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报告翻译问题
Infinity Cache plus higher clockspeeds. Even though Navi10 wasn't exactly bandwidth limited at 1440p and under, it will still benefit from a 96MB Infinity Cache.
Navi 21 seems to have legs upto ~2.5-2.6ghz while letting power run loose.
At least a 50% perf/watt improvement in Navi21 means you are looking at 180-200w for a 6700XT at ~2.4-2.6ghz which should perform slightly under a 2080Ti, especially since the RTX3070/RTX2080Ti has the RX6800 a bit above them.
According to what we have seen with Navi21, 5700XT performance should be in the 120w range.
Which leaves something to fill in at ~150w between the 120w 5700XT performance and ~200w 2080Ti performance.
I hope so,that way i can skip upgrading my trusty 520w 80bronze seasonic psu :D and maybe fit a cheap 1440p monitor .
Not expecting too much of an advantage from the Infinity Cache thingy on the 6700XT, since the bus is narrower to begin with (5700XT=256 bit, 6700XT = 192 bit).
Nvidia still have the advantage of older drivers and game patches
As for DLSS, frankly, that A) a joke people need to see for what it is, upscaling, thus something not all people care about (or even want); and B) something that AMD is already working to copy anyway for those that do want the feature, so either way its a moot point.
Personally, I could care less about DLSS as I would never use it unless I *had* to, and if I *did* have to, I also understand that I can get similar quality (between DLSS1 and DLSS2) from using similar scaling and AA techniques on any GPU not just on Nvidia.
All I (and many other gamers frankly) care about are raw pixel pushing. The hottest game of 2020 (for me personally) and one of the hardest hitting titles in exsitence, runs on DX11 with no RT (MSFS2020). Why would I care about minecraftRT 4k performance when I would much rather know how well the card can render a 4k New York skyscape in MSFS2020...
But to each their own. Some are much more interested in that 4k minecraft RT play...
A while ago there was talk of AMD using weaker Ray tracing effects on consoles to improve performance and they'd bring that to their GPUs.
i don't know really,both use the directx api but nvidia also use tensor cores which i suppose game developers need to implement a patch or something,meanwhile amd use ray tracing accelerators for using the directx ????
Control game is the only game for now that is neutral,it desn't use the nvidia tensor cores and they don't release or make a patch for amd yet,so in amd we see the raw power and with nvidia we see the optimized one,more or less