 月 21 日 上午 5:47
< >
正在显示第 1 - 15 条,共 21 条留言
ㄒㄖ尺几ㄩ卩ㄒㄖ 2020 年 11 月 21 日 上午 6:11 
Doubt it because that makes no sense. It's a new architecture, and the 6800 and 6800 XT are on 2080 Ti+ level which is over 30% higher than the 5700 XT, they wouldn't leave such an enormous gap between the 6800 and 6700 series
最后由 ㄒㄖ尺几ㄩ卩ㄒㄖ 编辑于; 2020 年 11 月 21 日 上午 6:11
Witski 2020 年 11 月 21 日 上午 6:14 
引用自 Nines
Doubt it because that makes no sense. It's a new architecture, and the 6800 and 6800 XT are on 2080 Ti+ level which is over 30% higher than the 5700 XT, they wouldn't leave such an enormous gap between the 6800 and 6700 series
I tough that myself,but is what i understood by this article or i just misunderstood big time.
AbedsBrother 2020 年 11 月 21 日 上午 8:35 
Am expecting the 6700XT to be around +25-30% faster than a 5700XT. It'll be the same number of CU's, so we'll be able to see how good the architectural improvements really are between RDNA1 and RDNA 2.
h_LordEC[no-VC] 2020 年 11 月 21 日 上午 9:22 
引用自 AbedsBrother
Am expecting the 6700XT to be around +25-30% faster than a 5700XT. It'll be the same number of CU's, so we'll be able to see how good the architectural improvements really are between RDNA1 and RDNA 2.

Infinity Cache plus higher clockspeeds. Even though Navi10 wasn't exactly bandwidth limited at 1440p and under, it will still benefit from a 96MB Infinity Cache.

Navi 21 seems to have legs upto ~2.5-2.6ghz while letting power run loose.

At least a 50% perf/watt improvement in Navi21 means you are looking at 180-200w for a 6700XT at ~2.4-2.6ghz which should perform slightly under a 2080Ti, especially since the RTX3070/RTX2080Ti has the RX6800 a bit above them.

According to what we have seen with Navi21, 5700XT performance should be in the 120w range.
Which leaves something to fill in at ~150w between the 120w 5700XT performance and ~200w 2080Ti performance.
最后由 h_LordEC[no-VC] 编辑于; 2020 年 11 月 21 日 上午 9:27
Witski 2020 年 11 月 21 日 上午 9:26 
引用自 h_LordEC
引用自 AbedsBrother
Am expecting the 6700XT to be around +25-30% faster than a 5700XT. It'll be the same number of CU's, so we'll be able to see how good the architectural improvements really are between RDNA1 and RDNA 2.

Infinity Cache plus higher clockspeeds. Even though Navi10 wasn't exactly bandwidth limited at 1440p and under, it will still benefit from a 96MB Infinity Cache.

Navi 21 seems to have legs upto ~2.5-2.6ghz while letting power run loose.

At least a 50% perf/watt improvement in Navi21 means you are looking at 180-200w for a 6700XT at ~2.4ghz slightly under a 2080Ti.

According to what we have seen with Navi21, 5700XT performance should be in the 120w range.
Which leaves something to fill in at ~150w between the 120w 5700XT performance and ~200w 2080Ti performance.

I hope so,that way i can skip upgrading my trusty 520w 80bronze seasonic psu :D and maybe fit a cheap 1440p monitor .
AbedsBrother 2020 年 11 月 21 日 上午 9:33 
引用自 h_LordEC
引用自 AbedsBrother
Am expecting the 6700XT to be around +25-30% faster than a 5700XT. It'll be the same number of CU's, so we'll be able to see how good the architectural improvements really are between RDNA1 and RDNA 2.

Infinity Cache plus higher clockspeeds. Even though Navi10 wasn't exactly bandwidth limited at 1440p and under, it will still benefit from a 96MB Infinity Cache.

Navi 21 seems to have legs upto ~2.5-2.6ghz while letting power run loose.

At least a 50% perf/watt improvement in Navi21 means you are looking at 180-200w for a 6700XT at ~2.4-2.6ghz which should perform slightly under a 2080Ti, especially since the RTX3070/RTX2080Ti has the RX6800 a bit above them.
The 2080Ti is ~30-40% faster than a 5700XT, so that sounds about right.

Not expecting too much of an advantage from the Infinity Cache thingy on the 6700XT, since the bus is narrower to begin with (5700XT=256 bit, 6700XT = 192 bit).
carl 2020 年 11 月 21 日 上午 10:38 
I expect the 6700 cards to have the added benefit of ray tracing over the 5700 series. How well it performs in that remains to be seen but I hope it will be 2060S / 2070 level. So at least fairly playable at 1080p.
Witski 2020 年 11 月 21 日 上午 11:05 
引用自 carl
I expect the 6700 cards to have the added benefit of ray tracing over the 5700 series. How well it performs in that remains to be seen but I hope it will be 2060S / 2070 level. So at least fairly playable at 1080p.
It really depend on the games,right now only amd sponsored games works very well with ray tracing,future patching and drivers will bring the sliders up by a bit.
Nvidia still have the advantage of older drivers and game patches
最后由 Witski 编辑于; 2020 年 11 月 21 日 上午 11:06
Bad 💀 Motha 2020 年 11 月 21 日 下午 12:56 
AMD will be way behind with regards to Ray Tracing and their form of DLSS. Very few games actually runs better when using an AMD gpu.
xSOSxHawkens 2020 年 11 月 21 日 下午 1:19 
引用自 Bad 💀 Motha
AMD will be way behind with regards to Ray Tracing and their form of DLSS. Very few games actually runs better when using an AMD gpu.
AMD is behing on RT sure, but not *that* bad. Their Gen1 RT is better than NV's gen1 RT, and frankly the AMD RT scheme will factually get programed for more than the NV counterpart for no other reason that RT on consoles will all be on RDNA2 RT compute.

As for DLSS, frankly, that A) a joke people need to see for what it is, upscaling, thus something not all people care about (or even want); and B) something that AMD is already working to copy anyway for those that do want the feature, so either way its a moot point.

Personally, I could care less about DLSS as I would never use it unless I *had* to, and if I *did* have to, I also understand that I can get similar quality (between DLSS1 and DLSS2) from using similar scaling and AA techniques on any GPU not just on Nvidia.

All I (and many other gamers frankly) care about are raw pixel pushing. The hottest game of 2020 (for me personally) and one of the hardest hitting titles in exsitence, runs on DX11 with no RT (MSFS2020). Why would I care about minecraftRT 4k performance when I would much rather know how well the card can render a 4k New York skyscape in MSFS2020...

But to each their own. Some are much more interested in that 4k minecraft RT play...
carl 2020 年 11 月 21 日 下午 1:24 
On one hand I keep hearing about AMD and Nvidia and their exclusive ray tracing optimisations but on the other hand ray tracing should work universally through the Microsoft DirectX API. I'm a little confused.
Witski 2020 年 11 月 21 日 下午 1:35 
引用自 carl
On one hand I keep hearing about AMD and Nvidia and their exclusive ray tracing optimisations but on the other hand ray tracing should work universally through the Microsoft DirectX API. I'm a little confused.
nvidia optimise their ray tracing trought their proprietary thing called tensor cores or something like that if i understand right
carl 2020 年 11 月 21 日 下午 1:40 
OK I'm aware of the differences in hardware but DirectX implies output should be the same? However if all things are not equal how do we get benchmarks comparisons between cards?

A while ago there was talk of AMD using weaker Ray tracing effects on consoles to improve performance and they'd bring that to their GPUs.
Witski 2020 年 11 月 21 日 下午 1:43 
引用自 carl
OK I'm aware of the differences in hardware but DirectX implies output should be the same? However if all things are not equal how do we get benchmarks comparisons between cards?

A while ago there was talk of AMD using weaker Ray tracing effects on consoles to improve performance and they'd bring that to their GPUs.

i don't know really,both use the directx api but nvidia also use tensor cores which i suppose game developers need to implement a patch or something,meanwhile amd use ray tracing accelerators for using the directx ????
Control game is the only game for now that is neutral,it desn't use the nvidia tensor cores and they don't release or make a patch for amd yet,so in amd we see the raw power and with nvidia we see the optimized one,more or less
最后由 Witski 编辑于; 2020 年 11 月 21 日 下午 1:44
Out Of Bubblegum 2020 年 11 月 21 日 下午 2:24 
Why don't you try a respected site, like TechSpot, for your info?
< >
正在显示第 1 - 15 条,共 21 条留言
每页显示数: 1530 50

发帖日期: 2020 年 11 月 21 日 上午 3:31
回复数: 21